Dinesh Manocha

According to our database1, Dinesh Manocha authored at least 550 papers between 1990 and 2020.

Collaborative distances:

Awards

ACM Fellow

ACM Fellow 2009, "For contributions to geometric computing and applications to computer graphics, robotics and GPU computing.".

IEEE Fellow

IEEE Fellow 2012, "For contributions to robot motion planning, rapid prototyping, and virtual environments".

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Homepages:

On csauthors.net:

Bibliography

2020
Scene-Aware Audio Rendering via Deep Acoustic Analysis.
IEEE Trans. Vis. Comput. Graph., 2020

DGaze: CNN-Based Gaze Prediction in Dynamic Scenes.
IEEE Trans. Vis. Comput. Graph., 2020

Realtime Simulation of Thin-Shell Deformable Materials Using CNN-Based Mesh Embedding.
IEEE Robotics Autom. Lett., 2020

Frozone: Freezing-Free, Pedestrian-Friendly Navigation in Human Crowds.
IEEE Robotics Autom. Lett., 2020

Reactive Navigation Under Non-Parametric Uncertainty Through Hilbert Space Embedding of Probabilistic Velocity Obstacles.
IEEE Robotics Autom. Lett., 2020

Efficient Probabilistic Collision Detection for Non-Gaussian Noise Distributions.
IEEE Robotics Autom. Lett., 2020

New Formulation of Mixed-Integer Conic Programming for Globally Optimal Grasp Planning.
IEEE Robotics Autom. Lett., 2020

Forecasting Trajectory and Behavior of Road-Agents Using Spectral Clustering in Graph-LSTMs.
IEEE Robotics Autom. Lett., 2020

DCAD: Decentralized Collision Avoidance With Dynamics Constraints for Agile Quadrotor Swarms.
IEEE Robotics Autom. Lett., 2020

P-Cloth: Interactive Complex Cloth Simulation on Multi-GPU Systems using Dynamic Matrix Assembly and Pipelined Implicit Integrators.
CoRR, 2020

PerMO: Perceiving More at Once from a Single Image for Autonomous Driving.
CoRR, 2020

AutoTrajectory: Label-free Trajectory Extraction and Prediction from Videos using Dynamic Points.
CoRR, 2020

HMPO: Human Motion Prediction in Occluded Environments for Safe Motion Planning.
CoRR, 2020

Parameter Sharing is Surprisingly Useful for Multi-Agent Deep Reinforcement Learning.
CoRR, 2020

3D-OGSE: Online Smooth Trajectory Generation for Quadrotors using Generalized Shape Expansion in Unknown 3D Environments.
CoRR, 2020

MCQA: Multimodal Co-attention Based Network for Question Answering.
CoRR, 2020

OF-VO: Reliable Navigation among Pedestrians Using Commodity Sensors.
CoRR, 2020

Realtime Collision Avoidance for Mobile Robots in Dense Crowds using Implicit Multi-sensor Fusion and Deep Reinforcement Learning.
CoRR, 2020

Emotions Don't Lie: A Deepfake Detection Method using Audio-Visual Affective Cues.
CoRR, 2020

EmotiCon: Context-Aware Multimodal Emotion Recognition using Frege's Principle.
CoRR, 2020

CMetric: A Driving Behavior Measure Using Centrality Functions.
CoRR, 2020

ProxEmo: Gait-based Emotion Learning and Multi-view Proxemic Fusion for Socially-Aware Robot Navigation.
CoRR, 2020

Efficient Multi-Agent Motion Planning in Continuous Workspaces Using Medial-Axis-Based Swap Graphs.
CoRR, 2020

DenseCAvoid: Real-time Navigation in Dense Crowds using Anticipatory Behaviors.
CoRR, 2020

Deep Differentiable Grasp Planner for High-DOF Grippers.
CoRR, 2020

Reactive Navigation under Non-Parametric Uncertainty through Hilbert Space Embedding of Probabilistic Velocity Obstacles.
CoRR, 2020

Scene-aware Sound Rendering in Virtual and Real Worlds.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

SPA: Verbal Interactions between Agents and Avatars in Shared Virtual Environments using Propositional Planning.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

RANDM: Random Access Depth Map Compression Using Range-Partitioning and Global Dictionary.
Proceedings of the I3D '20: Symposium on Interactive 3D Graphics and Games, 2020

Crowd-Steer: Realtime Smooth and Collision-Free Robot Navigation in Densely Crowded Scenarios Trained using High-Fidelity Simulation.
Proceedings of the Twenty-Ninth International Joint Conference on Artificial Intelligence, 2020

Low-Frequency Compensated Synthetic Impulse Responses For Improved Far-Field Speech Recognition.
Proceedings of the 2020 IEEE International Conference on Acoustics, 2020

Improving Reverberant Speech Training Using Diffuse Acoustic Simulation.
Proceedings of the 2020 IEEE International Conference on Acoustics, 2020

NeoNav: Improving the Generalization of Visual Navigation via Generating Next Expected Observations.
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020

M3ER: Multiplicative Multimodal Emotion Recognition using Facial, Textual, and Speech Cues.
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020

STEP: Spatial Temporal Graph Convolutional Networks for Emotion Perception from Gaits.
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020

2019
Realtime Hand-Object Interaction Using Learned Grasp Space for Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2019

FVA: Modeling Perceived Friendliness of Virtual Agents Using Movement Characteristics.
IEEE Trans. Vis. Comput. Graph., 2019

Inferring User Intent using Bayesian Theory of Mind in Shared Avatar-Agent Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2019

SGaze: A Data-Driven Eye-Head Coordination Model for Realtime Gaze Prediction.
IEEE Trans. Vis. Comput. Graph., 2019

AADS: Augmented autonomous driving simulation using data-driven algorithms.
Sci. Robotics, 2019

Cloth Manipulation Using Random-Forest-Based Imitation Learning.
IEEE Robotics Autom. Lett., 2019

Safe Navigation With Human Instructions in Complex Scenes.
IEEE Robotics Autom. Lett., 2019

3-D Deformable Object Manipulation Using Deep Neural Networks.
IEEE Robotics Autom. Lett., 2019

Getting Robots Unfrozen and Unlost in Dense Pedestrian Crowds.
IEEE Robotics Autom. Lett., 2019

LSwarm: Efficient Collision Avoidance for Large Swarms With Coverage Constraints in Complex Urban Scenes.
IEEE Robotics Autom. Lett., 2019

I-Planner: Intention-aware motion planning using learning-based human motion prediction.
I. J. Robotics Res., 2019

LCrowdV: Generating labeled videos for pedestrian detectors training and crowd behavior learning.
Neurocomputing, 2019

Recurrent 3D attentional networks for end-to-end active object recognition.
Comput. Vis. Media, 2019

The Liar's Walk: Detecting Deception with Gait and Gesture.
CoRR, 2019

Reinforcement Learning based Visual Navigation with Information-Theoretic Regularization.
CoRR, 2019

Take an Emotion Walk: Perceiving Emotions from Gaits Using Hierarchical Attention Pooling and Affective Mapping.
CoRR, 2019

Personality-Aware Probabilistic Map for Trajectory Prediction of Pedestrians.
CoRR, 2019

Learning Resilient Behaviors for Navigation Under Uncertainty Environments.
CoRR, 2019

DeepMNavigate: Deep Reinforced Multi-Robot Navigation Unifying Local & Global Collision Avoidance.
CoRR, 2019

GraphRQI: Classifying Driver Behaviors Using Graph Spectrums.
CoRR, 2019

OptSample: A Resilient Buffer Management Policy for Robotic Systems based on Optimal Message Sampling.
CoRR, 2019

Generating Optimal Grasps Under A Stress-Minimizing Metric.
CoRR, 2019

Improving Reverberant Speech Training Using Diffuse Acoustic Simulation.
CoRR, 2019

Identifying Emotions from Walking using Affective and Deep Features.
CoRR, 2019

RoadTrack: Tracking Road Agents in Dense and Heterogeneous Environments.
CoRR, 2019

