Rudy McDaniel

Orcid: 0000-0002-9729-111X

According to our database1, Rudy McDaniel authored at least 22 papers between 2008 and 2018.

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Bibliography

2018
The Revised Game Engagement Model: Capturing the subjective gameplay experience.
Entertain. Comput., 2018

Adapting UX to the design of healthcare games and applications.
Entertain. Comput., 2018

2017
Creative Content Management: Importance, Novelty, and Affect as Design Heuristics for Learning Management Systems.
IEEE Trans. Prof. Commun., 2017

2016
From Orlando to Russia: Cross-Cultural Communication through Gamemaking.
Proceedings of the 34th ACM International Conference on the Design of Communication, 2016

A taxonomy for digital badge design in medical technologies.
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016

User experience design considerations for healthcare games and applications.
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016

Psychomotor skills measurement for surgery training using game-based methods.
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016

2015
Rhythm and Cues: Project Management Tactics for UX in Game Design.
Int. J. Sociotechnology Knowl. Dev., 2015

A digital badging dataset focused on performance, engagement and behavior-related variables from observations in web-based university courses.
Br. J. Educ. Technol., 2015

Digital badges for deliberate practice: designing effective badging systems for interactive communication scenarios.
Proceedings of the 33rd Annual International Conference on the Design of Communication, 2015

How to Design Experimental Research Studies around Digital Badges.
Proceedings of the 2nd International Workshop on Open Badges in Education co-located with the 5th International Learning Analytics and Knowledge Conference (LAK 2015), 2015

Communication and knowledge management strategies in video game design and development: A case study highlighting key organizational narratives.
Proceedings of the 2015 IEEE International Professional Communication Conference, 2015

2013
Evaluating the Relationship between Cognitive Style and Pre-Service Teachers' Preconceived Notions about Adopting Console Video Games for Use in Future Classrooms.
Int. J. Game Based Learn., 2013

2012
Best Practices for the Design and Development of Ethical Learning Video Games.
Int. J. Cyber Ethics Educ., 2012

Transforming Online Learning through Narrative and Student Agency.
J. Educ. Technol. Soc., 2012

Using badges for shaping interactions in online learning environments.
Proceedings of the 2012 IEEE International Professional Communication Conference, 2012

2011
The role teachers' expectations and value assessments of video games play in their adopting and integrating them into their classrooms.
Br. J. Educ. Technol., 2011

2010
Using semiotic grammars for the rapid design of evolving video game mechanics.
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010

2009
Narrative-Based Collaboration Systems for Distributed Teams: Nine Research Questions for Information Managers.
Inf. Syst. Manag., 2009

Cardboard semiotics: reconfigurable symbols as a means for narrative prototyping in game design.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009

2008
Improving Presence Theory Through Experiential Design.
Presence Teleoperators Virtual Environ., 2008

Persuasive Games. The Expressive Power of Videogames.Ian Bogost.
Lit. Linguistic Comput., 2008


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