Karl E. Hillesland

According to our database1, Karl E. Hillesland authored at least 12 papers between 1997 and 2016.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2016
Texel Shading.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

2015
Velocity-based modeling of physical interactions in dense crowds.
Vis. Comput., 2015

Simulation and rendering for millions of grass blades.
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015

2014
GPU compute for graphics.
Proceedings of the SIGGRAPH Asia 2014 Courses, Shenzhen, China, December 3-6, 2014, 2014

Deferred Shading for Order-Independent Transparency.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

2013
OpenGL and DirectX.
Proceedings of the SIGGRAPH Asia 2013, Hong Kong, China, November 19-22, 2013, Courses, 2013

2012
OpenGL: the DirectX perspective.
Proceedings of the SIGGRAPH Asia 2012 Courses, Singapore, November 28 - December 1, 2012, 2012

Compute for graphics.
Proceedings of the SIGGRAPH Asia 2012 Courses, Singapore, November 28 - December 1, 2012, 2012

2011
A space-efficient and hardware-friendly implementation of Ptex.
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011

2003
Nonlinear optimization framework for image-based modeling on programmable graphics hardware.
ACM Trans. Graph., 2003

2001
Architecture and design of a hardware accelerator for efficient 3D object recognition using the LC method.
Inf. Sci., 2001

1997
UB1 - a recurrent neural network based parallel machine for solving simultaneous linear equations.
Proceedings of the 4th Brazilian Symposium on Neural Networks, 1997


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