Kenneth Hullett

According to our database1, Kenneth Hullett authored at least 8 papers between 2009 and 2012.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2012
The Science of Level Design: Design Patterns and Analysis of Player Behavior in First-person Shooter Levels.
PhD thesis, 2012

Empirical analysis of user data in game software development.
Proceedings of the 2012 ACM-IEEE International Symposium on Empirical Software Engineering and Measurement, 2012

2011
Data analytics for game development.
Proceedings of the 33rd International Conference on Software Engineering, 2011

2010
Design patterns in FPS levels.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

The science of level design.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

Extending neuro-evolutionary preference learning through player modeling.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

2009
Scenario generation for emergency rescue training games.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

Better Game Studies Education the Carcassonne Way.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009


  Loading...