Soh Masuko

Orcid: 0000-0002-3277-5690

According to our database1, Soh Masuko authored at least 54 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Gaze Cue Switcher for Joint Attention in VR Remote Tourism.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

Mixed Reality Racing: Combining Real and Virtual Motorsport Racing.
Proceedings of the ACM SIGGRAPH 2023 Posters, 2023

2022
MEC/Cloud Orchestrator to Facilitate Private/Local Beyond 5G with MEC and Proof-of-Concept Implementation.
Sensors, 2022

Proof-of-Concept of Distributed Optimization of Micro-Services on Edge Computing for Beyond 5G.
Proceedings of the 95th IEEE Vehicular Technology Conference, 2022

Improving Pedestrian Safety around Autonomous Delivery Robots in Real Environment with Augmented Reality.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Design of mmW Digital Twin platform toward B5G/6G - High-Precision Measurement System and Relay Station Deployment-.
Proceedings of the 2022 IEEE 33rd Annual International Symposium on Personal, 2022

Reimagining the Stadium Spectator Experience using Augmented Reality and Visual Positioning System.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

OTOMO: Electric wheelchair-type remote communication mobility.
Proceedings of the 11th IEEE Global Conference on Consumer Electronics, 2022

"This" and "That" in Teleshopping with Possessive Telepresence Systems using 5G Mobile Networks.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

Shape parameters of UGV delivery robots that affect subject's perception of safety.
Proceedings of the 10th International Conference on Affective Computing and Intelligent Interaction, ACII 2022, 2022

2020
Augmented Reality Fashion Show Using Personalized 3D Human Models.
Proceedings of the Human Interface and the Management of Information. Designing Information, 2020

Augmented Reality Shopping System Through Image Search and Virtual Shop Generation.
Proceedings of the Human Interface and the Management of Information. Designing Information, 2020

2019
FUROSHIKI: Augmented Reality Media That Conveys Japanese Traditional Culture.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Effect of Attention Adaptive Personal Audio Deliverable System on Digital Signage.
Proceedings of the SIGGRAPH Asia 2019 Technical Briefs, 2019

Sharing Augmented Reality Experience Between HMD and Non-HMD User.
Proceedings of the Human Interface and the Management of Information. Information in Intelligent Systems, 2019

Show Something: Intelligent Shopping Assistant Supporting Quick Scene Understanding and Immersive Preview.
Proceedings of the Human Interface and the Management of Information. Information in Intelligent Systems, 2019

2018
Oz's Fitting Room: Fashion Coordination Support System by Digital Signage and Human-driven Virtual Agent.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

Reorientation Method to Suppress Simulator Sickness in Home VR Contents Using HMD.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

Construction of Mixed Reality Story Environment Based on Real Space Shape.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

Interactive Online Shopping with Personalized Robot Agent.
Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion, 2018

Gesture-based Mobile Communication System Providing Side-by-side Shopping Feeling.
Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion, 2018

Color navigation by qualitative attributes for fashion recommendation.
Proceedings of the IEEE International Conference on Consumer Electronics, 2018

Image placement order optimization for mobile commerce.
Proceedings of the IEEE International Conference on Consumer Electronics, 2018

Interactive Point System Supporting Point Classification and Spatial Visualization.
Proceedings of the Human Interface and the Management of Information. Interaction, Visualization, and Analytics, 2018

Shopping Together: A Remote Co-shopping System Utilizing Spatial Gesture Interaction.
Proceedings of the Human-Computer Interaction. Interaction Technologies, 2018

2017
AniReco: Japanese Anime Recommendation System.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Deep Photo Rally: Let's Gather Conversational Pictures.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Partner Character Attracting Consumers to a Real Store.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Tourist Spot Recommendation System with Image Selection Interface.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Delivering Active Fashion Advertisement to Potential Viewers.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

ECEC2017: The Workshop on E-Commerce and Entertainment Computing.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Zapzap: A Table-Top Device that Presents the Rough Contents of a Book to Support Book Browsing in Bookstore.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Lifestyle Agent: The Chat-Oriented Dialogue System for Lifestyle Management.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

MR-Shoppingu: Physical Interaction with Augmented Retail Products Using Continuous Context Awareness.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Word Recognition by Combining Outline Emphasis and Synthesize Background.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Selecting Moving Targets in AR using Head Orientation.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

2015
PhySig: Incorporating Physical Products with Digital Signage in Shopping Environments.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Interactive Study of WallSHOP: Multiuser Connectivity between Public Digital Advertising and Private Devices for Personalized Shopping.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

WallSHOP: Multiuser Interaction with Public Digital Signage using Mobile Devices for Personalized Shopping.
Proceedings of the 20th International Conference on Intelligent User Interfaces Companion, 2015

AR-HITOKE: visualizing popularity of brick and mortar shops to support purchase decisions.
Proceedings of the 6th Augmented Human International Conference, 2015

Lovable couch: mitigating distrustful feelings for couples by visualizing excitation.
Proceedings of the 6th Augmented Human International Conference, 2015

2014
Cyber Chamber: Multi-user Collaborative Assistance System for Online Shopping.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Preserving Maximum Color Contrast in Generation of Gray Images.
Proceedings of the Pattern Recognition Applications and Methods, 2014

Image Decolorization by Maximally Preserving Color Contrast.
Proceedings of the ICPRAM 2014, 2014

2013
KooSHO: Japanese Text Input Environment based on Aerial Hand Writing.
Proceedings of the Human Language Technologies: Conference of the North American Chapter of the Association of Computational Linguistics, 2013

Visualization of dimension measurement using a consumer grade tablet camera-audio sensor.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

KiTeMiROOM: a fashion-coordination system for mobile devices.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

HITOKE: a study of queue visualization of internet purchase information.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Energy management system for electric vehicle based on user behavior induction.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

AteGau: projector-based online fashion coordination system.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2007
Head-eye Animation Corresponding to a Conversation for CG Characters.
Comput. Graph. Forum, 2007

2006
Generating head-eye movement for virtual actor.
Syst. Comput. Jpn., 2006

A fitness game reflecting heart rate.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Attentional behavior model for a virtual character.
Proceedings of the 2005 International Conference on Active Media Technology, 2005


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