Joseph R. Fanfarelli

According to our database1, Joseph R. Fanfarelli authored at least 13 papers between 2014 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
It's Badging Time!: Permanence, Expiration, and Lifespan of Digital Badges.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

2020
Impact of narrative and badging on learning and engagement in a psychology learning game.
Br. J. Educ. Technol., 2020

2018
Expertise in Professional Overwatch Play.
Int. J. Gaming Comput. Mediat. Simulations, 2018

Adapting UX to the design of healthcare games and applications.
Entertain. Comput., 2018

2017
Creative Content Management: Importance, Novelty, and Affect as Design Heuristics for Learning Management Systems.
IEEE Trans. Prof. Commun., 2017

2016
User experience design considerations for healthcare games and applications.
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016

2015
Rhythm and Cues: Project Management Tactics for UX in Game Design.
Int. J. Sociotechnology Knowl. Dev., 2015

A digital badging dataset focused on performance, engagement and behavior-related variables from observations in web-based university courses.
Br. J. Educ. Technol., 2015

Digital badges for deliberate practice: designing effective badging systems for interactive communication scenarios.
Proceedings of the 33rd Annual International Conference on the Design of Communication, 2015

How to Design Experimental Research Studies around Digital Badges.
Proceedings of the 2nd International Workshop on Open Badges in Education co-located with the 5th International Learning Analytics and Knowledge Conference (LAK 2015), 2015

Bridging the gap between user and information: A case study of a serious game.
Proceedings of the 2015 IEEE International Professional Communication Conference, 2015

Teaching the brain through games - Medulla.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

2014
Evolving Human-Robot Communication through VE-Based Research and Development.
Proceedings of the Handbook of Virtual Environments, 2014


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