Mark D. Gross

According to our database1, Mark D. Gross authored at least 97 papers between 1987 and 2021.

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Bibliography

2021
The ThreadBoard: Designing an E-Textile Rapid Prototyping Board.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Soft Electrohydraulic Actuators for Origami Inspired Shape-Changing Interfaces.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Electriflow: Soft Electrohydraulic Building Blocks for Prototyping Shape-changing Interfaces.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
LiftTiles: Constructive Building Blocks for Prototyping Room-scale Shape-changing Interfaces.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

RoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
ShapeBots: Shape-changing Swarm Robots.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

LiftTiles: Modular and Reconfigurable Room-scale Shape Displays through Retractable Inflatable Actuators.
Proceedings of the Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Mechamagnets: Designing and Fabricating Haptic and Functional Physical Inputs with Embedded Magnets.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Hooze: A Kinetic Fashion Accessory for Touch and Play.
Proceedings of the Thirteenth International Conference on Tangible, 2019

HugBot: A soft robot designed to give human-like hugs.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
PaperMech.
Interactions, 2018

Demo hour.
Interactions, 2018

Dynablock: Dynamic 3D Printing for Instant and Reconstructable Shape Formation.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Compositional 3D printing: expanding & supporting workflows towards continuous fabrication.
Proceedings of the 2nd ACM Symposium on Computational Fabrication, 2018

Tabby: Explorable Design for 3D Printing Textures.
Proceedings of the 26th Pacific Conference on Computer Graphics and Applications, 2018

Reactile: Programming Swarm User Interfaces through Direct Physical Manipulation.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

PEP (3D Printed Electronic Papercrafts): An Integrated Approach for 3D Sculpting Paper-Based Electronic Devices.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Paper mechatronics: present and future.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Autocomplete Textures for 3D Printing.
CoRR, 2017

FoldMecha: Exploratory Design and Engineering of Mechanical Papercraft.
Proceedings of the Tenth International Conference on Tangible, 2017

Paper Machines.
Proceedings of the Tenth International Conference on Tangible, 2017

FluxMarker: Enhancing Tactile Graphics with Dynamic Tactile Markers.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

2016
Crafting Mechatronic Percussion with Everyday Materials.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

SolidNoise: Tools For Making Musical Robots.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

SolidNoise: Making Musical Robots.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
FoldMecha: Design for Linkage-Based Paper Toys.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Cube-in: A Learning Kit for Physical Computing Basics.
Proceedings of the Ninth International Conference on Tangible, 2015

The Kitsch-Instrument: Hackable Robotic Music.
Proceedings of the Ninth International Conference on Tangible, 2015

Awareable steps: functional and fashionable shoes for patients with dementia.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Paper mechatronics: a design case study for a young medium.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
CTS 2014 keynotes.
Proceedings of the 2014 International Conference on Collaboration Technologies and Systems, 2014

2013
FAB at CHI: digital fabrication tools, design, and community.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Architectural robotics, inevitably.
Interactions, 2012

Giffi: a gift for future inventors.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

Sketch it, make it: sketching precise drawings for laser cutting.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Hyperform specification: designing and interacting with self-reconfiguring materials.
Pers. Ubiquitous Comput., 2011

Experiments in design synthesis when behavior is determined by shape.
Pers. Ubiquitous Comput., 2011

Demo hour.
Interactions, 2011

The RayMatic: a thermostat with a human face.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Interactive fabrication: new interfaces for digital fabrication.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

TEI work-in-progress workshop.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Red balloon, green balloon, sensors in the sky.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011

RayMatic: ambient meter display with facial expression and gesture.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
A Constraint-Based Furniture Design Critic.
Res. Pract. Technol. Enhanc. Learn., 2010

Cover Story - Tangible interaction = form + computing.
Interactions, 2010

Interactive paper devices: end-user design & fabrication.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

WearAir: expressive t-shirts for air quality sensing.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

TOPAOKO: interactive construction kit.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Ubiquitous drums: a tangible, wearable musical interface.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Supporting coordination in surgical suites: physical aspects of common information spaces.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Personal, public: using DIY to explore citizen-led efforts in urban computing.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

WallBots: interactive wall-crawling robots in the hands of public artists and political activists.
Proceedings of the Conference on Designing Interactive Systems, 2010

2009
Computational Support for Sketching in Design: A Review.
Found. Trends Hum. Comput. Interact., 2009

ArchiDNA: An interactive system for creating 2D and 3D conceptual drawings in architectural design.
Comput. Aided Des., 2009

Back to the real world: Tangible interaction for design.
Artif. Intell. Eng. Des. Anal. Manuf., 2009

