J. Tuomas Harviainen

According to our database1, J. Tuomas Harviainen authored at least 21 papers between 2007 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.



In proceedings 
PhD thesis 


Online presence:

On csauthors.net:


Timeliness in information sharing within creative industries. Case: Finnish game design.
J. Documentation, 2022

Introduction to the Minitrack on Engaging Governance.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

Information Protection in Dark Web Drug Markets Research.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

How Frequently Are Articles in Predatory Open Access Journals Cited.
Publ., 2020

Information needs of drug users on a local dark Web marketplace.
Inf. Process. Manag., 2020

Drug traders on a local dark web marketplace.
Proceedings of the 23rd Academic Mindtrek Conference, 2020

Service design for information searches.
Inf. Res., 2019

Governmental Service Gamification: Central Principles.
Int. J. Innov. Digit. Econ., 2019

Learning with Location-Based Gaming.
Proceedings of the Simulation Gaming Through Times and Disciplines, 2019

Stigma avoidance through visual contextualization: Adult toy play on photo-sharing social media.
New Media Soc., 2018

Situational relevance of music information modes: An empirical investigation among Doctor of Music students.
J. Documentation, 2018

Multiplayer online role-playing as information retrieval and system use: an ethnographic study.
J. Documentation, 2018

Customer preferences in mobile game pricing: a service design based case study.
Electron. Mark., 2018

Enter Hogwarts: Lessons on how to gamify education from the wizarding world of Harry Potter.
Proceedings of the 2nd International GamiFIN Conference, Pori, Finland, May 21-23, 2018., 2018

User Satisfaction with Organizational Learning Time-Efficiency in Topaasia Cards.
Proceedings of the Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures, 2017

First dose is always freemium.
SIGCAS Comput. Soc., 2015

Seek, share, or withhold: information trading in MMORPGs.
J. Documentation, 2015

Information literacies of self-identified sadomasochists: an ethnographic case study.
J. Documentation, 2015

Player-reported Impediments to Game-based Learning.
Trans. Digit. Games Res. Assoc., 2014

Information as capability for action and capital in synthetic worlds.
Inf. Res., 2014

Live-action, role-playing environments as information systems: an introduction.
Inf. Res., 2007