Roel Vertegaal

According to our database1, Roel Vertegaal authored at least 130 papers between 1994 and 2020.

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Bibliography

2020
Flying LEGO Bricks: Observations of Children Constructing and Playing with Programmable Matter.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

2019
LightBee: A Self-Levitating Light Field Display for Hologrammatic Telepresence.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
GridDrones: A Self-Levitating Physical Voxel Lattice for Interactive 3D Surface Deformations.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Magicscroll: a rollable display device with flexible screen real estate and gestural input.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

TeleHuman2: A Cylindrical Light Field Teleconferencing System for Life-size 3D Human Telepresence.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

GridDrones: A Self-Levitating Physical Voxel Lattice for 3D Surface Deformations.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Effects of Tactile Feedback on the Perception of Virtual Shapes on Non-Planar DisplayObjects.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Demo hour.
Interactions, 2016

BitDrones.
Interactions, 2016

Demo hour.
Interactions, 2016

HoloFlex: A Flexible Light-Field Smartphone with a Microlens Array and a P-OLED Touchscreen.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

WhammyPhone: Exploring Tangible Audio Manipulation Using Bend Input on a Flexible Smartphone.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

ReFlex: A Flexible Smartphone with Active Haptic Feedback for Bend Input.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

An Evaluation of Shape Changes for Conveying Emotions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

MagicWand: Exploring Physical Affordances with a Handheld Cylindrical Display Object.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

HoloFlex: A Flexible Holographic Smartphone with Bend Input.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

BitDrones: Towards Using 3D Nanocopter Displays as Interactive Self-Levitating Programmable Matter.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Fitts' Law and the Effects of Input Mapping and Stiffness on Flexible Display Interactions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
BitDrones: Towards Levitating Programmable Matter Using Interactive 3D Quadcopter Displays.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

PaperFold: Evaluating Shape Changes for Viewport Transformations in Foldable Thin-Film Display Devices.
Proceedings of the Ninth International Conference on Tangible, 2015

DisplaySkin: Exploring Pose-Aware Displays on a Flexible Electrophoretic Wristband.
Proceedings of the Ninth International Conference on Tangible, 2015

Effects of Display Sizes on a Scrolling Task using a Cylindrical Smartwatch.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

DisplayCover: A Tablet Keyboard with an Embedded Thin-Film Touchscreen Display.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

PrintPut: Resistive and Capacitive Input Widgets for Interactive 3D Prints.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

10 Years of alt.chi: Reflections and Outlook.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Paperfold: a shape changing mobile device with multiple reconfigurable electrophoretic magnetic display tiles.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Sensing touch using resistive graphs.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Mood fern: exploring shape transformations in reactive environments.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

GoonQuad: an emotive quadruped for exploring human-robot interaction.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
The Design of Organic User Interfaces: Shape, Sketching and Hypercontext.
Interact. Comput., 2013

Special Issue: Organic User Interfaces.
Interact. Comput., 2013

Flexkit: a rapid prototyping platform for flexible displays.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Unifone: designing for auxiliary finger input in one-handed mobile interactions.
Proceedings of the Seventh International Conference on Tangible, 2013

FlexView: an evaluation of depth navigation on deformable mobile devices.
Proceedings of the Seventh International Conference on Tangible, 2013

PaperTab: tablets as thin and flexible as paper.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

PaperTab: an electronic paper computer with multiple large flexible electrophoretic displays.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

MorePhone: a study of actuated shape deformations for flexible thin-film smartphone notifications.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

MorePhone: an actuated shape changing flexible smartphone.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Organic experiences: (re)shaping interactions with deformable displays.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Human media lab, Queens University.
Interactions, 2012

MultiPoint: Comparing laser and manual pointing as remote input in large display interactions.
Int. J. Hum. Comput. Stud., 2012

SnipMatch: using source code context to enhance snippet retrieval and parameterization.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

With a flick of the wrist: stretch sensors as lightweight input for mobile devices.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

A Flock of Birds: bringing paper to life.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

The Hum: interacting with an actuated ambient organism.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

A comparison of competitive and cooperative task performance using spherical and flat displays.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

TeleHuman: effects of 3d perspective on gaze and pose estimation with a life-size cylindrical telepresence pod.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