Visual Navigation by Generating Next Expected Observations.
CoRR, 2019

LPaintB: Learning to Paint from Self-SupervisionLPaintB: Learning to Paint from Self-Supervision.
CoRR, 2019

Globally Optimal Joint Search of Topology and Trajectory for Planar Linkages.
CoRR, 2019

PaintBot: A Reinforcement Learning Approach for Natural Media Painting.
CoRR, 2019

The Emotionally Intelligent Robot: Improving Social Navigation in Crowded Environments.
CoRR, 2019

ACSEE: Antagonistic Crowd Simulation model with Emotional contagion and Evolutionary game.
CoRR, 2019

AADS: Augmented Autonomous Driving Simulation using Data-driven Algorithms.
CoRR, 2019

Modeling Data-Driven Dominance Traits for Virtual Characters using Gait Analysis.
CoRR, 2019

TexNN: Fast Texture Encoding Using Neural Networks.
Comput. Graph. Forum, 2019

HMLFC: Hierarchical Motion-Compensated Light Field Compression for Interactive Rendering.
Comput. Graph. Forum, 2019

P-Reverb: Perceptual Characterization of Early and Late Reflections for Auditory Displays.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

RLFC: random access light field compression using key views and bounded integer sequence encoding.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2019

GPU-based contact-aware trajectory optimization using a smooth force model.
Proceedings of the 18th annual ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2019

LPaintB: Learning to Paint from Self-Supervision.
Proceedings of the 27th Pacific Conference on Computer Graphics and Applications, 2019

Monitoring Access to User Defined Areas with Multi-Agent Team in Urban Environments.
Proceedings of the 2019 International Symposium on Multi-Robot and Multi-Agent Systems, 2019

Learning Perceived Emotion Using Affective and Deep Features for Mental Health Applications.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Generating Grasp Poses for a High-DOF Gripper Using Neural Networks.
Proceedings of the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2019

DensePeds: Pedestrian Tracking in Dense Crowds Using Front-RVO and Sparse Features.
Proceedings of the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2019

TZC: Efficient Inter-Process Communication for Robotics Middleware with Partial Serialization.
Proceedings of the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2019

Regression and Classification for Direction-of-Arrival Estimation with Convolutional Recurrent Neural Networks.
Proceedings of the Interspeech 2019, 2019

Pedestrian Dominance Modeling for Socially-Aware Robot Navigation.
Proceedings of the International Conference on Robotics and Automation, 2019

Efficient Generation of Motion Plans from Attribute-Based Natural Language Instructions Using Dynamic Constraint Mapping.
Proceedings of the International Conference on Robotics and Automation, 2019

Fast Motion Planning for High-DOF Robot Systems Using Hierarchical System Identification.
Proceedings of the International Conference on Robotics and Automation, 2019

Diffraction-Aware Sound Localization for a Non-Line-of-Sight Source.
Proceedings of the International Conference on Robotics and Automation, 2019

Transferring Grasp Configurations using Active Learning and Local Replanning.
Proceedings of the International Conference on Robotics and Automation, 2019

VV-Net: Voxel VAE Net With Group Convolutions for Point Cloud Segmentation.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

TraPHic: Trajectory Prediction in Dense and Heterogeneous Traffic Using Weighted Interactions.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

The Emotionally Intelligent Robot: Improving Socially-aware Human Prediction in Crowded Environments.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2019

Improving Socially-aware Multi-channel Human Emotion Prediction for Robot Navigation.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2019

Modelling Multi-Channel Emotions Using Facial Expression and Trajectory Cues for Improving Socially-Aware Robot Navigation.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2019

Reflection and Diffraction-Aware Sound Source Localization.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2019

RobustTP: End-to-End Trajectory Prediction for Heterogeneous Road-Agents in Dense Traffic with Noisy Sensor Inputs.
Proceedings of the ACM Computer Science in Cars Symposium, 2019

EVA: Generating Emotional Behavior of Virtual Agents using Expressive Features of Gait and Gaze.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019

TrafficPredict: Trajectory Prediction for Heterogeneous Traffic-Agents.
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019

2018
Acoustic Classification and Optimization for Multi-Modal Rendering of Real-World Scenes.
IEEE Trans. Vis. Comput. Graph., 2018

Diffraction Kernels for Interactive Sound Propagation in Dynamic Environments.
IEEE Trans. Vis. Comput. Graph., 2018

An Efficient Acyclic Contact Planner for Multiped Robots.
IEEE Trans. Robotics, 2018

Active Animations of Reduced Deformable Models with Environment Interactions.
ACM Trans. Graph., 2018

Spoke-Darts for High-Dimensional Blue-Noise Sampling.
ACM Trans. Graph., 2018

Fluid directed rigid body control using deep reinforcement learning.
ACM Trans. Graph., 2018

I-cloth: incremental collision handling for GPU-based interactive cloth simulation.
ACM Trans. Graph., 2018

Fast and Bounded Probabilistic Collision Detection for High-DOF Trajectory Planning in Dynamic Environments.
IEEE Trans Autom. Sci. Eng., 2018

PORCA: Modeling and Planning for Autonomous Driving Among Many Pedestrians.
IEEE Robotics Autom. Lett., 2018

3D Reconstruction in the Presence of Glass and Mirrors by Acoustic and Visual Fusion.
IEEE Trans. Pattern Anal. Mach. Intell., 2018

PSCC: Parallel Self-Collision Culling with Spatial Hashing on GPUs.
Proc. ACM Comput. Graph. Interact. Tech., 2018

Heter-Sim: Heterogeneous multi-agent systems simulation by interactive data-driven optimization.
CoRR, 2018

Solving Chance Constrained Optimization under Non-Parametric Uncertainty Through Hilbert Space Embedding.
CoRR, 2018

Collision-Free Kinematics for Redundant Manipulators in Dynamic Scenes using Optimal Reciprocal Velocity Obstacles.
CoRR, 2018

Interactive Surveillance Technologies for Dense Crowds.
CoRR, 2018

Learning Grasp Configurations for Novel Objects from Prior Examples.
CoRR, 2018

CrowdMove: Autonomous Mapless Navigation in Crowded Scenarios.
CoRR, 2018

Learning-based Feedback Controller for Deformable Object Manipulation.
CoRR, 2018

Autonomous Driving among Many Pedestrians: Models and Algorithms.
CoRR, 2018

Receiver Placement for Speech Enhancement using Sound Propagation Optimization.
CoRR, 2018

RLFC: Random Access Light Field Compression using Key Views.
CoRR, 2018

AutoRVO: Local Navigation with Dynamic Constraints in Dense Heterogeneous Traffic.
CoRR, 2018

Interactive Sound Rendering on Mobile Devices using Ray-Parameterized Reverberation Filters.
CoRR, 2018

Cloth Manipulation Using Random Forest-Based Controller Parametrization.
CoRR, 2018

Crowd Simulation Model Integrating "Physiology-Psychology-Physics" Factors.
CoRR, 2018

Efficient BVH-based Collision Detection Scheme with Ordering and Restructuring.
Comput. Graph. Forum, 2018

Foreword to the Special Issue on CAD/Graphics 2017.
Comput. Graph., 2018

Optimizing source placement for noise minimization using hybrid acoustic simulation.
Comput. Aided Des., 2018

Time Integrating Articulated Body Dynamics Using Position-Based Collocation Methods.
Proceedings of the Algorithmic Foundations of Robotics XIII, 2018

Data-driven modeling of group entitativity in virtual environments.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Simulating Movement Interactions Between Avatars & Agents in Virtual Worlds Using Human Motion Constraints.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Efficient Inverse Kinematics for Redundant Manipulators with Collision Avoidance in Dynamic Scenes.
Proceedings of the IEEE International Conference on Robotics and Biomimetics, 2018

Dynamic Sound Field Synthesis for Speech and Music Optimization.
Proceedings of the 2018 ACM Multimedia Conference on Multimedia Conference, 2018

Noise Field Control Using Active Sound Propagation and Optimization.
Proceedings of the 16th International Workshop on Acoustic Signal Enhancement, 2018

Position-Based Time-Integrator for Frictional Articulated Body Dynamics.
Proceedings of the 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2018

