Kevin G. Stanley

Affiliations:
  • University of Saskatchewan, Department of Computer Science


According to our database1, Kevin G. Stanley authored at least 54 papers between 1997 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
Impacts of observation frequency on proximity contact data and modeled transmission dynamics.
PLoS Comput. Biol., February, 2023

2021
Spatial Super Resolution of Real-World Aerial Images for Image-Based Plant Phenotyping.
Remote. Sens., 2021

From RGB to NIR: Predicting of near infrared reflectance from visible spectrum aerial images of crops.
Proceedings of the IEEE/CVF International Conference on Computer Vision Workshops, 2021

StABLE: Analyzing Player Movement Similarity Using Text Mining.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2020
Differentiating Population Spatial Behavior Using Representative Features of Geospatial Mobility (ReFGeM).
ACM Trans. Spatial Algorithms Syst., 2020

2019
Improving Early Navigation in Time-Lapse Video with Spread-Frame Loading.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
How many days are enough?: capturing routine human mobility.
Int. J. Geogr. Inf. Sci., 2018

The impact on player experience in augmented reality outdoor games of different noise models.
Entertain. Comput., 2018

A feature set for spatial behavior characterization.
Proceedings of the 26th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems, 2018

2017
Building Research Capacity: Results of a Feasibility Study Using a Novel mHealth Epidemiological Data Collection System Within a Gestational Diabetes Population.
Proceedings of the Building Capacity for Health Informatics in the Future, 2017

2016
Opportunistic natural experiments using digital telemetry: a transit disruption case study.
Int. J. Geogr. Inf. Sci., 2016

All Across the Circle: Using Auto-Ordering to Improve Object Transfer between Mobile Devices.
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016

Scaling Behavior of Human Mobility Distributions.
Proceedings of the Geographic Information Science - 9th International Conference, 2016

2015
Hybrid Community-Based Forwarding: A complete energy efficient algorithm for pocket switched networks.
Proceedings of the 40th IEEE Local Computer Networks Conference Workshops, 2015

The Impact of Sensor Noise on Player Experience in Magic Window Augmented Reality Aiming Games.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Quantifying the differential impact of sensor noise in augmented reality gaming input.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Analyzing play experience sensitivity to input sensor noise in outdoor augmented reality smartphone games.
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015, 2015

2014
Exploring Mobility Indoors: an Application of Sensor-based and GIS Systems.
Trans. GIS, 2014

The effect of temporal adaptation granularity and game genre on the time-balancing abilities of adaptive time-varying minigames.
Entertain. Comput., 2014

Integrating Epidemiological Modeling and Surveillance Data Feeds: A Kalman Filter Based Approach.
Proceedings of the Social Computing, Behavioral-Cultural Modeling and Prediction, 2014

Community-based forwarding for low-capacity pocket switched networks.
Proceedings of the 17th ACM International Conference on Modeling, 2014

Data collection from wireless sensor networks using a hybrid mobile agent-based approach.
Proceedings of the IEEE 39th Conference on Local Computer Networks, 2014

A Field-Validated Architecture for the Collection of Health-Relevant Behavioural Data.
Proceedings of the 2014 IEEE International Conference on Healthcare Informatics, 2014

Gemini redux: Understanding player perception of accumulated context.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

Using affective state to adapt characters, NPCs, and the environment in a first-person shooter game.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

Iterative design of an augmented reality game and level-editing tool for use in the classroom.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

Decreasing sedentary behaviours in pre-adolescents using casual exergames at school.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

2013
The Impact of Spatial Resolution and Representation on Human Mobility Predictability.
Proceedings of the Web and Wireless Geographical Information Systems, 2013

The design and evaluation of a classroom exergame.
Proceedings of the First International Conference on Gameful Design, 2013

Human Spatial Behavior, Sensor Informatics, and Disaggregate Data.
Proceedings of the Spatial Information Theory - 11th International Conference, 2013

Developing and evaluating a lossless compression scheme for scientific data from a nanosatellite.
Proceedings of the 26th IEEE Canadian Conference on Electrical and Computer Engineering CCECE 2013, 2013

2012
Leveraging H1N1 infection transmission modeling with proximity sensor microdata.
BMC Medical Informatics Decis. Mak., 2012

Temporal aggregation impacts on epidemiological simulations employing microcontact data.
BMC Medical Informatics Decis. Mak., 2012

iEpi: an end to end solution for collecting, conditioning and utilizing epidemiologically relevant data.
Proceedings of the 2nd ACM international workshop on Pervasive Wireless Healthcare, 2012

Near-optimal routing for contour detection in wireless sensor networks.
Proceedings of the 37th Annual IEEE Conference on Local Computer Networks, 2012

Human network data collection in the wild: the epidemiological utility of micro-contact and location data.
Proceedings of the ACM International Health Informatics Symposium, 2012

PLATO: a coordination framework for designers of multi-player real-time digital games.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

2011
Effective utilization of place as a resource in pocket switched networks.
Proceedings of the IEEE 36th Conference on Local Computer Networks, 2011

Time Balancing with Adaptive Time-Variant Minigames.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

Gemini: A Pervasive Accumulated Context Exergame.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

2010
Flunet: Automated tracking of contacts during flu season.
Proceedings of the 8th International Symposium on Modeling and Optimization in Mobile, Ad-Hoc and Wireless Networks (WiOpt 2010), May 31, 2010

PiNiZoRo: a GPS-based exercise game for families.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

Critic-proofing: how using critic reviews and game genres can refine heuristic evaluations.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

THEEMPA: simple AR games using layar.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

2008
Integrating cumulative context into computer games.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

2005
An intelligent dual mode vision guided robotic system.
Proceedings of the IEEE International Conference on Systems, 2005

2004
A Hybrid Stereo Feature Matching Algorithm For Stereo Vision-Based Bin Picking.
Int. J. Pattern Recognit. Artif. Intell., 2004

An Optimized Micromixer with Patterned Grooves.
Proceedings of the 2004 International Conference on MEMS, 2004

2001
Modular neural-visual servoing with image compression input.
J. Intell. Fuzzy Syst., 2001

2000
Implementation of vision-based planar grasp planning.
IEEE Trans. Syst. Man Cybern. Part C, 2000

An intelligent vision guided telerobotic system for file manipulation and office automation.
Proceedings of the IEEE International Conference on Systems, 2000

1999
A fast two dimensional image based grasp planner.
Proceedings of the Proceedings 1999 IEEE/RSJ International Conference on Intelligent Robots and Systems. Human and Environment Friendly Robots with High Intelligence and Emotional Quotients, 1999

Neural Network-Based Vision Guided Robotics.
Proceedings of the 1999 IEEE International Conference on Robotics and Automation, 1999

1997
Modular neural-visual servoing using a neural-fuzzy decision network.
Proceedings of the 1997 IEEE International Conference on Robotics and Automation, 1997


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