Stephen J. Guy

According to our database1, Stephen J. Guy authored at least 57 papers between 2007 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2019
Coordinating Multi-Agent Navigation by Learning Communication.
PACMCGIT, 2019

NH-TTC: A gradient-based framework for generalized anticipatory collision avoidance.
CoRR, 2019

An Augmented Reality Motion Planning Interface for Robotics.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
Crowd space: a predictive crowd analysis technique.
ACM Trans. Graph., 2018

Multiworld Motion Planning.
IEEE Robotics and Automation Letters, 2018

ALAN: adaptive learning for multi-agent navigation.
Auton. Robots, 2018

GIGL: A Domain Specific Language for Procedural Content Generation with Grammatical Representations.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

PVL: A Framework for Navigating the Precision-Variety Trade-Off in Automated Animation of Smiles.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018

2017
Implicit crowds: optimization integrator for robust crowd simulation.
ACM Trans. Graph., 2017

ALAN: Adaptive Learning for Multi-Agent Navigation.
CoRR, 2017

Trajectory Mapper: Interactive Widgets and Artist-Designed Encodings for Visualizing Multivariate Trajectory Data.
Proceedings of the Eurographics Conference on Visualization, 2017

Assessing the Relevance of Eye Gaze Patterns During Collision Avoidance in Virtual Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

2016
C-OPT: Coverage-Aware Trajectory Optimization Under Uncertainty.
IEEE Robotics and Automation Letters, 2016

A data-driven method for variation in animated smiles: extended abstract.
Proceedings of the 9th International Conference on Motion in Games, 2016

MOF: creating an educational game on nanotechnology through simulation-driven optimization.
Proceedings of the 9th International Conference on Motion in Games, 2016

Moving in a Crowd: Safe and Efficient Navigation among Heterogeneous Agents.
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016

Data Driven Sokoban Puzzle Generation with Monte Carlo Tree Search.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

Implicit Coordination in Crowded Multi-Agent Navigation.
Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence, 2016

2015
Velocity-based modeling of physical interactions in dense crowds.
The Visual Computer, 2015

BRVO: Predicting pedestrian trajectories using velocity-space reasoning.
I. J. Robotics Res., 2015

Stochastic Tree Search with Useful Cycles for patrolling problems.
Proceedings of the IEEE International Conference on Robotics and Automation, 2015

Prioritized group navigation with Formation Velocity Obstacles.
Proceedings of the IEEE International Conference on Robotics and Automation, 2015

Adaptive Learning for Multi-Agent Navigation.
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015

Bema: A multimodal interface for expert experiential analysis of political assemblies at the Pnyx in ancient Greece.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Parameter estimation and comparative evaluation of crowd simulations.
Comput. Graph. Forum, 2014

A Data-Driven Framework for Visual Crowd Analysis.
Comput. Graph. Forum, 2014

Anytime navigation with Progressive Hindsight optimization.
Proceedings of the 2014 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2014

Simulating Heterogeneous Crowds with Interactive Behaviors.
Proceedings of the Eurographics 2014 - Tutorials, Strasbourg, France, April 7-11, 2014, 2014

Adopting pedestrian navigation techniques for multi-robot coordination.
Proceedings of the 2014 International Conference on Collaboration Technologies and Systems, 2014

User-driven narrative variation in large story domains using monte carlo tree search.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014

2013
Velocity-based modeling of physical interactions in multi-agent simulations.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013

Object-Centric Parallel Rigid Body Simulation With Timewarp.
Proceedings of the Motion in Games, 2013

Psycho-physical Crowds.
Proceedings of the Motion in Games, 2013

Generating Believable Stories in Large Domains.
Proceedings of the Intelligent Narrative Technologies VI, 2013

Virtual Tawaf: A Velocity-Space-Based Solution for Simulating Heterogeneous Behavior in Dense Crowds.
Proceedings of the Modeling, Simulation and Visual Analysis of Crowds, 2013

2012
A statistical similarity measure for aggregate crowd dynamics.
ACM Trans. Graph., 2012

Predicting Pedestrian Trajectories Using Velocity-Space Reasoning.
Proceedings of the Algorithmic Foundations of Robotics X, 2012

Interactive simulation of dynamic crowd behaviors using general adaptation syndrome theory.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

LQG-obstacles: Feedback control with collision avoidance for mobile robots with motion and sensing uncertainty.
Proceedings of the IEEE International Conference on Robotics and Automation, 2012

Reciprocal Collision Avoidance and Multi-Agent Navigation for Video Games.
Proceedings of the Multiagent Pathfinding, Papers from the 2012 AAAI Workshop, 2012

2011
The Hybrid Reciprocal Velocity Obstacle.
IEEE Trans. Robotics, 2011

Simulating Heterogeneous Crowd BehaviorsUsing Personality Trait Theory.
Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2011

Reciprocal collision avoidance with acceleration-velocity obstacles.
Proceedings of the IEEE International Conference on Robotics and Automation, 2011

Virtual Tawaf: A case study in simulating the behavior of dense, heterogeneous crowds.
Proceedings of the IEEE International Conference on Computer Vision Workshops, 2011

2010
PLEdestrians: A Least-Effort Approach to Crowd Simulation.
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010

Smooth Coordination and Navigation for Multiple Differential-Drive Robots.
Proceedings of the Experimental Robotics, 2010

Smooth and collision-free navigation for multiple robots under differential-drive constraints.
Proceedings of the 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2010

Geometric methods for multi-agent collision avoidance.
Proceedings of the 26th ACM Symposium on Computational Geometry, 2010

Independent navigation of multiple robots and virtual agents.
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010

Modeling collision avoidance behavior for virtual humans.
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010

2009
Interactive Navigation of Heterogeneous Agents Using Adaptive Roadmaps.
IEEE Trans. Vis. Comput. Graph., 2009

ClearPath: highly parallel collision avoidance for multi-agent simulation.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic.
Proceedings of the Motion in Games, Second International Workshop, 2009

Reciprocal n-Body Collision Avoidance.
Proceedings of the Robotics Research - The 14th International Symposium, 2009

Independent navigation of multiple mobile robots with hybrid reciprocal velocity obstacles.
Proceedings of the 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2009

2008
Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations.
Proceedings of the Motion in Games, First International Workshop, 2008

2007
Real-time navigation of independent agents using adaptive roadmaps.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007


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