Identifying Driver Behaviors Using Trajectory Features for Vehicle Navigation.
Proceedings of the 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2018

The Socially Invisible Robot Navigation in the Social World Using Robot Entitativity.
Proceedings of the 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2018

Realtime Planning for High-DOF Deformable Bodies Using Two-Stage Learning.
Proceedings of the 2018 IEEE International Conference on Robotics and Automation, 2018

Manipulating Highly Deformable Materials Using a Visual Feedback Dictionary.
Proceedings of the 2018 IEEE International Conference on Robotics and Automation, 2018

Reflection-Aware Sound Source Localization.
Proceedings of the 2018 IEEE International Conference on Robotics and Automation, 2018

Efficient and Safe Vehicle Navigation Based on Driver Behavior Classification.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2018

AutonoVi-Sim: Autonomous Vehicle Simulation Platform With Weather, Sensing, and Traffic Control.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2018

Classifying Group Emotions for Socially-Aware Autonomous Vehicle Navigation.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2018

Efficient Reciprocal Collision Avoidance between Heterogeneous Agents Using CTMAT.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

Effects of virtual acoustics on target-word identification performance in multi-talker environments.
Proceedings of the 15th ACM Symposium on Applied Perception, 2018

MixedPeds: Pedestrian Detection in Unannotated Videos Using Synthetically Generated Human-Agents for Training.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018

2017
Parallel Motion Planning Using Poisson-Disk Sampling.
IEEE Trans. Robotics, 2017

Interactive Sound Propagation and Rendering for Large Multi-Source Scenes.
ACM Trans. Graph., 2017

Efficient Solver for Spacetime Control of Smoke.
ACM Trans. Graph., 2017

F2FCrowds: Planning Agent Movements to Enable Face-to-Face Interactions.
Presence, 2017

Motion recognition of self and others on realistic 3D avatars.
Comput. Animat. Virtual Worlds, 2017

Editing smoke animation using a deforming grid.
Comput. Vis. Media, 2017

Articulated Body Dynamics Simulation using Optimization Integrator.
CoRR, 2017

Effects of virtual acoustics on dynamic auditory distance perception.
CoRR, 2017

Generating Realtime Motion Plans from Complex Natural Language Commands Using Dynamic Grounding Graphs.
CoRR, 2017

STD-PD: Generating Synthetic Training Data for Pedestrian Detection in Unannotated Videos.
CoRR, 2017

Efficient and Reliable Self-Collision Culling Using Unprojected Normal Cones.
Comput. Graph. Forum, 2017

ACMICS: an agent communication model for interacting crowd simulation.
Auton. Agents Multi Agent Syst., 2017

MPTC: video rendering for virtual screens using compressed textures.
Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2017

Intention-Aware Motion Planning Using Learning Based Human Motion Prediction.
Proceedings of the Robotics: Science and Systems XIII, 2017

Generating Virtual Avatars with Personalized Walking Gaits using Commodity Hardware.
Proceedings of the on Thematic Workshops of ACM Multimedia 2017, Mountain View, CA, USA, October 23, 2017

Feedback motion planning for liquid pouring using supervised learning.
Proceedings of the 2017 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2017

PRVO: Probabilistic Reciprocal Velocity Obstacle for multi robot navigation under uncertainty.
Proceedings of the 2017 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2017

AutonoVi: Autonomous vehicle planning with dynamic maneuvers and traffic constraints.
Proceedings of the 2017 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2017

SocioSense: Robot navigation amongst pedestrians with social and psychological constraints.
Proceedings of the 2017 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2017

Multi-contact frictional rigid dynamics using impulse decomposition.
Proceedings of the 2017 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2017

Aggressive, Tense or Shy? Identifying Personality Traits from Crowd Videos.
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, 2017

Efficient probabilistic collision detection for non-convex shapes.
Proceedings of the 2017 IEEE International Conference on Robotics and Automation, 2017

Efficient multi-agent global navigation using interpolating bridges.
Proceedings of the 2017 IEEE International Conference on Robotics and Automation, 2017

Chance constraint based multi agent navigation under uncertainty.
Proceedings of the Advances in Robotics, 2017

Realtime Pedestrian Tracking and Prediction in Dense Crowds.
Proceedings of the Group and Crowd Behavior for Computer Vision, 1st Edition, 2017

2016
SynCoPation: Interactive Synthesis-Coupled Sound Propagation.
IEEE Trans. Vis. Comput. Graph., 2016

Tracing Analytic Ray Curves for Light and Sound Propagation in Non-Linear Media.
IEEE Trans. Vis. Comput. Graph., 2016

Compressed Coverage Masks for Path Rendering on Mobile GPUs.
IEEE Trans. Vis. Comput. Graph., 2016

GST: GPU-decodable supercompressed textures.
ACM Trans. Graph., 2016

Interactive sound propagation with bidirectional path tracing.
ACM Trans. Graph., 2016

Exemplar-AMMs: Recognizing Crowd Movements From Pedestrian Trajectories.
IEEE Trans. Multimedia, 2016

State of the Journal.
IEEE Trans. Computers, 2016

Psychoacoustic Characterization of Propagation Effects in Virtual Environments.
ACM Trans. Appl. Percept., 2016

Efficient Penetration Depth Computation Between Rigid Models Using Contact Space Propagation Sampling.
IEEE Robotics Autom. Lett., 2016

Robust individual and holistic features for crowd scene classification.
Pattern Recognit., 2016

Fast probabilistic collision checking for sampling-based motion planning using locality-sensitive hashing.
I. J. Robotics Res., 2016

Fast and Bounded Probabilistic Collision Detection in Dynamic Environments for High-DOF Trajectory Planning.
CoRR, 2016

Feedback Motion Planning for Liquid Transfer using Supervised Learning.
CoRR, 2016

Efficient Optimal Control of Smoke using Spacetime Multigrid.
CoRR, 2016

Dynamic Group Behaviors for Interactive Crowd Simulation.
CoRR, 2016

CAMA: Contact-Aware Matrix Assembly with Unified Collision Handling for GPU-based Cloth Simulation.
Comput. Graph. Forum, 2016

VBTC: GPU-Friendly Variable Block Size Texture Encoding.
Comput. Graph. Forum, 2016

Interactive Crowd-Behavior Learning for Surveillance and Training.
IEEE Computer Graphics and Applications, 2016

Online parameter learning for data-driven crowd simulation and content generation.
Comput. Graph., 2016

Efficient global penetration depth computation for articulated models.
Comput. Aided Des., 2016

Efficient wave-based acoustic material design optimization.
Comput. Aided Des., 2016

Special Issue on Recent Advancements on Industrial Robot Technology.
Adv. Robotics, 2016

Fast and Bounded Probabilistic Collision Detection for High-DOF Robots in Dynamic Environments.
Proceedings of the Algorithmic Foundations of Robotics XII, 2016

PedVR: simulating gaze-based interactions between a real user and virtual crowds.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Interactive and adaptive data-driven crowd simulation.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Interactive and adaptive data-driven crowd simulation: User study.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Adaptive impulse response modeling for interactive sound propagation.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

Dynamically balanced and plausible trajectory planning for human-like characters.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

Dynamic group behaviors for interactive crowd simulation.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

Motion planning for fluid manipulation using simplified dynamics.
Proceedings of the 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2016

Proxemic group behaviors using reciprocal multi-agent navigation.
Proceedings of the 2016 IEEE International Conference on Robotics and Automation, 2016

Real-time reciprocal collision avoidance with elliptical agents.
Proceedings of the 2016 IEEE International Conference on Robotics and Automation, 2016

GLMP- realtime pedestrian path prediction using global and local movement patterns.
Proceedings of the 2016 IEEE International Conference on Robotics and Automation, 2016

LCrowdV: Generating Labeled Videos for Simulation-Based Crowd Behavior Learning.
Proceedings of the Computer Vision - ECCV 2016 Workshops, 2016

Realtime Anomaly Detection Using Trajectory-Level Crowd Behavior Learning.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2016

