Junichi Hoshino

According to our database1, Junichi Hoshino authored at least 102 papers between 1990 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
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Links

On csauthors.net:

Bibliography

2022
Instruction pictograms for experience-based displays and their use cases.
Entertain. Comput., 2022

2021
Table-Based Interactive System for Augmenting Japanese Food Culture Experience.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Instruction Pictograms for Interactive Entertainment.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

Speech Recognition Game Interface to Increase Intimacy with Characters.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

2020
SketTune: Real-time input assistance for novices to compose music for self-expression.
Entertain. Comput., 2020

Integrating Disfluency-based and Prosodic Features with Acoustics in Automatic Fluency Evaluation of Spontaneous Speech.
Proceedings of The 12th Language Resources and Evaluation Conference, 2020

Augmented Reality Media for Experiencing Worship Culture in Japanese Shrines.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

Customer Service Training VR Game System Using a Multimodal Conversational Agent.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

Automatic Fluency Evaluation of Spontaneous Speech Using Disfluency-Based Features.
Proceedings of the 2020 IEEE International Conference on Acoustics, 2020

Spoken Dialog Training System for Customer Service Improvement.
Proceedings of the Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, 2020

2019
FUROSHIKI: Augmented Reality Media That Conveys Japanese Traditional Culture.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Scenario-based Customer Service VR Training System with Honorific Exercise.
Proceedings of the ICBBE '19: 2019 6th International Conference on Biomedical and Bioinformatics Engineering, 2019

Complaint Handling Training VR System using Customer Agent.
Proceedings of the ICBBE '19: 2019 6th International Conference on Biomedical and Bioinformatics Engineering, 2019

2018
Reorientation Method to Suppress Simulator Sickness in Home VR Contents Using HMD.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

NOVELICA: A Visual Novel System to Make People Forget Their Negative Feelings on Mathematics.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

Construction of Mixed Reality Story Environment Based on Real Space Shape.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

2017
Evaluation of finger position estimation with a small ranging sensor array.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Reorientation Method to Suppress Simulator Sickness in Home Video Game Using HMD.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Reading Aloud Training Game for Children with Auto Evaluation of Oral Reading Fluency.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

A Game System for Learning Mathematics with Pacing Considering Individual Motivation and Feeling.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

AniReco: Japanese Anime Recommendation System.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Deep Photo Rally: Let's Gather Conversational Pictures.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Partner Character Attracting Consumers to a Real Store.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Tourist Spot Recommendation System with Image Selection Interface.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Real-Time Expression Control System for Wearable Animatronics.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Japanese Anime Production Support System with Digital Storyboards.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

AirMeet: Communication Support System by Temporarily Sharing Personal Information for Social Gathering.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Make-up Support System Based on the Colors of Favorite Image.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Augmented Reality Media for Cultural Experience in Shrines.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Lifestyle Agent: The Chat-Oriented Dialogue System for Lifestyle Management.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Novest: Position Estimation of Finger on Back of Hand with a Small Ranging Sensor Array.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

TamaPeeler: An Interactive Cooking Tool for Children's Dietary Education.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Karaoke Entertainment Character Based on User Behavior Recognition.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

RoughON: A Portable Music Sketch Production System by Real Time Input of Melody.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

2016
Unified motion planner for fishes with various swimming styles.
ACM Trans. Graph., 2016

Game System of Coordination Skills Training for Elderly People.
Proceedings of the Entertainment Computing - ICEC 2016, 2016

2015
KINJIRO: Animatronics for Children's Reading Aloud Training.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

2014
Cyber Chamber: Multi-user Collaborative Assistance System for Online Shopping.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

HANASUI: Multi-view Observable and Movable Fogscreen.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014

SONAR: Communication System for Supporting Information Gathering and Social Interaction in a Niche Market.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014

Method to Detect GTTM Local Grouping Boundaries Based on Clustering and Statistical Learning.
Proceedings of the Music Technology meets Philosophy, 2014

2013
Life-Like Animation System of Virtual Firefly Based on Animacy Perception.
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013

Energy management system for electric vehicle based on user behavior induction.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Disaster Experience Game in a Real World.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

Entertainment Displays Which Restore Negative Images of Shopping Center.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

SanjigenJiten: Computer Assisted Language Learning System within a 3D Game Environment.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Segmented episode control system for interactive narrative entertainment.
Entertain. Comput., 2011

