Antti Väätänen

According to our database1, Antti Väätänen authored at least 16 papers between 2000 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Development of a Concept of Operations for a Counter-Swarm Scenario.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2022

2019
Development of a Concept of Operations for Autonomous Systems.
Proceedings of the Advances in Human Factors in Robots and Unmanned Systems, 2019

2018
Mobile Service Technician 4.0 ? Knowledge-Sharing Solutions for Industrial Field Maintenance.
IxD&A, 2018

Human Factors and Ergonomics Evaluation of a Tablet Based Augmented Reality System in Maintenance Work.
Proceedings of the 22nd International Academic Mindtrek Conference, 2018

2017
Concept of Operations Development for Autonomous and Semi-Autonomous Swarm of Robotic Vehicles.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

User Experience and User Acceptance of an Augmented Reality Based Knowledge-Sharing Solution in Industrial Maintenance Work.
Proceedings of the Advances in Usability and User Experience, 2017

2015
A situation-aware safety service for children via participatory design.
J. Ambient Intell. Humaniz. Comput., 2015

A model for gathering and sharing knowledge in maintenance work.
Proceedings of the European Conference on Cognitive Ergonomics, 2015

2009
User experiences of mobile wellness applications in health promotion: User study of Wellness Diary, Mobile Coach and SelfRelax.
Proceedings of the 3rd International Conference on Pervasive Computing Technologies for Healthcare, 2009

Supporting Situation Awareness in Demanding Operating Environments through Wearable User Interfaces.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2009

2006
UbiPlay: an interactive playground and visual programming tools for children.
Proceedings of the Interaction Design and Children, 2006

2003
Fitness computer game with a bodily user interface.
Proceedings of the Second International Conference on Entertainment Computing, 2003

Users' Preferences for Ubiquitous Computing Applications at Home.
Proceedings of the Ambient Intelligence, First European Symposium, 2003

2002
A group game played in interactive virtual space: design and evaluation.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

2001
Using Exercise Cycle as a Haptic Input Device in a Virtual Environment.
Proceedings of the 7th EG Workshop on Virtual Environments, 2001

2000
Virtual Space Computer Games with a Floor Sensor Control - Human Centred Approach in the Design Process.
Proceedings of the Haptic Human-Computer Interaction, First International Workshop, Glasgow, UK, August 31, 2000


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