DoraPicker: An autonomous picking system for general objects.
Proceedings of the IEEE International Conference on Automation Science and Engineering, 2016

Robot Motion Planning for Pouring Liquids.
Proceedings of the Twenty-Sixth International Conference on Automated Planning and Scheduling, 2016

2015
Velocity-based modeling of physical interactions in dense crowds.
Vis. Comput., 2015

HART: A Hybrid Architecture for Ray Tracing Animated Scenes.
IEEE Trans. Vis. Comput. Graph., 2015

WAVE: Interactive Wave-based Sound Propagation for Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2015

Leveraging Long-Term Predictions and Online Learning in Agent-Based Multiple Person Tracking.
IEEE Trans. Circuits Syst. Video Techn., 2015

BRVO: Predicting pedestrian trajectories using velocity-space reasoning.
I. J. Robotics Res., 2015

Quadratic Contact Energy Model for Multi-impact Simulation.
Comput. Graph. Forum, 2015

TightCCD: Efficient and Robust Continuous Collision Detection using Tight Error Bounds.
Comput. Graph. Forum, 2015

Virtual Reality Software and Technology.
IEEE Computer Graphics and Applications, 2015

Simulating high-DOF human-like agents using hierarchical feedback planner.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

Interactive continuous collision detection for topology changing models using dynamic clustering.
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015

BSwarm: biologically-plausible dynamics model of insect swarms.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

A Reachability-Based Planner for Sequences of Acyclic Contacts in Cluttered Environments.
Proceedings of the Robotics Research, 2015

Interactive Crowd Content Generation and Analysis Using Trajectory-Level Behavior Learning.
Proceedings of the 2015 IEEE International Symposium on Multimedia, 2015

Hybrid penetration depth computation using local projection and machine learning.
Proceedings of the 2015 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2015

REACH - Realtime crowd tracking using a hybrid motion model.
Proceedings of the IEEE International Conference on Robotics and Automation, 2015

Preface to 3D Reconstruction and Understanding with Video and Sound.
Proceedings of the 2015 IEEE International Conference on Computer Vision Workshop, 2015

Parallel cartesian planning in dynamic environments using constrained trajectory planning.
Proceedings of the 15th IEEE-RAS International Conference on Humanoid Robots, 2015

Efficient trajectory extraction and parameter learning for data-driven crowd simulation.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

3D Reconstruction in the presence of glasses by acoustic and stereo fusion.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2015

2014
Hierarchical and Controlled Advancement for Continuous Collision Detectionof Rigid and Articulated Models.
IEEE Trans. Vis. Comput. Graph., 2014

Source and Listener Directivity for Interactive Wave-Based Sound Propagation.
IEEE Trans. Vis. Comput. Graph., 2014

RayCore: A Ray-Tracing Hardware Architecture for Mobile Devices.
ACM Trans. Graph., 2014

Fast and exact continuous collision detection with Bernstein sign classification.
ACM Trans. Graph., 2014

High-order diffraction and diffuse reflections for interactive sound propagation in large environments.
ACM Trans. Graph., 2014

High-DOF Robots in Dynamic Environments Using Incremental Trajectory Optimization.
Int. J. Humanoid Robotics, 2014

Real-time Crowd Tracking using Parameter Optimized Mixture of Motion Models.
CoRR, 2014

Parameter estimation and comparative evaluation of crowd simulations.
Comput. Graph. Forum, 2014

SATO: Surface Area Traversal Order for Shadow Ray Tracing.
Comput. Graph. Forum, 2014

Effective traversal algorithms and hardware architecture for pyramidal inverse displacement mapping.
Comput. Graph., 2014

Continuous penetration depth.
Comput. Aided Des., 2014

Smooth and Dynamically Stable Navigation of Multiple Human-Like Robots.
Proceedings of the Algorithmic Foundations of Robotics XI, 2014

Data-driven sequential goal selection model for multi-agent simulation.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

Wave-based sound propagation for VR applications.
Proceedings of the IEEE VR Workshop: Sonic Interaction in Virtual Environments, 2014

Simulating crowd interactions in virtual environments (doctoral consortium).
Proceedings of the 2014 IEEE Virtual Reality, 2014

Real-time low-frequency signal modulated texture compression using intensity dilation.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2014

DenseSense: Interactive Crowd Simulation using Density-Dependent Filters.
Proceedings of the Eurographics / ACM SIGGRAPH Symposium on Computer Animation, 2014

P-HRTF: Efficient personalized HRTF computation for high-fidelity spatial sound.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Poisson-RRT.
Proceedings of the 2014 IEEE International Conference on Robotics and Automation, 2014

AdaPT: Real-time adaptive pedestrian tracking for crowded scenes.
Proceedings of the 2014 IEEE International Conference on Robotics and Automation, 2014

Realtime Multilevel Crowd Tracking Using Reciprocal Velocity Obstacles.
Proceedings of the 22nd International Conference on Pattern Recognition, 2014

Fast and dynamically stable optimization-based planning for high-DOF human-like robots.
Proceedings of the 14th IEEE-RAS International Conference on Humanoid Robots, 2014

SegTC: Fast Texture Compression using Image Segmentation.
Proceedings of the High-Performance Graphics 2014, Lyon, France, 2014. Proceedings, 2014

2013
Right of way - Asymmetric agent interactions in crowds.
Vis. Comput., 2013

Efficient Boundary Extraction of BSP Solids Based on Clipping Operations.
IEEE Trans. Vis. Comput. Graph., 2013

Aural Proxies and Directionally-Varying Reverberation for Interactive Sound Propagation in Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2013

Wave-ray coupling for interactive sound propagation in large complex scenes.
ACM Trans. Graph., 2013

Efficient penetration depth approximation using active learning.
ACM Trans. Graph., 2013

Wave-based sound propagation in large open scenes using an equivalent source formulation.
ACM Trans. Graph., 2013

Editorial.
I. J. Robotics Res., 2013

A GPU-based Streaming Algorithm for High-Resolution Cloth Simulation.
Comput. Graph. Forum, 2013

GPU-based offset surface computation using point samples.
Comput. Aided Des., 2013

FasTC: accelerated fixed-rate texture encoding.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

Velocity-based modeling of physical interactions in multi-agent simulations.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013

Real-time optimization-based planning in dynamic environments using GPUs.
Proceedings of the 2013 IEEE International Conference on Robotics and Automation, 2013

Real-time collision detection and distance computation on point cloud sensor data.
Proceedings of the 2013 IEEE International Conference on Robotics and Automation, 2013

Goal velocity obstacles for spatial navigation of multiple virtual agents.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

Virtual Tawaf: A Velocity-Space-Based Solution for Simulating Heterogeneous Behavior in Dense Crowds.
Proceedings of the Modeling, Simulation and Visual Analysis of Crowds, 2013

Modeling, Simulation and Visual Analysis of Crowds: A Multidisciplinary Perspective.
Proceedings of the Modeling, Simulation and Visual Analysis of Crowds, 2013

2012
Guided Multiview Ray Tracing for Fast Auralization.
IEEE Trans. Vis. Comput. Graph., 2012

Direct-to-Indirect Acoustic Radiance Transfer.
IEEE Trans. Vis. Comput. Graph., 2012

On Computing Reliable Optimal Grasping Forces.
IEEE Trans. Robotics, 2012

Continuous penalty forces.
ACM Trans. Graph., 2012

A statistical similarity measure for aggregate crowd dynamics.
ACM Trans. Graph., 2012

Interactive sound propagation using compact acoustic transfer operators.
ACM Trans. Graph., 2012

Collision-free and smooth trajectory computation in cluttered environments.
I. J. Robotics Res., 2012

GPU-based parallel collision detection for fast motion planning.
I. J. Robotics Res., 2012

GPU accelerated convex hull computation.
Comput. Graph., 2012

Building robust dynamical simulation systems: technical perspective.
Commun. ACM, 2012

Faster Sample-Based Motion Planning Using Instance-Based Learning.
Proceedings of the Algorithmic Foundations of Robotics X, 2012

Predicting Pedestrian Trajectories Using Velocity-Space Reasoning.
Proceedings of the Algorithmic Foundations of Robotics X, 2012