2010
Virtual Blowgun System for Breathing Movement Exercise.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

Narrative Entertainment System with Tabletop Interface.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

Baby Robot "YOTARO".
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

2009
The trampoline entertainment system for aiding exercise.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

Versatile training field: the wellness entertainment system using trampoline interface.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Flexible foot interface for versatile training field.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Baby type robot "YOTARO".
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Story engine for interactive characters.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Task-Based Second Language Learning Game System.
Proceedings of the Entertainment Computing, 2009

Automatic Chat Generation of Emotional Entertainment Characters Using News Information.
Proceedings of the Entertainment Computing, 2009

Incremental Learning Algorithm for Online Action Game System.
Proceedings of the Entertainment Computing, 2009

Distributed Episode Control System for Interactive Narrative Entertainment.
Proceedings of the Entertainment Computing, 2009

2008
Massive action control system.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Entertainment character for information display.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

Kangaroo: the trampoline entertainment system for aiding exercise.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Composite conversation gesture synthesis using layered planning.
Syst. Comput. Jpn., 2007

Building Immersive Conversation Environment Using Locomotive Interactive Character.
J. Univers. Comput. Sci., 2007

Head-eye Animation Corresponding to a Conversation for CG Characters.
Comput. Graph. Forum, 2007

Reactive episode control system.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Constructing negotiation of meaning model for task-based language training online game.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
Generating head-eye movement for virtual actor.
Syst. Comput. Jpn., 2006

bubble cosmos.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Social Landscapes: Visual Interface to Improve Awareness in Human Relationships on Social Networking Sites.
Proceedings of the Entertainment Computing, 2006

Imitating the Behavior of Human Players in Action Games.
Proceedings of the Entertainment Computing, 2006

Synthesizing pose, unconscious movement, and gesture for mental behavior expression of interactive characters.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

Motion creation for online game characters.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

Mounting and application of bubble display system: bubble cosmos.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

A fitness game reflecting heart rate.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Key Action Control of Multiple Human Characters.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Graphical digital storytelling: visualizing personal histories and relationships.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Visualization of personal stories.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Composite behavior synthesis technique for mental communication games.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Building active conversation environment for edutainment.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Video Motion Capture for Virtual Characters.
Proceedings of the Modeling Decisions for Artificial Intelligence, 2005

Locomotion Control Technique for Immersive Conversation Environment.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2005

Key Action Technique for Digital Storytelling.
Proceedings of the Entertainment Computing, 2005

Attentional behavior model for a virtual character.
Proceedings of the 2005 International Conference on Active Media Technology, 2005

2004
Panorama-based immersive story environment.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

Automatic dance generation from music annotation.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

Embodied 3D story space.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2003
ICA-based interpolation of human motion.
Proceedings of the IEEE International Symposium on Computational Intelligence in Robotics and Automation: Computational Intelligence in Robotics and Automation for the New Millennium, 2003

2002
Fast Panoramic Image Mosaicing Using One-dimensional Flow Estimation.
Real Time Imaging, 2002

Example-based interpolation of human motion.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Computer generated clay animation.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Human body tracking for digital actors.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

Independent component analysis and synthesis of human motion.
Proceedings of the IEEE International Conference on Acoustics, 2002

2001
A match moving technique for merging CG cloth and human movie sequences.
Comput. Animat. Virtual Worlds, 2001

Extraction and Reconstruction of Personal Characters from Human Movement.
Proceedings of the Intelligent Virtual Agents, Third International Workshop, 2001

Interactive Virtual Fashion Simulator.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

Intelligent Storyboard For Prototyping Animation.
Proceedings of the 2001 IEEE International Conference on Multimedia and Expo, 2001

A match moving technique for merging CG and human video sequences.
Proceedings of the IEEE International Conference on Acoustics, 2001

Extracting personal characteristics from human movement.
Proceedings of the IEEE International Conference on Acoustics, 2001

2000
Automatic Registration of Virtual Objects onto Human Image Sequences.
Proceedings of the 15th International Conference on Pattern Recognition, 2000

1999
Real-Time Image Mosaicing from a Video Sequence.
Proceedings of the 1999 International Conference on Image Processing, 1999

1990
Region-based reconstruction of an indoor scene using an integration of active and passive sensing techniques.
Proceedings of the Third International Conference on Computer Vision, 1990


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