Kibum Kim

Orcid: 0000-0003-2590-9600

According to our database1, Kibum Kim authored at least 66 papers between 2002 and 2024.

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Bibliography

2024
Self-Guided Robust Graph Structure Refinement.
CoRR, 2024

Adaptive Self-training Framework for Fine-grained Scene Graph Generation.
CoRR, 2024

Visual Attention and Pulmonary VR Training System for Children With Attention Deficit Hyperactivity Disorder.
IEEE Access, 2024

2023
Maximum entropy scaled super pixels segmentation for multi-object detection and scene recognition via deep belief network.
Multim. Tools Appl., April, 2023

Low-Cost Object Detection Models for Traffic Control Devices through Domain Adaption of Geographical Regions.
Remote. Sens., 2023

LLM4SGG: Large Language Model for Weakly Supervised Scene Graph Generation.
CoRR, 2023

Projection Mapping Method Using Projector-LiDAR (light detection and ranging) Calibration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

MELT: Mutual Enhancement of Long-Tailed User and Item for Sequential Recommendation.
Proceedings of the 46th International ACM SIGIR Conference on Research and Development in Information Retrieval, 2023

Unbiased Heterogeneous Scene Graph Generation with Relation-Aware Message Passing Neural Network.
Proceedings of the Thirty-Seventh AAAI Conference on Artificial Intelligence, 2023

2022
Synergy Through Integration of Wearable EEG and Virtual Reality for Mild Cognitive Impairment and Mild Dementia Screening.
IEEE J. Biomed. Health Informatics, 2022

Designing successive target selection in virtual reality via penetrating the intangible interface with handheld controllers.
Int. J. Hum. Comput. Stud., 2022

VR Wayfinding Training for People with Visual Impairment using VR Treadmill and VR Tracker.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Machine Learning-Based Current Density Simulation for Direct Borohydride Fuel Cell.
Proceedings of the Machine Learning and Artificial Intelligence, 2022

PEM Fuel Cell Design Simulation for Electric Vehicles Using Artificial Neural Networks.
Proceedings of the IEEE International Conference on Consumer Electronics, 2022

LTE4G: Long-Tail Experts for Graph Neural Networks.
Proceedings of the 31st ACM International Conference on Information & Knowledge Management, 2022

2021
Stochastic Remote Sensing Event Classification over Adaptive Posture Estimation via Multifused Data and Deep Belief Network.
Remote. Sens., 2021

Syntactic model-based human body 3D reconstruction and event classification via association based features mining and deep learning.
PeerJ Comput. Sci., 2021

Automatic human posture estimation for sport activity recognition with robust body parts detection and entropy markov model.
Multim. Tools Appl., 2021

Multi-Person Tracking and Crowd Behavior Detection via Particles Gradient Motion Descriptor and Improved Entropy Classifier.
Entropy, 2021

Remote Virtual Showdown: A Collaborative Virtual Reality Game for People with Visual Impairments.
CoRR, 2021

Semantic Recognition of Human-Object Interactions via Gaussian-Based Elliptical Modeling and Pixel-Level Labeling.
IEEE Access, 2021

Scene Semantic Recognition Based on Modified Fuzzy C-Mean and Maximum Entropy Using Object-to-Object Relations.
IEEE Access, 2021

Monitoring Real-Time Personal Locomotion Behaviors Over Smart Indoor-Outdoor Environments Via Body-Worn Sensors.
IEEE Access, 2021

A-Visor and A-Camera: Arduino-based Cardboard Head-Mounted Controllers for VR Games.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

2020
Automated Sustainable Multi-Object Segmentation and Recognition via Modified Sampling Consensus and Kernel Sliding Perceptron.
Symmetry, 2020

Accurate Physical Activity Recognition using Multidimensional Features and Markov Model for Smart Health Fitness.
Symmetry, 2020

A Study of Accelerometer and Gyroscope Measurements in Physical Life-Log Activities Detection Systems.
Sensors, 2020

A Novel Statistical Method for Scene Classification Based on Multi-Object Categorization and Logistic Regression.
Sensors, 2020

WHITE STAG model: wise human interaction tracking and estimation (WHITE) using spatio-temporal and angular-geometric (STAG) descriptors.
Multim. Tools Appl., 2020

Comparing Collaboration Fidelity between VR, MR and Video Conferencing Systems: The Effects of Visual Communication Media Fidelity on Collaboration.
J. Univers. Comput. Sci., 2020

