Sri Hastuti Kurniawan

Orcid: 0000-0003-0372-5800

Affiliations:
  • University of California, Santa Cruz, USA


According to our database1, Sri Hastuti Kurniawan authored at least 129 papers between 2000 and 2023.

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Bibliography

2023
Towards a Human-centered Tutorial Design for the Nautilus Cluster.
Proceedings of the Practice and Experience in Advanced Research Computing, 2023

Google Assistant and ChatGPT: Is it Useful for Non Medical Professionals Looking for Information about Stroke or Glaucoma?
Proceedings of the 13th International Conference on the Internet of Things, 2023

Designing a VR Game for the Psychosocial Support of Adolescents with Orofacial Cleft Lip and/or Palate.
Proceedings of the IEEE International Conference on Digital Health, 2023

2022
Gaming Beyond the Novelty Effect of Immersive Virtual Reality for Physical Rehabilitation.
IEEE Trans. Games, 2022

BioLumin: An Immersive Mixed Reality Experience for Interactive Microscopic Visualization and Biomedical Research Annotation.
ACM Trans. Comput. Heal., 2022

Physical Therapist Impressions of Telehealth and Virtual Reality Needs Amidst a Pandemic.
Frontiers Virtual Real., 2022

Predictive Shoulder Kinematics of Rehabilitation Exercises Through Immersive Virtual Reality.
IEEE Access, 2022

Human Experiences in Teaching Robots: Understanding Agent Expressivity and Learning Effects through a Virtual Robot Arm.
Proceedings of the 2022 IEEE International Conference on Smart Computing, 2022

Towards a Gaze-Based Immersive Virtual Reality Game for Improving Visual Acuity with Amblyopia.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022

2021
Understanding Emotional Expression with Haptic Feedback Vest Patterns and Immersive Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

The Immersive Graph Genome Explorer: Navigating Genomics in Immersive Virtual Reality.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021

Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Providing and Accessing Support During the COVID-19 Pandemic: Experiences of Mental Health Professionals, Community and Vocational Support Providers, and Adults with ASD.
Proceedings of the ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021

2020
A performance comparison between exergames designed for individuals with autism spectrum disorder and commercially-available exergames.
Multim. Tools Appl., 2020

On Shooting Stars: Comparing CAVE and HMD Immersive Virtual Reality Exergaming for Adults with Mixed Ability.
ACM Trans. Comput. Heal., 2020

The Ultimate Display for Physical Rehabilitation: A Bridging Review on Immersive Virtual Reality.
Frontiers Virtual Real., 2020

3D Printing an Assembled Biomimetic Robotic Finger.
Proceedings of the 17th International Conference on Ubiquitous Robots, 2020

Deep Reinforcement Learning in Immersive Virtual Reality Exergame for Agent Movement Guidance.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

Boundaries: A Serious Game on Relationships for Individuals with Developmental Disabilities.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

2019
Ageing and Older Adults.
Proceedings of the Web Accessibility - A Foundation for Research, Second Edition, 2019

Virtual Reality Video Game Paired with Physical Monocular Blurring as Accessible Therapy for Amblyopia.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Project Butterfly: Synergizing Immersive Virtual Reality with Actuated Soft Exosuit for Upper-Extremity Rehabilitation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Navigation by Walking In Hyperbolic Space Using Virtual Reality.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Insights for More Usable VR for People with Amblyopia.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

2018
Project Star Catcher: A Novel Immersive Virtual Reality Experience for Upper Limb Rehabilitation.
ACM Trans. Access. Comput., 2018

Towards an Immersive Virtual Reality Game for Smarter Post-Stroke Rehabilitation.
Proceedings of the 2018 IEEE International Conference on Smart Computing, 2018

SpokeIt: building a mobile speech therapy experience.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

Public Transit Accessibility: Blind Passengers Speak Out.
Proceedings of the Computers Helping People with Special Needs, 2018

Motivating Adults with Developmental Disabilities to Perform Motor Coordination Exercises using Exergames.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018

SpokeIt: A Co-Created Speech Therapy Experience.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Exploring the Creation of Useful Interfaces for Music Therapists.
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018

2017
CRUX: A compliant robotic upper-extremity exosuit for lightweight, portable, multi-joint muscular augmentation.
Proceedings of the International Conference on Rehabilitation Robotics, 2017

Designing Towards Maximum Motivation and Engagement in an Interactive Speech Therapy Game.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Personalized intelligent prosthesis for tremor suppression.
ACM SIGACCESS Access. Comput., 2016

