Robb Lindgren

Orcid: 0000-0002-5366-3196

According to our database1, Robb Lindgren authored at least 43 papers between 2002 and 2023.

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Bibliography

2023
Theory-Driven Design in Metaverse Virtual Reality Learning Environments: Two Illustrative Cases.
IEEE Trans. Learn. Technol., December, 2023

Gesture-mediated collaboration with augmented reality headsets in a problem-based astronomy task.
Int. J. Comput. Support. Collab. Learn., June, 2023

2021
Developing an In-Application Shared View Metric to Capture Collaborative Learning in a Multi-Platform Astronomy Simulation.
Proceedings of the LAK'21: 11th International Learning Analytics and Knowledge Conference, 2021

2020
A Digital Formative Assessment Intervention for Cultivating Teamwork Skills.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Examining Modalities of Embodied Interactions and the Effects on Learning From a Collaborative Science Simulation.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Reframing Playful Participation in Museums: Identity, Collaboration, Inclusion, and Joy.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

2019
Learning With Media.
J. Media Psychol. Theor. Methods Appl., 2019


2018
Exploring Emergent Features of Student Interaction within an Embodied Science Learning Simulation.
Multimodal Technol. Interact., 2018

Enhancing multimodal learning through personalized gesture recognition.
J. Comput. Assist. Learn., 2018

Embodying Climate Change: Incorporating Full Body Tracking in the Design of an Interactive Rates of Change Greenhouse Gas Simulation.
Proceedings of the Immersive Learning Research Network - 4th International Conference, 2018

Conceptual Goals While Using a Simulation: Three Different Sources and Learning Outcomes.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Cueing Gestures in a Seasons Simulation: Outcomes of an Embodied Learning Approach to Supporting Explanations.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Moving Forward: In Search of Synergy Across Diverse Views on the Role of Physical Movement in Design for STEM Education.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

2017
Creative Content Management: Importance, Novelty, and Affect as Design Heuristics for Learning Management Systems.
IEEE Trans. Prof. Commun., 2017

Using One-Shot Machine Learning to Implement Real-Time Multimodal Learning Analytics.
Proceedings of the Joint Proceedings of the Sixth Multimodal Learning Analytics (MMLA) Workshop and the Second Cross-LAK Workshop co-located with 7th International Learning Analytics and Knowledge Conference (LAK 2017), 2017

Gestural Interactions of Embodied Educational Technology Using One-Shot Machine Learning.
Proceedings of the 12th IEEE International Conference on Automatic Face & Gesture Recognition, 2017

2016
Enhancing learning and engagement through embodied interaction within a mixed reality simulation.
Comput. Educ., 2016

"Show Me" What You Mean: Learning and Design Implications of Eliciting Gesture in Student Explanations.
Proceedings of the Transforming Learning, 2016

Exploring the Relationship Between Gesture and Student Reasoning Regarding Linear and Exponential Growth.
Proceedings of the Transforming Learning, 2016

2014
Virtual Environments as a Tool for Conceptual Learning.
Proceedings of the Handbook of Virtual Environments, 2014

Synergistic Scaffolding of Technologically-Enhanced STEM Learning in Informal Institutions.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Enacted Misconceptions: Using Embodied Interactive Simulations to Examine Emerging Understandings of Science Concepts.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Science Sims and Games: Best Design Practices and Fave Flops.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

2013
Mixed Reality Space Travel for Physics Learning.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

Promises and Perils of Using Digital Tools in Informal Science Learning Environments: Design Considerations for Learning.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Track and feel: The effects of user-generated content on engagement and learning in video games.
Proceedings of the 18th International Conference on Computer Games: AI, 2013

Examining the effects of avatar customization and narrative on engagement and learning in video games.
Proceedings of the 18th International Conference on Computer Games: AI, 2013

Enacting orbits: refining the design of a full-body learning simulation.
Proceedings of the Interaction Design and Children 2013, 2013

2012
Transforming Online Learning through Narrative and Student Agency.
J. Educ. Technol. Soc., 2012

Generating a learning stance through perspective-taking in a virtual environment.
Comput. Hum. Behav., 2012

A mixed reality system for teaching STEM content using embodied learning and whole-body metaphors.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

Using badges for shaping interactions in online learning environments.
Proceedings of the 2012 IEEE International Professional Communication Conference, 2012

Inter-Identity Technologies for Learning.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

Picture-Based Science Attitudes Assessment.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

You're It! Body, Action, and Object in STEM Learning.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

2011
Supporting children's learning with body-based metaphors in a mixed reality environment.
Proceedings of the Interaction Design and Children, 2011

2009
Organized mischief: comparing shared and private displays on a collaborative learning task.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

2008
Video Collaboratories for Research and Education: An Analysis of Collaboration Design Patterns.
IEEE Trans. Learn. Technol., 2008

2007
An interactive session using a tool to support distributed conversations around digital video.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

Learning from digital video: an exploration of how interactions affect outcomes.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

2006
Computer-Supported Collaborative Video Analysis.
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006

2002
Considering technical, social & organizational contexts in systems to support teacher learning.
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002


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