A tangible construction kit for exploring graph theory.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Easigami: a reconfigurable folded-sheet TUI.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Visual Languages and Visual Thinking: Sketch Based Interaction and Modeling.
Proceedings of the 6th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2009

An optocoupled poseable ball and socket joint for computationally enhanced construction kits.
Proceedings of the 2nd International ICST Conference on Robot Communication and Coordination, 2009

Design of prismatic cube modules for convex corner traversal in 3D.
Proceedings of the 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2009

Tangible sketching in 3D with posey.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

State machines are child's play: observing children ages 9 to 11 playing Escape Machine.
Proceedings of the Interaction Design and Children, 2009

2008
Posey: instrumenting a poseable hub and strut construction toy.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

The robot is the program: interacting with roBlocks.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

Learning about Complexity with Modular Robots.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008

Escape machine: teaching computational thinking with a tangible state machine game.
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

2007
A Brief Survey of Distributed Computational Toys.
Proceedings of the DIGITEL 2007, 2007

Why Toys Shouldn't Work "Like Magic": Children's Technology and the Values of Construction and Control.
Proceedings of the DIGITEL 2007, 2007

Designers Need End-User Software Engineering.
Proceedings of the End-User Software Engineering, 18.02. - 23.02.2007, 2007

Environments for creativity: a lab for making things.
Proceedings of the 6th Conference on Creativity & Cognition, 2007

2006
roBlocks: a robotic construction kit for mathematics and science education.
Proceedings of the 8th International Conference on Multimodal Interfaces, 2006

Flow selection: a time-based selection and operation technique for sketching tools.
Proceedings of the working conference on Advanced visual interfaces, 2006

2004
Intelligent Critiquing of Design Sketches.
Proceedings of the Making Pen-Based Interaction Intelligent and Natural, 2004

As If You Were Here - Intelligent Annotation in Space: 3D Sketching as an Interface to Knowledge-Based Design Systems.
Proceedings of the Making Pen-Based Interaction Intelligent and Natural, 2004

2002
Annotating and sketching on 3D web models.
Proceedings of the 7th International Conference on Intelligent User Interfaces, 2002

Navigational blocks: navigating information space with tangible media.
Proceedings of the 7th International Conference on Intelligent User Interfaces, 2002

Sketching annotations in a 3D web environment.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

Navigational blocks: tangible navigation of digital information.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

2001
Thinking with Diagrams in Architectural Design.
Artif. Intell. Rev., 2001

Tools, conceptual frameworks, and empirical studies for early stages of design.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
Drawing on the Back of an Envelope: a framework for interacting with application programs by freehand drawing.
Comput. Graph., 2000

1998
From critiquing to representational talkback: computer support for revealing features in design.
Knowl. Based Syst., 1998

The Ceren Web resource: enabling students to become anthropologists in a virtual site.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

Representational Talkback: An Approach to Support Writing as Design.
Proceedings of the Third Asian Pacific Computer and Human Interaction, 1998

1997
Support for Mobile Pen-Based Applications.
Proceedings of the MOBICOM '97, 1997

Network Design: Tasks and Tools.
Proceedings of the 2nd Conference on Designing Interactive Systems: Processes, 1997

1996
PDA-based graphical interchange for field service and repair workers.
Comput. Graph., 1996

Ambiguous Intentions: A Paper-like Interface for Creative Design.
Proceedings of the 9th Annual ACM Symposium on User Interface Software and Technology, 1996

Demonstrating the Electronic Cocktail Napkin: A Paper-Like Interface for Early Design.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

Distributed architectures for pen-based input and diagram recognition.
Proceedings of the workshop on Advanced visual interfaces 1996, 1996

1995
Diagram query and image retrieval in design.
Proceedings of the Proceedings 1995 International Conference on Image Processing, 1995

1994
Stretch-A-Sketch: a Dynamic Diagrammer.
Proceedings of the Proceedings IEEE Symposium on Visual Languages, 1994

Recognizing and Interpreting Diagrams in Design.
Proceedings of the Workshop on Advanced Visual Interfaces, 1994

1993
Interactive Neural Network Texture Analysis and Visualization for Surface Reconstruction in Medical Imaging.
Comput. Graph. Forum, 1993

1992
Graphical Constraints in CoDraw.
Proceedings of the 1992 IEEE Workshop on Visual Languages, 1992

1991
A New Learning Environment: The NeoMuseum/Children's Media Museum Prototype.
Proceedings of the Hypermedia and Interactivity in Museums, 1991

1987
RoadLab - A constraint based laboratory for road design.
Artif. Intell. Eng., 1987


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