Vânia Paula de Almeida Néris

Orcid: 0000-0002-0858-486X

According to our database1, Vânia Paula de Almeida Néris authored at least 101 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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On csauthors.net:

Bibliography

2023
Design and Evaluation of an Authoring Platform for Therapeutic Digital Games.
Interact. Comput., August, 2023

Buttons, Devices, and Adults: How Preschool Children Designed an IoT Programming Tool.
Interact. Comput., August, 2023

Classificação da qualidade da argumentação em tweets no domínio da política brasileira.
Linguamática, July, 2023

Systematic mapping of computational thinking in preschool children.
Int. J. Child Comput. Interact., June, 2023

A mixed factorial experiment with colors and adaptive web user interfaces to change emotions.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

A Tool-Supported Approach to Adapt Web User Interfaces Considering the Emotional State of the User.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

2022
End-users in recovery from substance use disorders as designers of Personas and digital games with therapeutic potential.
J. Interact. Syst., October, 2022

A framework for tailorable games: toward inclusive end-user development of inclusive games.
Univers. Access Inf. Soc., 2022

Building your own games: A platform for authoring digital games.
Proceedings of the 21st Brazilian Symposium on Computer Games and Digital Entertainment, 2022

Design recommendations for chatbots to support people with depression.
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, 2022

2021
Addressing Brazilian diversity in personal computing systems with a tailoring-based approach.
Pers. Ubiquitous Comput., 2021

Understanding how social media imagery empowers caregivers: an analysis of microcephaly in Latin America.
Pers. Ubiquitous Comput., 2021

Coping with Diversity - A System for End-users to Customize Web User Interfaces.
Proc. ACM Hum. Comput. Interact., 2021

Guidelines for the Sustainable Development of Computing Technology.
Proceedings of the Sense, Feel, Design - INTERACT 2021 IFIP TC 13 Workshops, Bari, Italy, August 30, 2021

Human-Centred Technology for Sustainable Development Goals - Workshop Results.
Proceedings of the Sense, Feel, Design - INTERACT 2021 IFIP TC 13 Workshops, Bari, Italy, August 30, 2021

Human-Centred Technology for Sustainable Development Goals: Challenges and Opportunities.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Internet of Things in Education for Sustainable Development.
Proceedings of the Sense, Feel, Design - INTERACT 2021 IFIP TC 13 Workshops, Bari, Italy, August 30, 2021

Creation of Personas by End-Users in Alcohol and Drugs Abuse Rehabilitation.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021

Building an IOT programming environment with and for preschool children.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021

Emotional Responses to Font Types and Sizes in Web Pages.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021

Rufus - Uma Plataforma de Autoria para Jogos Digitais Terapêuticos.
Proceedings of the CLIHC 2021: X Latin American Conference on Human Computer Interaction, 2021

2020

A comparative study of users' subjective feeling collection instruments.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020

2019
Crowdsourcing, data and information fusion and situation awareness for emergency Management of forest fires: The project DF100Fogo (FDWithoutFire).
Comput. Environ. Urban Syst., 2019

Tags vs. observers - a study on emotions tagged and emotions felt with Flickr pictures.
Multim. Tools Appl., 2019

Strategies for Inclusive End-User Co-Creation of Inclusive Storytelling Games.
Proceedings of the Entertainment Computing and Serious Games, 2019

Able to Create, Able to (Self-)Improve: How an Inclusive Game Framework Fostered Self-Improvement Through Creation and Play in Alcohol and Drugs Rehabilitation.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

SemTh: an approach to the design of therapeutic digital games.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019

<i>m-Motion</i>: a mobile application for music recommendation that considers the desired emotion of the user.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019

2018
An algorithm for music recommendation based on the user's musical preferences and desired emotions.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Towards an Interaction Model for the Programming of Devices by Children in the Age of Internet of Things.
Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems, 2018

Considering the Diversity of Users in the Development of a Flexible Bus Stop.
Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems, 2018

Towards a Semiotic-Based Approach to the Design of Therapeutic Digital Games.
Proceedings of the Digitalisation, Innovation, and Transformation, 2018

Lessons Learned in Designing a Digital Therapeutic Game to Support the Treatment and Well-Being of Children with Cancer.
Proceedings of the Design, User Experience, and Usability: Users, Contexts and Case Studies, 2018