Crowd simulation using Discrete Choice Model.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Interactive simulation of dynamic crowd behaviors using general adaptation syndrome theory.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

Way portals: efficient multi-agent navigation with line-segment goals.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

Real-time footstep planning for humanoid robots among 3D obstacles using a hybrid bounding box.
Proceedings of the IEEE International Conference on Robotics and Automation, 2012

FCL: A general purpose library for collision and proximity queries.
Proceedings of the IEEE International Conference on Robotics and Automation, 2012

LQG-obstacles: Feedback control with collision avoidance for mobile robots with motion and sensing uncertainty.
Proceedings of the IEEE International Conference on Robotics and Automation, 2012

Bi-level Locality Sensitive Hashing for k-Nearest Neighbor Computation.
Proceedings of the IEEE 28th International Conference on Data Engineering (ICDE 2012), 2012

ITOMP: Incremental Trajectory Optimization for Real-Time Replanning in Dynamic Environments.
Proceedings of the Twenty-Second International Conference on Automated Planning and Scheduling, 2012

Reciprocal Collision Avoidance and Multi-Agent Navigation for Video Games.
Proceedings of the Multiagent Pathfinding, Papers from the 2012 AAAI Workshop, 2012

2011
Virtualized Traffic: Reconstructing Traffic Flows from Discrete Spatiotemporal Data.
IEEE Trans. Vis. Comput. Graph., 2011

Directing Crowd Simulations Using Navigation Fields.
IEEE Trans. Vis. Comput. Graph., 2011

Model Synthesis: A General Procedural Modeling Algorithm.
IEEE Trans. Vis. Comput. Graph., 2011

Memory-Scalable GPU Spatial Hierarchy Construction.
IEEE Trans. Vis. Comput. Graph., 2011

The Hybrid Reciprocal Velocity Obstacle.
IEEE Trans. Robotics, 2011

VolCCD: Fast continuous collision culling between deforming volume meshes.
ACM Trans. Graph., 2011

Efficient simplex computation for fixture layout design.
Comput. Aided Des., 2011

Collision-streams: fast GPU-based collision detection for deformable models.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

Simulating Heterogeneous Crowd BehaviorsUsing Personality Trait Theory.
Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2011

Collision-Free and Curvature-Continuous Path Smoothing In Cluttered Environments.
Proceedings of the Robotics: Science and Systems VII, 2011

Walk This Way: A Lightweight, Data-Driven Walking Synthesis Algorithm.
Proceedings of the Motion in Games - 4th International Conference, 2011

Probabilistic Collision Detection Between Noisy Point Clouds Using Robust Classification.
Proceedings of the Robotics Research, 2011

Reciprocal collision avoidance with acceleration-velocity obstacles.
Proceedings of the IEEE International Conference on Robotics and Automation, 2011

Virtual Tawaf: A case study in simulating the behavior of dense, heterogeneous crowds.
Proceedings of the IEEE International Conference on Computer Vision Workshops, 2011

Fast GPU-based locality sensitive hashing for k-nearest neighbor computation.
Proceedings of the 19th ACM SIGSPATIAL International Symposium on Advances in Geographic Information Systems, 2011

Self-Aware Traffic Route Planning.
Proceedings of the Twenty-Fifth AAAI Conference on Artificial Intelligence, 2011

2010
Sounding liquids: Automatic sound synthesis from fluid simulation.
ACM Trans. Graph., 2010

A hybrid approach for simulating human motion in constrained environments.
Comput. Animat. Virtual Worlds, 2010

Virtual cityscapes: recent advances in crowd modeling and traffic simulation.
Frontiers Comput. Sci. China, 2010

MCCD: Multi-core collision detection between deformable models using front-based decomposition.
Graph. Model., 2010

gProximity: Hierarchical GPU-based Operations for Collision and Distance Queries.
Comput. Graph. Forum, 2010

Example-based curve synthesis.
Comput. Graph., 2010

CCQ: Efficient Local Planning Using Connection Collision Query.
Proceedings of the Algorithmic Foundations of Robotics IX, 2010

GPU-Based Parallel Collision Detection for Real-Time Motion Planning.
Proceedings of the Algorithmic Foundations of Robotics IX, 2010

Fast continuous collision detection using deforming non-penetration filters.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

PLEdestrians: A Least-Effort Approach to Crowd Simulation.
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010

Smooth Coordination and Navigation for Multiple Differential-Drive Robots.
Proceedings of the Experimental Robotics, 2010

A walking pattern generator for biped robots on uneven terrains.
Proceedings of the 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2010

Smooth and collision-free navigation for multiple robots under differential-drive constraints.
Proceedings of the 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2010

Efficient nearest-neighbor computation for GPU-based motion planning.
Proceedings of the 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2010

A fast n-dimensional ray-shooting algorithm for grasping force optimization.
Proceedings of the IEEE International Conference on Robotics and Automation, 2010

Continuous collision detection for non-rigid contact computations using local advancement.
Proceedings of the IEEE International Conference on Robotics and Automation, 2010

Navigating multiple simple-airplanes in 3D workspace.
Proceedings of the IEEE International Conference on Robotics and Automation, 2010

Retraction-based RRT planner for articulated models.
Proceedings of the IEEE International Conference on Robotics and Automation, 2010

Geometric methods for multi-agent collision avoidance.
Proceedings of the 26th ACM Symposium on Computational Geometry, 2010

Modeling collision avoidance behavior for virtual humans.
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010

Closing the Loop between Motion Planning and Task Execution Using Real-Time GPU-Based Planners.
Proceedings of the Bridging the Gap Between Task and Motion Planning, 2010

g-Planner: Real-time Motion Planning and Global Navigation using GPUs.
Proceedings of the Twenty-Fourth AAAI Conference on Artificial Intelligence, 2010

2009
ICCD: Interactive Continuous Collision Detection between Deformable Models Using Connectivity-Based Culling.
IEEE Trans. Vis. Comput. Graph., 2009

Interactive Navigation of Heterogeneous Agents Using Adaptive Roadmaps.
IEEE Trans. Vis. Comput. Graph., 2009

Guest Editorial Solid and Physical Modeling.
IEEE Trans Autom. Sci. Eng., 2009

Fast BVH Construction on GPUs.
Comput. Graph. Forum, 2009

FastV: From-point Visibility Culling on Complex Models.
Comput. Graph. Forum, 2009

Preface.
Comput. Aided Geom. Des., 2009

Virtualized Traffic: Reconstructing Traffic Flows from Discrete Spatio-Temporal Data.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Reliable sweeps.
Proceedings of the 2009 ACM Symposium on Solid and Physical Modeling, 2009

Multi-core collision detection between deformable models.
Proceedings of the 2009 ACM Symposium on Solid and Physical Modeling, 2009

Constraint-based model synthesis.
Proceedings of the 2009 ACM Symposium on Solid and Physical Modeling, 2009

ClearPath: highly parallel collision avoidance for multi-agent simulation.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

Centralized path planning for multiple robots: Optimal decoupling into sequential plans.
Proceedings of the Robotics: Science and Systems V, University of Washington, Seattle, USA, June 28, 2009

RESound: interactive sound rendering for dynamic virtual environments.
Proceedings of the 17th International Conference on Multimedia 2009, 2009

Motion Planning and Synthesis of Human-Like Characters in Constrained Environments.
Proceedings of the Motion in Games, Second International Workshop, 2009

Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic.
Proceedings of the Motion in Games, Second International Workshop, 2009

Reciprocal <i>n</i>-Body Collision Avoidance.
Proceedings of the Robotics Research - The 14th International Symposium, 2009

Generalized velocity obstacles.
Proceedings of the 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2009

Independent navigation of multiple mobile robots with hybrid reciprocal velocity obstacles.
Proceedings of the 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2009

Global vector field computation for feedback motion planning.
Proceedings of the 2009 IEEE International Conference on Robotics and Automation, 2009

C<sup>2</sup>A: Controlled conservative advancement for continuous collision detection of polygonal models.
Proceedings of the 2009 IEEE International Conference on Robotics and Automation, 2009