Motivating Individuals with Spastic Cerebral Palsy to Speak Using Mobile Speech Recognition.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016

Online Learning System to Help People with Developmental Disabilities Reinforce Basic Skills.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016

Blind Photographers and VizSnap: A Long-Term Study.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016

2015
Vibrotactile Guidance for Wayfinding of Blind Walkers.
IEEE Trans. Haptics, 2015

Report on ASSETS 2014.
ACM SIGACCESS Access. Comput., 2015

2014
A blind-friendly photography application for smartphones.
ACM SIGACCESS Access. Comput., 2014

Results from Using Automatic Speech Recognition in Cleft Speech Therapy with Children.
Proceedings of the Computers Helping People with Special Needs, 2014

Design Guidelines of Tools for Facilitating Blind People to Independently Format Their Documents.
Proceedings of the Computers Helping People with Special Needs, 2014

Transit Information Access for Persons with Visual or Cognitive Impairments.
Proceedings of the Computers Helping People with Special Needs, 2014

An immersive physical therapy game for stroke survivors.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014

Online learning system for teaching basic skills to people with developmental disabilities.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014

2013
Speech adventure: using speech recognition for cleft speech therapy.
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments, 2013

Assistive living robot: a remotely controlled robot for older persons living alone.
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments, 2013

A qualitative study to support a blind photography mobile application.
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments, 2013

Design guidelines of a tool to help blind authors independently format their word documents.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Accessible photo album: enhancing the photo sharing experience for people with visual impairment.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Brain-training software for stroke survivors.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

Toward accessible technology for music composers and producers with motor disabilities.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

Interviewing blind photographers: design insights for a smartphone application.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

2012
Intergenerational context as an emphasis for design.
Univers. Access Inf. Soc., 2012

Photo-based narratives as communication mediators between grandparents and their children and grandchildren living abroad.
Univers. Access Inf. Soc., 2012

Mobile games and design requirements to increase teenagers' physical activity.
Pervasive Mob. Comput., 2012

Designing an application to motivate teenagers' physical activity.
Proceedings of IEEE International Conference on Communications, 2012

Getting a word in: adding artificial pauses to natural language interaction.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

2011
The Prepared Partner: Can a Video Game Teach Labor and Childbirth Support Techniques?
Proceedings of the Information Quality in e-Health, 2011

Heuristic evaluation of programming language features: two parallel programming case studies.
Proceedings of the 3rd ACM SIGPLAN workshop on Evaluation and usability of programming languages and tools, 2011

SpyFeet: an exercise RPG.
Proceedings of the Foundations of Digital Games, 2011

CHANTI: predictive text entry using non-verbal vocal input.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Accessible games SIG.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project.
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011

2010
Playing with words: from intuition to evaluation of game dialogue interfaces.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

Blind guidance using mobile computer vision: a usability study.
Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility, 2010

A general education course on universal access, disability, technology and society.
Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility, 2010

Mobile system to motivate teenagers' physical activity.
Proceedings of the Interaction Design and Children, 2010

2009
Age-Related Differences in the Interface Design Process.
Proceedings of the Universal Access Handbook., 2009

Vocal interaction: beyond traditional automatic speech recognition.
Univers. Access Inf. Soc., 2009

Better Game Studies Education the Carcassonne Way.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

Age matters: bridging the generation gap through technology-mediated interaction.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

See the apple of my eye: baby storytelling in social space.
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, 2009

Rock Vibe: Rock Band® computer games for people with no or limited vision.
Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility, 2009

2008
Ageing.
Proceedings of the Web Accessibility - A Foundation for Research, 2008

Structuring and designing web information system for stroke care: a Malaysian perspective.
ACM SIGACCESS Access. Comput., 2008

Older people and mobile phones: A multi-method investigation.
Int. J. Hum. Comput. Stud., 2008

Telling my baby's stories: family communication and narrative practices of young mothers living abroad.
Proceedings of the 20th Australasian Computer-Human Interaction Conference, 2008

On new media for intergenerational communication: The case of Geriatric1927.
Proceedings of the Citizens, 2008

Intergenerational Learning through World of Warcraft.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008

Vocal interaction.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Low-cost accelerometry-based posture monitoring system for stroke survivors.
Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility, 2008

2007
A systematic approach to the development of research-based web design guidelines for older people.
Univers. Access Inf. Soc., 2007

Mobile phone design for older persons.
Interactions, 2007

A Comparative Longitudinal Study of Non-verbal Mouse Pointer.
Proceedings of the Human-Computer Interaction, 2007

