Sujeong Kim

Orcid: 0000-0002-2494-9216

According to our database1, Sujeong Kim authored at least 35 papers between 2006 and 2023.

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Bibliography

2023
Fine-Grained Classification via Hierarchical Feature Covariance Attention Module.
IEEE Access, 2023

Human Body Model based ID using Shape and Pose Parameters.
Proceedings of the IEEE International Joint Conference on Biometrics, 2023

Class Prototypes based Contrastive Learning for Classifying Multi-Label and Fine-Grained Educational Videos.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
Learning Invariant World State Representations with Predictive Coding.
CoRR, 2022

2021
Automated Student Group Collaboration Assessment and Recommendation System Using Individual Role and Behavioral Cues.
Frontiers Comput. Sci., 2021

"How to best say it?" : Translating Directives in Machine Language into Natural Language in the Blocks World.
Proceedings of the HAI '21: International Conference on Human-Agent Interaction, Virtual Event, Japan, November 9, 2021

Towards Explainable Student Group Collaboration Assessment Models Using Temporal Representations of Individual Student Roles.
Proceedings of the 14th International Conference on Educational Data Mining, 2021

Towards Understanding Confusion and Affective States Under Communication Failures in Voice-Based Human-Machine Interaction.
Proceedings of the 2021 9th International Conference on Affective Computing and Intelligent Interaction, 2021

2020
Study on Text-based and Voice-based Dialogue Interfaces for Human-Computer Interactions in a Blocks World.
Proceedings of the HAI '20: 8th International Conference on Human-Agent Interaction, 2020

A Machine Learning Approach to Assess Student Group Collaboration Using Individual Level Behavioral Cues.
Proceedings of the Computer Vision - ECCV 2020 Workshops, 2020

2018
Design of SNS-Based English Word Learning System for Daily Study.
Proceedings of the Parallel and Distributed Computing, 2018

SMILEE: Symmetric Multi-modal Interactions with Language-gesture Enabled (AI) Embodiment.
Proceedings of the 2018 Conference of the North American Chapter of the Association for Computational Linguistics, 2018

2016
Interactive Crowd-Behavior Learning for Surveillance and Training.
IEEE Computer Graphics and Applications, 2016

Online parameter learning for data-driven crowd simulation and content generation.
Comput. Graph., 2016

AsthmaGuide: an asthma monitoring and advice ecosystem.
Proceedings of the 2016 IEEE Wireless Health, 2016

Interactive and adaptive data-driven crowd simulation.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Interactive and adaptive data-driven crowd simulation: User study.
Proceedings of the 2016 IEEE Virtual Reality, 2016

GLMP- realtime pedestrian path prediction using global and local movement patterns.
Proceedings of the 2016 IEEE International Conference on Robotics and Automation, 2016

Realtime Anomaly Detection Using Trajectory-Level Crowd Behavior Learning.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2016

2015
Velocity-Space Reasoning for Interactive Simulation of Dynamic Crowd Behaviors.
PhD thesis, 2015

Velocity-based modeling of physical interactions in dense crowds.
Vis. Comput., 2015

BRVO: Predicting pedestrian trajectories using velocity-space reasoning.
Int. J. Robotics Res., 2015

Demo: AsthmaGuide: An Ecosystem for Asthma Monitoring and Advice.
Proceedings of the 13th ACM Conference on Embedded Networked Sensor Systems, 2015

Interactive Crowd Content Generation and Analysis Using Trajectory-Level Behavior Learning.
Proceedings of the 2015 IEEE International Symposium on Multimedia, 2015

Efficient trajectory extraction and parameter learning for data-driven crowd simulation.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

2014
Source and Listener Directivity for Interactive Wave-Based Sound Propagation.
IEEE Trans. Vis. Comput. Graph., 2014

Simulating crowd interactions in virtual environments (doctoral consortium).
Proceedings of the 2014 IEEE Virtual Reality, 2014

2013
Velocity-based modeling of physical interactions in multi-agent simulations.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013

2012
Predicting Pedestrian Trajectories Using Velocity-Space Reasoning.
Proceedings of the Algorithmic Foundations of Robotics X, 2012

Interactive simulation of dynamic crowd behaviors using general adaptation syndrome theory.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

2011
A space-efficient and hardware-friendly implementation of Ptex.
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011

Simulating Heterogeneous Crowd BehaviorsUsing Personality Trait Theory.
Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2011

2008
Continuous collision detection for adaptive simulation of articulated bodies.
Vis. Comput., 2008

View-dependent dynamics of articulated bodies.
Comput. Animat. Virtual Worlds, 2008

2006
Haptic Puppetry for Interactive Games.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006


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