Wearable Inertial Sensors for Daily Activity Analysis Based on Adam Optimization and the Maximum Entropy Markov Model.
Entropy, 2020

Automatic Recognition of Human Interaction via Hybrid Descriptors and Maximum Entropy Markov Model Using Depth Sensors.
Entropy, 2020

Eye-Contact Game Using Mixed Reality for the Treatment of Children With Attention Deficit Hyperactivity Disorder.
IEEE Access, 2020

Remote Virtual Showdown.
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2020

An Accurate Facial Expression Detector using Multi-Landmarks Selection and Local Transform Features.
Proceedings of the 3rd International Conference on Advancements in Computational Sciences, 2020

Human Actions Tracking and Recognition Based on Body Parts Detection via Artificial Neural Network.
Proceedings of the 3rd International Conference on Advancements in Computational Sciences, 2020

L-Visor: Visor Input Device for Labo Head-Mounted Display.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Will Blockchain Bring an End to Corruption?: Areas of Applications and Potential Challenges.
Int. J. Inf. Syst. Soc. Chang., 2019

Region and Decision Tree-Based Segmentations for Multi-Objects Detection and Classification in Outdoor Scenes.
Proceedings of the International Conference on Frontiers of Information Technology, 2019

2018
Designing motion marking menus for people with visual impairments.
Int. J. Hum. Comput. Stud., 2018

2017
An Exploratory Study of Marking Menu Selection by Visually Impaired Participants.
Proceedings of the 2017 IEEE International Conference on Smart Computing, 2017

Visual Representation of Gesture Interaction Feedback in Virtual Reality Games.
Proceedings of the 2017 International Symposium on Ubiquitous Virtual Reality, 2017

User Study of VR Basic Controller and Data Glove as Hand Gesture Inputs in VR Games.
Proceedings of the 2017 International Symposium on Ubiquitous Virtual Reality, 2017

2016
ShifTable: A Natural Remote Target-Selection Technique on Large Displays.
Interact. Comput., 2016

Assisting people with visual impairments in aiming at a target on a large wall-mounted display.
Int. J. Hum. Comput. Stud., 2016

2015
Group Intimacy and Network Formation.
Proceedings of the 11th International Conference on Signal-Image Technology & Internet-Based Systems, 2015

DOWELL: Dwell-time Based Smartphone Control Solution for People with Upper Limb Disabilities.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Assisting Visually Impaired People to Acquire Targets on a Large Wall-Mounted Display.
J. Comput. Sci. Technol., 2014

2012
A comparison of competitive and cooperative task performance using spherical and flat displays.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

TeleHuman: effects of 3d perspective on gaze and pose estimation with a life-size cylindrical telepresence pod.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

BodiPod: interacting with 3d human anatomy via a 360° cylindrical display.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Privacy and sharing information on spherical and large flat displays.
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011

TagURit: a proximity-based game of tag using lumalive e-textile displays.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

SnowGlobe: a spherical fish-tank VR display.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2009
Requirements for electronic note taking systems: A field study of note taking in university classrooms.
Educ. Inf. Technol., 2009

2008
Common ground can be efficiently achieved by capturing a screenshot in handheld-based learning activity.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

2007
Sharing visual context to facilitate late overhearer's understanding of the handheld-based learning activity.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

2006
Supply planning model for remanufacturing system in reverse logistics environment.
Comput. Ind. Eng., 2006

Handheld-Mediated Communication to Support the Effective Sharing of Meaning in Joint Activity.
Proceedings of the 4th IEEE International Workshop on Wireless and Mobile Technologies in Education, 2006

2005
Challenges in HCI: digital divide.
ACM Crossroads, 2005

Optimization Model for Remanufacturing System at Strategic and Operational Level.
Proceedings of the Computational Science and Its Applications, 2005

Weak guidance with "Look" functionality in handheld-based classroom activities.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005

MOCHA: modular and configurable handset software architecture.
Proceedings of the 2nd IEEE Consumer Communications and Networking Conference, 2005

2004
Designing Knowledge Management Systems: Reuse and Integration of Findings in Computer Supported Cooperative Work.
Proceedings of the 2004 IEEE International Conference on Information Reuse and Integration, 2004

2003
Using Scenarios for Contextual Design in Agent-Oriented Information Systems.
Proceedings of the Conceptual Modeling for Novel Application Domains, 2003

2002
An Empirical Study of Web Personalization Assistants: Supporting End-Users in Web Information Systems.
Proceedings of the 2002 IEEE CS International Symposium on Human-Centric Computing Languages and Environments (HCC 2002), 2002


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