Multi-robot coordination using generalized social potential fields.
Proceedings of the 2009 IEEE International Conference on Robotics and Automation, 2009

Motion planning of human-like robots using constrained coordination.
Proceedings of the 9th IEEE-RAS International Conference on Humanoid Robots, 2009

Interactive sound rendering.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

2008
Real-Time Massive Model Rendering
Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers, 2008

Adjacency-based culling for continuous collision detection.
Vis. Comput., 2008

Real-Time Path Planning in Dynamic Virtual Environments Using Multiagent Navigation Graphs.
IEEE Trans. Vis. Comput. Graph., 2008

AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation.
IEEE Trans. Vis. Comput. Graph., 2008

Continuous model synthesis.
ACM Trans. Graph., 2008

Logarithmic perspective shadow maps.
ACM Trans. Graph., 2008

Constraint-based motion synthesis for deformable models.
Comput. Animat. Virtual Worlds, 2008

Efficient Cell Labelling and Path Non-existence Computation using C-obstacle Query.
I. J. Robotics Res., 2008

ReduceM: Interactive and Memory Efficient Ray Tracing of Large Models.
Comput. Graph. Forum, 2008

Efficient distance computation in configuration space.
Comput. Aided Geom. Des., 2008

Solid and Physical Modeling.
Comput. Aided Geom. Des., 2008

Constrained Motion Interpolation with Distance Constraints.
Proceedings of the Algorithmic Foundation of Robotics VIII, 2008

Path Planning among Movable Obstacles: A Probabilistically Complete Approach.
Proceedings of the Algorithmic Foundation of Robotics VIII, 2008

Navigating virtual agents in online virtual worlds.
Proceedings of the Proceeding of the 13th International Conference on 3D Web Technology, 2008

Interactive continuous collision detection between deformable models using connectivity-based culling.
Proceedings of the 2008 ACM Symposium on Solid and Physical Modeling, 2008

Fast collision detection for deformable models using representative-triangles.
Proceedings of the 2008 Symposium on Interactive 3D Graphics, 2008

Interactive navigation of multiple agents in crowded environments.
Proceedings of the 2008 Symposium on Interactive 3D Graphics, 2008

Composite Agents.
Proceedings of the 2008 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2008

Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations.
Proceedings of the Motion in Games, First International Workshop, 2008

An efficient retraction-based RRT planner.
Proceedings of the 2008 IEEE International Conference on Robotics and Automation, 2008

Reciprocal Velocity Obstacles for real-time multi-agent navigation.
Proceedings of the 2008 IEEE International Conference on Robotics and Automation, 2008

Digital Geometry Processing with Topological Guarantees.
Proceedings of the Discrete Geometry for Computer Imagery, 2008

2007
Interactive sound rendering in complex and dynamic scenes using frustum tracing.
IEEE Trans. Vis. Comput. Graph., 2007

Interactive Continuous Collision Detection Using Swept Volume for Avatars.
Presence, 2007

Cache-efficient numerical algorithms using graphics hardware.
Parallel Comput., 2007

High-performance computing using accelerators.
Parallel Comput., 2007

Homotopy-Preserving Medial Axis Simplification.
Int. J. Comput. Geom. Appl., 2007

Guest Editors' Introduction: Real-Time Interaction with Complex Models.
IEEE Computer Graphics and Applications, 2007

Fast continuous collision detection among deformable models using graphics processors.
Comput. Graph., 2007

Generalized penetration depth computation.
Comput. Aided Des., 2007

Real-time sound synthesis and propagation for games.
Commun. ACM, 2007

Real-time navigation of independent agents using adaptive roadmaps.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Real-time Path Planning for Virtual Agents in Dynamic Environments.
Proceedings of the IEEE Virtual Reality Conference, 2007

C-DIST: efficient distance computation for rigid and articulated models in configuration space.
Proceedings of the 2007 ACM Symposium on Solid and Physical Modeling, 2007

Ray Tracing Dynamic Scenes using Selective Restructuring.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

A Fast and Practical Algorithm for Generalized Penetration Depth Computation.
Proceedings of the Robotics: Science and Systems III, 2007

A hybrid approach for complete motion planning.
Proceedings of the 2007 IEEE/RSJ International Conference on Intelligent Robots and Systems, October 29, 2007

Reactive deformation roadmaps: motion planning of multiple robots in dynamic environments.
Proceedings of the 2007 IEEE/RSJ International Conference on Intelligent Robots and Systems, October 29, 2007

Efficient Motion Planning of Highly Articulated Chains using Physics-based Sampling.
Proceedings of the 2007 IEEE International Conference on Robotics and Automation, 2007

Surface distance maps.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

Practical logarithmic rasterization for low-error shadow maps.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware 2007, 2007

2006
R-LODs: fast LOD-based ray tracing of massive models.
Vis. Comput., 2006

Fast and Reliable Collision Culling Using Graphics Hardware.
IEEE Trans. Vis. Comput. Graph., 2006

Fast proximity computation among deformable models using discrete Voronoi diagrams.
ACM Trans. Graph., 2006

Efficient Collision Culling among Deformable Objects using Graphics Processors.
Presence, 2006

A Simple Algorithm for Complete Motion Planning of Translating Polyhedral Robots.
I. J. Robotics Res., 2006

Accurate Minkowski sum approximation of polyhedral models.
Graph. Model., 2006

Cache-Efficient Layouts of Bounding Volume Hierarchies.
Comput. Graph. Forum, 2006

A Simple Path Non-existence Algorithm Using C-Obstacle Query.
Proceedings of the Algorithmic Foundation of Robotics VII, 2006

Query Co-Processing on Commodity Processors.
Proceedings of the 32nd International Conference on Very Large Data Bases, 2006

GPUTeraSort: high performance graphics co-processor sorting for large database management.
Proceedings of the ACM SIGMOD International Conference on Management of Data, 2006

R-LODs: fast LOD-based ray tracing of massive models.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Fast proximity computation among deformable models using discrete voronoi diagrams: implementation details.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Practical logarithmic shadow maps.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Interactive 3D distance field computation using linear factorization.
Proceedings of the 2006 Symposium on Interactive 3D Graphics, 2006

Reliable implicit surface polygonization using visibility mapping.
Proceedings of the Fourth Eurographics Symposium on Geometry Processing, Cagliari, 2006

Memory - A memory model for scientific algorithms on graphics processors.
Proceedings of the ACM/IEEE SC2006 Conference on High Performance Networking and Computing, 2006

Warping and Partitioning for Low Error Shadow Maps.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

Adaptive Dynamics with Efficient Contact Handling for Articulated Robots.
Proceedings of the Robotics: Science and Systems II, 2006

Fast C-obstacle Query Computation for Motion Planning.
Proceedings of the 2006 IEEE International Conference on Robotics and Automation, 2006

Topology Preserving Approximation of Free Configuration Space.
Proceedings of the 2006 IEEE International Conference on Robotics and Automation, 2006

Query Co-Processing on Commodity Hardware.
Proceedings of the 22nd International Conference on Data Engineering, 2006

Real Time Interactive Massive Model Visualization.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

2005
Quick-VDR: Out-of-Core View-Dependent Rendering of Gigantic Models.
IEEE Trans. Vis. Comput. Graph., 2005

Cache-oblivious mesh layouts.
ACM Trans. Graph., 2005

Interactive collision detection between deformable models using chromatic decomposition.
ACM Trans. Graph., 2005

Multi-resolution collision handling for cloth-like simulations.
Comput. Animat. Virtual Worlds, 2005

General-Purpose Computations Using Graphics Processors.
IEEE Computer, 2005

Fast and Approximate Stream Mining of Quantiles and Frequencies Using Graphics Processors.
Proceedings of the ACM SIGMOD International Conference on Management of Data, 2005

Quick-CULLIDE: fast inter- and intra-object collision culling using graphics hardware.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Interactive visibility ordering and transparency computations among geometric primitives in complex environments.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

DAB: interactive haptic painting with 3D virtual brushes.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