A Comparative Study of Thai and UK Older Web Users.
Proceedings of the Usability and Internationalization. HCI and Culture, 2007

An Investigation of Older Persons' Browser Usage.
Proceedings of the Universal Access in Human Computer Interaction. Coping with Diversity, 2007

Longitudinal study of continuous non-speech operated mouse pointer.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Striking a c[h]ord: vocal interaction in assistive technologies, games, and more.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Designing mobile phone interface with children.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Older women and digital TV: a case study.
Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility, 2007

2006
Acoustic control of mouse pointer.
Univers. Access Inf. Soc., 2006

An investigation into Older People's Browsing Activities.
PsychNology J., 2006

Personalising web page presentation for older people.
Interact. Comput., 2006

A method and advisor tool for multimedia user interface design.
Int. J. Hum. Comput. Stud., 2006

An Exploratory Study of How Older Women Use Mobile Phones.
Proceedings of the UbiComp 2006: Ubiquitous Computing, 2006

A study of the use of mobile phones by older persons.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Non-speech input and speech recognition for real-time control of computer games.
Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility, 2006

A three-countries case study of older people's browsing.
Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility, 2006

2005
Web and aging: challenges and opportunities.
Univers. Access Inf. Soc., 2005

Involving psychometric tests for input device evaluation with older people.
Proceedings of the 2005 Australasian Computer-Human Interaction Conference, 2005

Research-derived web design guidelines for older people.
Proceedings of the ACM SIGACCESS Conference on Computers and Accessibility, 2005

2004
Interaction design: Beyond human-computer interaction by Preece, Sharp and Rogers (2001), ISBN 0471492787.
Univers. Access Inf. Soc., 2004

Whistling User Interface (U3I).
Proceedings of the User-Centered Interaction Paradigms for Universal Access in the Information Society, 2004

Technology: a means for enhancing the independence and connectivity of older people.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Screen Magnifiers: Evolution and Evaluation.
IEEE Computer Graphics and Applications, 2003

How Blind Users' Mental Models Affect Their Perceived Usability of an Unfamiliar Screen Reader.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

Mathematical Formulation of Age Related Differences in Mouse Movement Tasks.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

Age-Related Differences in Subjective Ratings of Hierarchical Information.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

Evaluating the Usability of a Screen Reader with Blind Users.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

Evaluating the Usability of Joystick Control of a Screen Magnifier with Visually Impaired Users.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

Design and user evaluation of a joystick-operated full-screen magnifier.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
The impact of Web self-efficacy, age, and Web experience on bookmark manipulation.
Univers. Access Inf. Soc., 2002

Age Related Differences and the Depth vs. Breadth Tradeoff in Hierarchical Online Information Systems.
Proceedings of the Universal Access: Theoretical Perspectives, 2002

A Usability Evaluation of a Joystick-Operated Full-Screen Magnifier.
Proceedings of the Universal Access: Theoretical Perspectives, 2002

Mental Models of Blind Users in the Windows Environment.
Proceedings of the Computers Helping People with Special Needs, 2002

How Accessible Are Web Information Resources for Students with Disabilities?
Proceedings of the Computers Helping People with Special Needs, 2002

An Analysis of Layout Errors in Word Processed Documents Produced by Blind People.
Proceedings of the Computers Helping People with Special Needs, 2002

2001
Panel on Special Topics of Web Usability.
Proceedings of WebNet 2001, 2001

Investigating Computer Screen and Paper Reading Speed Differences.
Proceedings of WebNet 2001, 2001

Web Information Resources for Students with Disabilities: How Accessible are They?
Proceedings of WebNet 2001, 2001

Involving seniors in designing information architecture for the web.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001

Involving Chinese users in analyzing the effects of languages and modalities on computer icons.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001

Senior-centered design of health information architecture.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

A structural equation modeling of internet bookmark organizations.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
Increasing the Usability of Online Information for Older Users: A Case Study in Participatory Design.
Int. J. Hum. Comput. Interact., 2000

Modeling Computer Users' Interest in the World Wide Web across the Adult Life Span: The Role of Age, Education, Ability, and Discontentment.
Proceedings of WebNet 2000 - World Conference on the WWW and Internet, San Antonio, Texas, USA, October 30, 2000

Merged Structural Equation Model of Online Retailer's Customer Preference and Stickiness.
Proceedings of WebNet 2000 - World Conference on the WWW and Internet, San Antonio, Texas, USA, October 30, 2000

A rule of thumb of icons' visual distinctiveness.
Proceedings of the Proceedings on the 2000 conference on Universal Usability, 2000


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