2017
Providing adaptive smartphone interfaces targeted at elderly people: an approach that takes into account diversity among the elderly.
Univers. Access Inf. Soc., 2017

Methodology for Data and Information Quality Assessment in the Context of Emergency Situational Awareness.
Univers. Access Inf. Soc., 2017

Assessing users' emotion at interaction time: a multimodal approach with multiple sensors.
Soft Comput., 2017

Activity of Brazilian HCI Community from 2012 to 2017 in the Context of the Challenge 'Future, Smart Cities, and Sustainability'.
Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, 2017

UIFlex: a meta-design solution for the web.
Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, 2017

Re-evaluating the First Five Years of the GrandIHC-Br-Challenge 3: Ubiquity, Multiple Devices and Tangibility.
Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, 2017

Multimodality for Diversity of Users: Revisiting Literature under the gaze of Ubiquitous Computing.
Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, 2017

2016
Perceptions of Sustainability Aspects in Computing.
Proceedings of the 15th Brazilian Symposium on Human Factors in Computer Systems, 2016

An Interaction Modeling Language for Therapeutic Applications.
Proceedings of the 15th Brazilian Symposium on Human Factors in Computer Systems, 2016

An approach for the simulation of flexible ubiquitous environments.
Proceedings of the 15th Brazilian Symposium on Human Factors in Computer Systems, 2016

Studies in Organisational Semiotics: A Systematic Literature Review.
Proceedings of the Socially Aware Organisations and Technologies. Impact and Challenges, 2016

Design of Therapeutic Information Systems as Indicating Through Signs.
Proceedings of the Socially Aware Organisations and Technologies. Impact and Challenges, 2016

Emotional Response Evaluation of Users in Ubiquitous Environments: an Observational Case Study.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
Toward an analytical method to evaluate emotional responses in human-computer interaction.
Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems, 2015

Which color should i pick?: a study on colors and emotions in human-computer interaction.
Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems, 2015

An approach to designing ubiquitous systems that consider the user's diversity.
Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems, 2015

SAW-Oriented User Interfaces for Emergency Dispatch Systems.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Context, 2015

2014
Measuring the emotional experience of users through a hybrid semantic approach.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

Enriquecimento de personas para apoio ao design de aplicações terapêuticas para a saúde mental.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

Visualização de incertezas para a melhoria da consciência situacional em sistemas de chamadas de emergência.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

Oportunidades de pesquisa na área de interação humano-computador com vistas à sustentabilidade.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

Towards design guidelines for software applications that collect user data for Ubicomp.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

Heuristics for Assessing Emotional Response of Viewers during the Interaction with TV Programs.
Proceedings of the Human-Computer Interaction. Theories, Methods, and Tools, 2014

Assessing the Elderly's Emotional Responses while Interact with Movies Enriched with Additional Multimedia Content.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014

A Systematic Review of Sustainability and Aspects of Human-Computer Interaction.
Proceedings of the Human-Computer Interaction. Applications and Services, 2014

A Data-Driven Entity-Component Approach to Develop Universally Accessible Games.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014

A Model to Promote Interaction between Humans and Data Fusion Intelligence to Enhance Situational Awareness.
Proceedings of the Human-Computer Interaction. Theories, Methods, and Tools, 2014

Addressing the Users' Diversity in Ubiquitous Environments through a Low Cost Architecture.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014

2013
Uma revisão sistemáatica sobre tecnologias de informação e comunicação aplicadas às práticas de sustentabilidade.
Proceedings of the Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2013

Avaliação analítica da acessibilidade em websites de concursos públicos no Brasil.
Proceedings of the Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2013

Emoções na interação humano-computador: um estudo considerando sensores.
Proceedings of the Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2013

Design de jogos universais: apoiando a prototipação de alta fidelidade com classes abstratas e eventos.
Proceedings of the Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2013

Sistemas ubíquos para todos: conhecendo e mapeando os diferentes perfis de interação.
Proceedings of the Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2013

Flexinterface: A Framework to Provide Flexible Mobile Phone User Interfaces - Addressing the Elderly Diversity.
Proceedings of the ICEIS 2013, 2013

Interaction of the Elderly Viewer with Additional Multimedia Content to Support the Appreciation of Television Programs.
Proceedings of the Human-Computer Interaction. Users and Contexts of Use, 2013

Design Guidelines for Audio Games.
Proceedings of the Human-Computer Interaction. Applications and Services, 2013

