Junichi Yamaoka

According to our database1, Junichi Yamaoka authored at least 25 papers between 2009 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2022
SenSequins: Smart Textile Using 3D Printed Conductive Sequins.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

MultiJam: Fabricating Jamming User Interface using Multi-material 3D Printing.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Smart Textile Using 3D Printed Conductive Sequins.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

4D Embroidery: Implementing Parametric Structures in Textiles for Sculptural Embroidery.
Proceedings of the Adjunct Proceedings of the 2022 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2022 ACM International Symposium on Wearable Computers, 2022

2021
TIEboard: Developing Kids Geometric Thinking through Tangible user Interface.
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021

Tunnel Vision - Dynamic Peripheral Vision Blocking Glasses for Reducing Motion Sickness Symptoms.
Proceedings of the ISWC 2021: Proceedings of the 2021 ACM International Symposium on Wearable Computers, 2021

2020
ExpandFab: Fabricating Objects Expanding and Changing Shape with Heat.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Rapid and Shape-Changing Digital Fabrication Using Magnetic Thermoplastic Material.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

Pre-Eating Play: Fabrication Experiences for Playful Human-Food Interaction.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Reflatables: A Tube-based Reconfigurable Fabrication of Inflatable 3D Objects.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
FoldTronics Demo: Creating 3D Objects with Integrated Electronics Using Foldable Honeycomb Structures.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

FoldTronics: Creating 3D Objects with Integrated Electronics Using Foldable Honeycomb Structures.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
AccordionFab: Fabricating Inflatable 3D Objects by Laser Cutting and Welding Multi-Layered Sheets.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Dynablock: Dynamic 3D Printing for Instant and Reconstructable Shape Formation.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

(author)rise: Artificial Intelligence Output Via the Human Body.
Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion, 2018

2017
BlowFab: Rapid Prototyping for Rigid and Reusable Objects using Inflation of Laser-cut Surfaces.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

ActMold: rapid prototyping of electronic circuits on 2.5d objects with interactive vacuum forming.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

ProtoMold: An Interactive Vacuum Forming System for Rapid Prototyping.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
DrawForming: An Interactive Fabrication Method for Vacuum Forming.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

MiragePrinter: interactive fabrication on a 3D printer with a mid-air display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2014
A pen-based device for sketching with multi-directional traction forces.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

2013
dePEDd: augmented handwriting system using ferromagnetism of a ballpoint pen.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

enchanted scissors: a scissor interface for support in cutting and interactive fabrication.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

2012
NeonDough: crafting with interactive lighted clay.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2009
Tablescape animation: a support system for making animations using tabletop physical objects.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009


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