Cristina Sylla

Orcid: 0000-0003-2159-7566

According to our database1, Cristina Sylla authored at least 61 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
INDCOR white paper on the Design of Complexity IDNs.
CoRR, 2023

IDNs in Education: Skills for Future Generations.
Proceedings of the Interactive Storytelling, 2023


The IDC Research and Design Challenge throughout the years: achievements, reflections and next steps.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Smart Toys, Smart Tangibles, Robots and other Smart Things for Children.
Int. J. Child Comput. Interact., 2022

A close look into the storytelling process: The procedural nature of interactive digital narratives as learning opportunity.
Entertain. Comput., 2022

Mobeybou for Computational Thinking: Fostering Expression Through Embodied Computing Interactions.
Proceedings of the 6th International Conference on Digital Technology in Education, 2022

Investigating Social Emotional Learning at Primary School through Guided Interactive Storytelling.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

Magic and Reality: what children's drawings tell us about their perception of technology.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

M&M - MONNOM meets MOBEYBOU: Digital Interfaces for Children's Embodied Interaction.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Narrating by Doing: A Bridging Concept for Understanding and Informing the Design of Tangible Interfaces for Storytelling.
Interact. Comput., 2021

Once Upon a Time: A Kit of Tools for Reading and Telling Stories.
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021

Smart Toys++: Exploiting the Social Connectedness for Playing and Learning.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
CodeCubes: Coding with Augmented Reality.
Proceedings of the First International Computer Programming Education Conference, 2020

An Augmented Reality Mathematics Serious Game.
Proceedings of the First International Computer Programming Education Conference, 2020

The Procedural Nature of Interactive Digital Narratives and Early Literacy.
Proceedings of the Interactive Storytelling, 2020

GamAll: Playing Beyond Boundaries - Gamification and Multimodal Literacy.
Proceedings of the Design, Learning, and Innovation - 5th EAI International Conference, 2020

The Impact of a Digitally-Augmented Reading Instruction on Reading Motivation and Comprehension of Third Graders.
Proceedings of the Design, Learning, and Innovation - 5th EAI International Conference, 2020

Potentiating Digital Educational Environments Through Data Analytics.
Proceedings of the Design, Learning, and Innovation - 5th EAI International Conference, 2020

Smart toys, smart tangibles, robots and other smart things for children.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Fiddling, Pointing, Hovering, and Sliding: Embodied Actions with Three Evaluation Tools for Children.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Designing Narrative Learning in the Digital Era.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Mobeybou - A Digital Manipulative for Multicultural Narrative Creation.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Designing Manipulative Tools for Creative Multi and Cross-Cultural Storytelling.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

Multiculturalism and Creativity in Storytelling - Visual Development of a Digital Manipulative for Young Children.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

Touch to Read: Investigating the Readers' Interaction Experience in Mediated Reading to Design Story Apps.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

2018
<i>t-books</i>: A block interface for young children's narrative construction.
Int. J. Child Comput. Interact., 2018

Designing a Smart Reading Environment with and for Children.
Proceedings of the Twelfth International Conference on Tangible, 2018

CodeCubes - Playing with Cubes and Learning to Code.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

Learning Basic Mathematical Functions with Augmented Reality.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

Empowering children to author digital media effects for reader's theatre.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

Visualizing platonic solids with augmented reality.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

Rethinking children's co-creation processes beyond the design of TUIs.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
STREEN - Designing Smart Environments for Story Reading with Children.
IxD&A, 2017

Effects of different types of correctness feedback on children's performance with a mobile math app.
Proceedings of the 2017 IEEE International Conference on Systems, Man, and Cybernetics, 2017

Paper ladder: a rating scale to collect children's opinion in user studies.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Bringing Together Interactive Digital Storytelling with Tangible Interaction: Challenges and Opportunities.
Proceedings of the Interactive Storytelling, 2017

Blocks as Symbolic Tools for Children's Playful Collaboration.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

2016
Digital Manipulatives as Scaffolds for Preschoolers' Language Development.
IEEE Trans. Emerg. Top. Comput., 2016

Learning New Words and Spelling with Autocorrections.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Tag-IT: Embedding Audio in Objects and Surfaces.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

2015
Investigating the use of digital manipulatives for storytelling in pre-school.
Int. J. Child Comput. Interact., 2015

Record, play, go...
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

t-stories: improving and expanding t-words.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

Play Platforms for Children's Creativity.
Proceedings of the Creativity in the Digital Age., 2015

2014
A digital manipulative for embodied "stage-narrative" creation.
Entertain. Comput., 2014

Merging Physical and Digital White Canvas to Unleash Children's Creativity.
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, 2014

Merry go round: a physical, virtual, physical... toy.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Designing a long term study evaluating a physical interface for preschoolers.
Proceedings of the Seventh International Conference on Tangible, 2013

Peter piper picked a peck of pickled peppers: an interface for playful language exploration.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Designing a tangible interface for collaborative storytelling to access 'embodiment' and meaning making.
Proceedings of the Interaction Design and Children 2013, 2013

Bridging books: the printed book as a support for digital experiences.
Proceedings of the Interaction Design and Children 2013, 2013

A comparative evaluation of touch and pen gestures for adult and child users.
Proceedings of the Interaction Design and Children 2013, 2013

A Tangible Platform for Mixing and Remixing Narratives.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
TUIs vs. GUIs: comparing the learning potential with preschoolers.
Pers. Ubiquitous Comput., 2012

<i>t-books</i>: merging traditional storybooks with electronics.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

t-words: Playing with Sounds and Creating Narratives.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
TOK: a tangible interface for storytelling.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Beyond the binding: exploring the future book.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

2010
Get the picture?: evaluating interfaces through children's drawings.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Storytelling through drawings: evaluating tangible interfaces for children.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009


  Loading...