Katriina Heljakka

Orcid: 0000-0002-4534-5286

According to our database1, Katriina Heljakka authored at least 17 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2024
Robot Pets as "Serious Toys"- Activating Social and Emotional Experiences of Elderly People.
Inf. Syst. Frontiers, February, 2024

2022
Smart Toys, Smart Tangibles, Robots and other Smart Things for Children.
Int. J. Child Comput. Interact., 2022

Reading Ron Right: : Speculative Toy Fiction, Friendship and Design of Future IoToys.
Proceedings of the 25th International Academic Mindtrek conference, 2022

2021
Robot Dog Intervention with the Golden Pup: Activating Social and Empathy Experiences of Elderly People as Part of Intergenerational Interaction.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

Developing Interactive Company Presentations in the 3D Glue Virtual Reality Environment: A Collaborative Educational Approach.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2021

2020
Playing with the Opposite of Uncanny: Empathic Responses to Learning with a Companion-Technology Robot Dog vs. Real Dog.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Playful Approaches to Entrepreneurial Competencies in University Teaching: Introducing the 4Cs Model.
Proceedings of the Advances in Creativity, Innovation, Entrepreneurship and Communication of Design, 2020

Smart toys, smart tangibles, robots and other smart things for children.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Ready, Steady, Move! Coding Toys, Preschoolers, and Mobile Playful Learning.
Proceedings of the Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration, 2019

The internet of art as a site for learning and fun - Playful experiences through augmented geocaching.
Proceedings of the 3rd International GamiFIN Conference, Levi, Finland, April 8-10, 2019., 2019

Out of the Box, into the Cubes: Envisioning User Experiences Through a Tool for Gamification, Toyification and Playification.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

2018
Stigma avoidance through visual contextualization: Adult toy play on photo-sharing social media.
New Media Soc., 2018

More than Collectors: Exploring Theorists', Hobbyists' and Everyday Players' Rhetoric in Adult Play With Character Toys.
Games Cult., 2018

2017
Workshop on the internet of toys: character toys with digital dimensions and connections.
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017

The Sigrid-Secrets Geocaching Trail: Influencing Well-being through a Gamified Art Experience.
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017

Digital Natives and Cardboard Cubes: Co-Creating a Physical Play(ful) Ideation Tool with Preschool Children.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2014
Editors' Introduction to the Special Issue.
Trans. Digit. Games Res. Assoc., 2014


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