LU-GPU: Efficient Algorithms for Solving Dense Linear Systems on Graphics Hardware.
Proceedings of the ACM/IEEE SC2005 Conference on High Performance Networking and Computing, 2005

Star-shaped Roadmaps - A Deterministic Sampling Approach for Complete Motion Planning.
Proceedings of the Robotics: Science and Systems I, 2005

Path Planning for Deformable Robots in Complex Environments.
Proceedings of the Robotics: Science and Systems I, 2005

Constraint-Based Motion Planning of Deformable Robots.
Proceedings of the 2005 IEEE International Conference on Robotics and Automation, 2005

Collision Handling in Dynamic Simulation Environments.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

Efficient Relational Database Management using Graphics Processors.
Proceedings of the Workshop on Data Management on New Hardware, 2005

Fast and reliable collision detection using graphics processors.
Proceedings of the 21st ACM Symposium on Computational Geometry, 2005

Model Simplification.
Proceedings of the Visualization Handbook., 2005

2004
Collision Detection.
Proceedings of the Handbook of Data Structures and Applications., 2004

Collision and Proximity Queries.
Proceedings of the Handbook of Discrete and Computational Geometry, Second Edition., 2004

Incremental Penetration Depth Estimation between Convex Polytopes Using Dual-Space Expansion.
IEEE Trans. Vis. Comput. Graph., 2004

DiFi: Fast 3D Distance Field Computation Using Graphics Hardware.
Comput. Graph. Forum, 2004

Exact computation of the medial axis of a polyhedron.
Comput. Aided Geom. Des., 2004

Fast swept volume approximation of complex polyhedral models.
Comput. Aided Des., 2004

ESOLID - a system for exact boundary evaluation.
Comput. Aided Des., 2004

Colorplate: Interactive and Continuous Collision Detection for Avatars in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Interactive and Continuous Collision Detection for Avatars in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Quick-VDR: Interactive View-Dependent Rendering of Massive Models.
Proceedings of the 15th IEEE Visualization 2004 Conference, 2004

Fast continuous collision detection for articulated models.
Proceedings of the Ninth ACM Symposium on Solid Modeling and Applications, 2004

Fast Computation of Database Operations using Graphics Processors.
Proceedings of the ACM SIGMOD International Conference on Management of Data, 2004

Fast Collision Detection between Massive Models using Dynamic Simplification.
Proceedings of the Second Eurographics Symposium on Geometry Processing, 2004

Topology Preserving Surface Extraction Using Adaptive Subdivision.
Proceedings of the Second Eurographics Symposium on Geometry Processing, 2004

CC Shadow Volumes.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

Interactive Display and Walkthroughs of Complex Environments.
Proceedings of the Graphics Interface 2004 Conference, 2004

2003
Simplifying complex environments using incremental textured depth meshes.
ACM Trans. Graph., 2003

Interactive shadow generation in complex environments.
ACM Trans. Graph., 2003

Six-Degree-of-Freedom Haptic Rendering Using Incremental and Localized Computations.
Presence, 2003

Efficient Computation of A Simplified Medial Axis.
J. Comput. Inf. Sci. Eng., 2003

A Hybrid Approach for Determinant Signs of Moderate-Sized Matrices.
Int. J. Comput. Geom. Appl., 2003

Successive Mappings: An Approach to Polygonal Mesh Simplification with Guaranteed Error Bounds.
Int. J. Comput. Geom. Appl., 2003

Interactive View-Dependent Rendering with Conservative Occlusion Culling in Complex Environments.
Proceedings of the 14th IEEE Visualization 2003 Conference, 2003

Feature-Sensitive Subdivision and Isosurface Reconstruction.
Proceedings of the 14th IEEE Visualization 2003 Conference, 2003

Interactive navigation in complex environments using path planning.
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003

Interactive visibility culling in complex environments using occlusion-switches.
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003

Efficient Max-Norm Distance Computation for Reliable Voxelization.
Proceedings of the First Eurographics Symposium on Geometry Processing, 2003

CULLIDE: interactive collision detection between complex models in large environments using graphics hardware.
Proceedings of the 2003 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 2003

Fast penetration depth estimation using rasterization hardware and hierarchical refinement.
Proceedings of the 19th ACM Symposium on Computational Geometry, 2003

2002
Closest Point Query among the Union of Convex Polytopes Using Rasterization Hardware.
J. Graphics, GPU, & Game Tools, 2002

Algorithmic issues in modeling motion.
ACM Comput. Surv., 2002

Fast Penetration Depth Estimation Using Rasterization Hardware and Hierarchical Refinement.
Proceedings of the Algorithmic Foundations of Robotics V, 2002

Out-of-Core Rendering of Massive Geometric Datasets.
Proceedings of the IEEE Visualization 2002, October 27-November 01, 2002, Boston, MA, USA., 2002

Fast penetration depth computation for physically-based animation.
Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2002

GigaWalk: Interactive Walkthrough of Complex Environments.
Proceedings of the 13th Eurographics Workshop on Rendering Techniques, 2002

IRW: an incremental representation for image-based walkthroughs.
Proceedings of the 10th ACM International Conference on Multimedia 2002, 2002

DEEP: Dual-Space Expansion for Estimating Penetration Depth Between Convex Polytopes.
Proceedings of the 2002 IEEE International Conference on Robotics and Automation, 2002

Six-Degree-of-Freedom Haptic Display Using Localized Contact Computations.
Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2002

2001
BOOLE: A Boundary Evaluation System for Boolean Combinations of Sculptured Solids.
Int. J. Comput. Geom. Appl., 2001

Fast and simple 2D geometric proximity queries using graphics hardware.
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001

HLODs for faster display of large static and dynamic environments.
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001

Spatially-encoded far-field representations for interactive walkthroughs.
Proceedings of the 9th ACM International Conference on Multimedia 2001, Ottawa, Ontario, Canada, September 30, 2001

A Voronoi-based hybrid motion planner.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2001

PRECISE: efficient multiprecision evaluation of algebraic roots and predicates for reliable geometric computation.
Proceedings of the Seventeenth Annual Symposium on Computational Geometry, 2001

2000
Partitioning Trimmed Spline Surfaces into NonSelf-Occluding Regions for Visibility Computation.
Graph. Model., 2000

Efficient and exact manipulation of algebraic points and curves.
Comput. Aided Des., 2000

Six degree-of-freedom haptic display of polygonal models.
Proceedings of the IEEE Visualization 2000, 2000

A video-based rendering acceleration algorithm for interactive walkthroughs.
Proceedings of the 8th ACM International Conference on Multimedia 2000, Los Angeles, CA, USA, October 30, 2000

Fast Distance Queries with Rectangular Swept Sphere Volumes.
Proceedings of the 2000 IEEE International Conference on Robotics and Automation, 2000

Interactive Motion Planning Using Hardware-Accelerated Computation of Generalized Voronoi Diagrams.
Proceedings of the 2000 IEEE International Conference on Robotics and Automation, 2000

Fast computation of generalized Voronoi diagrams using graphics hardware.
Proceedings of the Sixteenth Annual Symposium on Computational Geometry, 2000

1999
Interactive surface decomposition for polyhedral morphing.
Vis. Comput., 1999

Simplifying spline models.
Comput. Geom., 1999

Partitioning and Handling Massive Models for Interactive Collision Detection.
Comput. Graph. Forum, 1999

Hierarchical back-face computation.
Comput. Graph., 1999

Efficient and accurate B-rep generation of low degree sculptured solids using exact arithmetic: II - computation.
Comput. Aided Geom. Des., 1999

Efficient and accurate B-rep generation of low degree sculptured solids using exact arithmetic: I - representations.
Comput. Aided Geom. Des., 1999

Accurate computation of the medial axis of a polyhedron.
Proceedings of the Fifth ACM Symposium on Solid Modeling and Applications, 1999

GAPS: general and automatic polygonal simplification.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

MMR: an interactive massive model rendering system using geometric and image-based acceleration.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

Representation and Interactive Manipulation of Massive CAD Databases.
Proceedings of the Integrated Spatial Databases, Digital Inages and GIS, 1999