2012
Designing tailorable software systems with the users' participation.
J. Braz. Comput. Soc., 2012

Decisões de design de interfaces ruins e o impacto delas na interação: um estudo preliminar considerando o estado emocional de idosos.
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems, 2012

Avaliando aspectos de privacidade no Facebook pelas lentes de usabilidade, acessibilidade e fatores emocionais.
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems, 2012

Measuring Users' Emotions with a Component-Based Approach.
Proceedings of the Enterprise Information Systems - 14th International Conference, 2012

A Hybrid Evaluation Approach for the Emotional State of Information Systems Users.
Proceedings of the ICEIS 2012 - Proceedings of the 14th International Conference on Enterprise Information Systems, Volume 3, Wroclaw, Poland, 28 June, 2012

An Analitic Approach to Evaluate Flexible Mobile User Interfaces for the Elderly.
Proceedings of the ICEIS 2012 - Proceedings of the 14th International Conference on Enterprise Information Systems, Volume 3, Wroclaw, Poland, 28 June, 2012

2011
Navigating Through Video Stories Using Clustering Sets.
Int. J. Multim. Data Eng. Manag., 2011

Collective Construction of Meaning and System for an Inclusive Social Network.
Int. J. Inf. Syst. Soc. Chang., 2011

A framework for designing flexible systems.
Proceedings of the IEEE International Conference on Systems, 2011

Workshop sobre aspectos da interação humano-computador para a web social.
Proceedings of the IHC+CLIHC '11: 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human Computer Interaction, Porto de Galinhas, Pernambuco, Brazil, October 25, 2011

Interação de idosos com celulares: flexibilidade para atender a diversidade.
Proceedings of the 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human Computer Interaction, 2011

Uma revisão sistemática sobre métodos de avaliação de usabilidade aplicados em software de telefones celulares.
Proceedings of the 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human Computer Interaction, 2011

2010
Study and proposal of a framework for designing tailorable user interfaces.
PhD thesis, 2010

II WAIHCWS: <i>workshop</i> de aspectos da interação humano-computador para a <i>web</i> social.
Proceedings of the IX Symposium on Human Factors in Computing Systems, 2010

Making interactive systems more flexible: an approach based on users' participation and norms.
Proceedings of the IX Symposium on Human Factors in Computing Systems, 2010

User Interface Design Informed by Affordances and Norms Concepts.
Proceedings of the ICISO 2010, 2010

2009
Brazilian computer science research: Gender and regional distributions.
Scientometrics, 2009

Cog-Learn: An e-Learning Pattern Language for Web-based Learning Design.
eLearn Mag., 2009

Designing for Culturally Contextualized Learning Activity Planning: Matching Learning Theories and Practice.
Proceedings of the Human-Computer Interaction, 2009

Interfaces for All: A Tailoring-Based Approach.
Proceedings of the Enterprise Information Systems, 11th International Conference, 2009

Designing Inclusive Social Networks: A Participatory Approach.
Proceedings of the Online Communities and Social Computing, 2009

2008
Supporting Teachers to Plan Culturally Contextualized Learning Activities.
Proceedings of the Learning to Live in the Knowledge Society, 2008

2007
Using Patterns to Support the Design of Flexible User Interaction.
Proceedings of the Human-Computer Interaction. Interaction Design and Usability, 2007

2006
A framework to support the design of learning objects based on the Cog-Learn Pattern Language.
Proceedings of the 12th Brazilian Symposium on Multimedia and the Web, 2006

Hyper documents with quality for distance learning: cognitive strategies to help teachers in the navigational project and content organization.
Proceedings of the 11th Brazilian Symposium on Multimedia and the Web, 2006

Applying common sense to distance learning: the case of home care education.
Proceedings of the VII Symposium on Human Factors in Computer Systems, 2006

Can Common Sense uncover cultural differences in computer applications?
Proceedings of the Artificial Intelligence in Theory and Practice, 2006


2005
Cognitive strategies to the increase of hyper document quality to distance learning.
Proceedings of the CLIHC '05, 2005

2002
O Processo de Ensino e Aprendizagem Pautado por Princípios Cognitivos.
RITA, 2002

An editing tool based on cognitivism theory to support distance learning.
Proceedings of the TelE-Learning: the Challenge for the Third Millennium, IFIP 17<sup>th</sup> World Computer Congress, 2002


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