Javier Gómez

Orcid: 0000-0002-7496-7965

Affiliations:
  • Autonomous University of Madrid, Spain
  • Norwegian University of Science and Technology, Trondheim, Norway (former)


According to our database1, Javier Gómez authored at least 40 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Creative Coding for Dance Movement Therapy in Children with Autism.
Proceedings of the 17th International Joint Conference on Biomedical Engineering Systems and Technologies, 2024

2023
A Profile Recognition System Based on Emotions for Children with ASD in an Interactive Museum Visit.
Proceedings of the 16th International Joint Conference on Biomedical Engineering Systems and Technologies, 2023

2022
Orchestrating special education during the COVID-19 lockdown. A mapping study of the technologies and challenges.
Proceedings of the IEEE Global Engineering Education Conference, 2022

Overcoming barriers to an accessible e-learning ecosystem for people on the autism spectrum: A preliminary design.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022

2021
Improving girls' perception of computer science as a viable career option through game playing and design: Lessons from a systematic literature review.
Entertain. Comput., 2021

A novel optimization robust design of artificial neural networks to solve the inverse kinematics of a manipulator of 6 DOF.
Proceedings of the 22nd IEEE International Conference on Industrial Technology, 2021

2020
Hands-On Experiences With Assistive Technologies for People With Intellectual Disabilities: Opportunities and Challenges.
IEEE Access, 2020

Developing software for motivating individuals with intellectual disabilities to do outdoor physical activity.
Proceedings of the ICSE-SEIS '20: Proceedings of the ACM/IEEE 42nd International Conference on Software Engineering: Software Engineering in Society, Seoul, South Korea, 27 June, 2020

2019
Digital storytelling for good with Tappetina game.
Entertain. Comput., 2019

Assisted Behavior Control with Wearable Devices: A Case Study for High-Functioning Autism.
Proceedings of the 13th International Conference on Ubiquitous Computing and Ambient Intelligence, 2019

Designing Game-Inspired Applications to Increase Daily PA for People with ID.
Proceedings of the Entertainment Computing and Serious Games, 2019

eHealth Approach for Motivating Physical Activities of People with Intellectual Disabilities.
Proceedings of the Digital Transformation for a Sustainable Society in the 21st Century, 2019

Supporting self-evaluation for children with mental disabilities through Augmented Reality.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
Playing with Empathy Through a Collaborative Storytelling Game.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

NOVELICA: A Visual Novel System to Make People Forget Their Negative Feelings on Mathematics.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

Serious Games in Special Education. A Practitioner's Experience Review.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

Tappetina: An Ecosystem of Art, Software, and Research.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

Entertainment Computing - A Key for Improving Inclusion and Reducing Gender Gap?
Proceedings of the Entertainment Computing - ICEC 2018, 2018

Technology: aided authoring tools for ASD coaching support.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

What Should I Wear Today? An IoT-Based Dress Assistant for the e-Society.
Proceedings of the Challenges and Opportunities in the Digital Era, 2018

Tappetina's empathy game: a playground of storytelling and emotional understanding.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

Sustaining girls' participation in STEM, gaming and making.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

AssisT-task: a smartphone application to support people with cognitive disabilities in their daily life activities.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

Leo con lula, introducing global reading methods to children with ASD.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Using Smartphones to Assist People with Down Syndrome in Their Labour Training and Integration: A Case Study.
Wirel. Commun. Mob. Comput., 2017

Emotional Self-Regulation of Individuals with Autism Spectrum Disorders: Smartwatches for Monitoring and Interaction.
Sensors, 2017

2016
Easing the integration: A feasible indoor wayfinding system for cognitive impaired people.
Pervasive Mob. Comput., 2016

Evaluation of a Usability Testing Guide for Mobile Applications Focused on People with Down Syndrome (USATESTDOWN).
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2016

Using smartwatches for behavioral issues in ASD.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

Including Affect as a Part of the Context in Assistive Technologies for Cognition.
Proceedings of the Intelligent Environments 2016, 2016

Mobile Devices as Assistive Technologies for ASD: Experiences in the Classroom.
Proceedings of the Design, User Experience, and Usability: Novel User Experiences, 2016

The Potential of Smartwatches for Emotional Self-regulation of People with Autism Spectrum Disorder.
Proceedings of the 9th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2016), 2016

2015
An Adapted Wayfinding System for Pedestrians with Cognitive Disabilities.
Mob. Inf. Syst., 2015

User study and integration of assistive technologies for people with cognitive disabilities in their daily life activities.
J. Ambient Intell. Smart Environ., 2015

Design Considerations and Evaluation Methodology for Adapted Navigational Assistants for People with Cognitive Disabilities.
Proceedings of the HEALTHINF 2015, 2015

2014
Exploring on e-Learning enhancement by mean of advanced interactive tools: The GHIA (Group of advanced interactive tools) proposals.
Proceedings of the IEEE Frontiers in Education Conference, 2014

2013
Adaptive manuals as assistive technology to support and train people with acquired brain injury in their daily life activities.
Pers. Ubiquitous Comput., 2013

2012
Adapting Social and Intelligent Environments to Support People with Special Needs.
Proceedings of the Ambient Assisted Living and Home Care - 4th International Workshop, 2012

2010
Using 2D Codes for Creating Ubiquitous User Interfaces for Ambient Intelligence Environments.
Proceedings of the Workshops Proceedings of the 6th International Conference on Intelligent Environments, 2010

2009
Easing the Integration and Communication in Ambient Intelligence.
Int. J. Ambient Comput. Intell., 2009


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