Graph Partitioning and Ordering for Interactive Proximity Queries.
Proceedings of the Fifteenth Annual Symposium on Computational Geometry, 1999

MAPC: A Library for Efficient and Exact Manipulation of Algebraic Points and Curves.
Proceedings of the Fifteenth Annual Symposium on Computational Geometry, 1999

Feature-Based Surface Decomposition for Polyhedral Morphing.
Proceedings of the Fifteenth Annual Symposium on Computational Geometry, 1999

1998
Robust Algorithms for Object Localization.
Int. J. Comput. Vis., 1998

Guest Editors' Foreword.
Int. J. Comput. Geom. Appl., 1998

Rapid and Accurate Contact Determination between Spline Models using ShellTrees.
Comput. Graph. Forum, 1998

A unified approach for simplifying polygonal and spline models.
Proceedings of the Visualization '98, 1998

Appearance-Perserving Simplification.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998

MARS: A MAPLE/MATLAB/C Resultant-Based Solver.
Proceedings of the 1998 International Symposium on Symbolic and Algebraic Computation, 1998

Feature-based Surface Decomposition for Correspondence and Morphing Between Polyhedra.
Proceedings of the Computer Animation 1998, 1998

1997
Incremental Algorithms for Collision Detection Between Polygonal Models.
IEEE Trans. Vis. Comput. Graph., 1997

An Efficient Surface Intersection Algorithm Based on Lower-Dimensional Formulation.
ACM Trans. Graph., 1997

Efficient Contact Determination in Dynamic Environments.
Int. J. Comput. Geom. Appl., 1997

Interactive Boundary Computation of Boolean Combinations of Sculptured Solids.
Comput. Graph. Forum, 1997

Algebraic pruning: a fast technique for curve and surface intersection.
Comput. Aided Geom. Des., 1997

V-COLLIDE: Accelerated Collision Detection for VRML.
Proceedings of the Second Symposium on Virtual Reality Modeling Language, 1997

Simplifying polygonal models using successive mappings.
Proceedings of the IEEE Visualization '97, 1997

Efficient and Accurate B-rep Generation of Low Degree Sculptured Solids Using Exact Arithmetic.
Proceedings of the Fourth Symposium on Solid Modeling and Applications, 1997

Visibility culling using hierarchical occlusion maps.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

Accelerated Walkthrough of Large Spline Models.
Proceedings of the 1997 Symposium on Interactive 3D Graphics, 1997

Back-Face Computation of Polygon Clusters.
Proceedings of the Thirteenth Annual Symposium on Computational Geometry, 1997

Accelerated Occlusion Culling using Shadow Frusta.
Proceedings of the Thirteenth Annual Symposium on Computational Geometry, 1997

1996
Interactive Display of Large NURBS Models.
IEEE Trans. Vis. Comput. Graph., 1996

Interactive display of large solid models for walkthroughs.
IEEE Computer Graphics and Applications, 1996

Solving algebraic systems using matrix computations.
SIGSAM Bull., 1996

OBBTree: A Hierarchical Structure for Rapid Interference Detection.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

Simplification Envelopes.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

Scalable Parallel Algorithms for Interactive Visualization of Cuved Surfaces.
Proceedings of the 1996 ACM/IEEE Conference on Supercomputing, 1996

Hierarchical Visibility Culling for Spline Models.
Proceedings of the Graphics Interface 1996 Conference, 1996

Algebraic Loop Detection & Evaluation Algorithms for Curve & Surface Interrogations.
Proceedings of the Graphics Interface 1996 Conference, 1996

The Power of Coherence: Fast Tessellation of Surfaces.
Proceedings of the Twelfth Annual Symposium on Computational Geometry, 1996

Efficient And Accurate Interference Detection For Polynomial Deformation.
Proceedings of the Computer Animation 1996, 1996

1995
Fast interference detection between geometric models.
Vis. Comput., 1995

Algorithms for Intersecting Parametric and Algebraic Curves II: Multiple Intersections.
CVGIP Graph. Model. Image Process., 1995

Efficient rendering of trimmed NURBS surfaces.
Comput. Aided Des., 1995

Conformational analysis of molecular chains using nano-kinematics.
Comput. Appl. Biosci., 1995

Defining, Computing, and Visualizing Molecular Interfaces.
Proceedings of the IEEE Visualization '95, Proceedings, Atlanta, Georgia, USA, October 29, 1995

Incremental algorithms for collision detection between solid models.
Proceedings of the Third ACM SIGGRAPH Symposium on Solid Modeling and Applications, 1995

Interactive Display of Large-Scale NURBS Models.
Proceedings of the 1995 Symposium on Interactive 3D Graphics, 1995

I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments.
Proceedings of the 1995 Symposium on Interactive 3D Graphics, 1995

Numeric-Symbolic Algorithms for Evaluating One-Dimensional Algebraic Sets.
Proceedings of the 1995 International Symposium on Symbolic and Algebraic Computation, 1995

Fast Algorighms for Penetration and Contact Determination between Non-Convex Polyhedral Models.
Proceedings of the 1995 International Conference on Robotics and Automation, 1995

Incremental Collision Detection for Polygonal Models.
Proceedings of the Eleventh Annual Symposium on Computational Geometry, 1995

Representation and Computation of Boolean Combinations of Sculptured Models.
Proceedings of the Eleventh Annual Symposium on Computational Geometry, 1995

1994
Efficient inverse kinematics for general 6R manipulators.
IEEE Trans. Robotics Autom., 1994

Algorithms for intersecting parametric and algebraic curves I: simple intersections.
ACM Trans. Graph., 1994

Solving systems of polynomial equations.
IEEE Computer Graphics and Applications, 1994

Computing Selected Solutions of Polynomial Equations.
Proceedings of the International Symposium on Symbolic and Algebraic Computation, 1994

Kinematic Manipulation of Molecular Chains Subject to Rigid Constraint.
Proceedings of the Second International Conference on Intelligent Systems for Molecular Biology, 1994

A Fast Algorithm and System for the Inverse Kinematics of General Serial Manipulators.
Proceedings of the 1994 International Conference on Robotics and Automation, 1994

Fast Contact Determination in Dynamic Environments.
Proceedings of the 1994 International Conference on Robotics and Automation, 1994

Exact Collision Detection for Interactive Environments (Extended Abstract).
Proceedings of the Tenth Annual Symposium on Computational Geometry, 1994

1993
Multipolynomial Resultant Algorithms.
J. Symb. Comput., 1993

Efficient Algorithms for MultiPolynomial Resultant.
Comput. J., 1993

Solving polynomial systems for curve, surface and solid modeling.
Proceedings of the ACM Symposium on Solid Modeling Foundations and CAD/CAM Applications, 1993

Object Localisation Using Crossbeam Sensing.
Proceedings of the 1993 IEEE International Conference on Robotics and Automation, 1993

1992
Implicit Representation of Rational Parametric Surfaces.
J. Symb. Comput., 1992

Algorithm for implicitizing rational parametric surfaces.
Comput. Aided Geom. Des., 1992

Detecting cusps and inflection points in curves.
Comput. Aided Geom. Des., 1992

Multipolynomial Resultants and Linear Algebra.
Proceedings of the 1992 International Symposium on Symbolic and Algebraic Computation, 1992

Real time inverse kinematics for general 6R manipulators.
Proceedings of the 1992 IEEE International Conference on Robotics and Automation, 1992

1991
A new approach for surface intersection.
Int. J. Comput. Geom. Appl., 1991

Rational curves with polynomial parameterization.
Comput. Aided Des., 1991

Efficient Techniques for Multipolynomial Resultant Algorithms.
Proceedings of the 1991 International Symposium on Symbolic and Algebraic Computation, 1991

Detecting Cusps and Inflection Points in Curves.
Proceedings of the Curves and Surfaces, 1991

Varying the Shape Parameters of Rational Continuity.
Proceedings of the Curves and Surfaces, 1991

1990
Regular Curves and Proper Parametrizations.
Proceedings of the International Symposium on Symbolic and Algebraic Computation, 1990


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