DisplayStacks: interaction techniques for stacks of flexible thin-film displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

FlexCam: using thin-film flexible OLED color prints as a camera array.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

BodiPod: interacting with 3d human anatomy via a 360° cylindrical display.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Demo hour.
Interactions, 2011

TactileTape: low-cost touch sensing on curved surfaces.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, Santa Barbara, CA, USA, October 16-19, 2011, 2011

An inflatable hemispherical multi-touch display.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Cloth displays: interacting with drapable textile screens.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Second international workshop on organic user interfaces.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Pointable: an in-air pointing technique to manipulate out-of-reach targets on tabletops.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

BendFlip: Examining Input Techniques for Electronic Book Readers with Flexible Form Factors.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Privacy and sharing information on spherical and large flat displays.
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011

Snaplet: using body shape to inform function in mobile flexible display devices.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

PaperPhone: understanding the use of bend gestures in mobile devices with flexible electronic paper displays.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Evaluating effects of structural holds on pointing and dragging performance with flexible displays.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

TagURit: a proximity-based game of tag using lumalive e-textile displays.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Don't touch: social appropriateness of touch sensor placement on interactive lumalive e-textime shirts.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

SnowGlobe: a spherical fish-tank VR display.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

WaveForm: remote video blending for VJs using in-air multitouch gestures.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
The (re)usability of everyday computational things: why industrial design will be the new interaction design.
Interactions, 2010

Physics on display: tangible graphics on hexagonal bezel-less screens.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

DisplayObjects: prototyping functional physical interfaces on 3d styrofoam, paper or cardboard models.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

TouchMark: flexible document navigation and bookmarking techniques for e-book readers.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

2009
The Attentive Hearing Aid: Eye Selection of Auditory Sources for Hearing Impaired Users.
Proceedings of the Human-Computer Interaction, 2009

Eek! a mouse! organic user interfaces: tangible, transitive materials and programmable reality.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Context menus for the real world: the stick-anywhere computer.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Programming reality: from transitive materials to organic user interfaces.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

DisplayObjects: functional prototyping on real objects.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Introduction.
Commun. ACM, 2008

Organic user interfaces: designing computers in any way, shape, or form.
Commun. ACM, 2008

Towards more paper-like input: flexible input devices for foldable interaction styles.
Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology, 2008

Using eye contact and contextual speech recognition for hands-free surgical charting.
Proceedings of the 2nd International ICST Conference on Pervasive Computing Technologies for Healthcare, 2008

A Fitts Law comparison of eye tracking and manual input in the selection of visual targets.
Proceedings of the 10th International Conference on Multimodal Interfaces, 2008

2007
Organic User Interfaces (Oui!): Designing Computers in Any Way Shape or Form.
Proceedings of the Unconventional Computation, 6th International Conference, 2007

Towards a Physiological Model of User Interruptability.
Proceedings of the Human-Computer Interaction, 2007

2006
Designing for augmented attention: Towards a framework for attentive user interfaces.
Comput. Hum. Behav., 2006

LookPoint: an evaluation of eye input for hands-free switching of input devices between multiple computers.
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006

AuraOrb: using social awareness cues in the design of progressive notification appliances.
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006

AuraOrb: social notification appliance.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
ViewPointer: lightweight calibration-free eye tracking for ubiquitous handsfree deixis.
Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology, 2005

eyeLook: using attention to facilitate mobile media consumption.
Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology, 2005

Augmenting conversational dialogue by means of latent semantic googling.
Proceedings of the 7th International Conference on Multimodal Interfaces, 2005

Using social geometry to manage interruptions and co-worker attention in office environments.
Proceedings of the Graphics Interface 2005 Conference, 2005

Media eyepliances: using eye tracking for remote control focus selection of appliances.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

OverHear: augmenting attention in remote social gatherings through computer-mediated hearing.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

eyeView: focus+context views for large group video conferences.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Paper windows: interaction techniques for digital paper.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

EyeWindows: evaluation of eye-controlled zooming windows for focus selection.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Auramirror: reflections on attention.
Proceedings of the Eye Tracking Research & Application Symposium, 2004

ECSGlasses and EyePliances: using attention to open sociable windows of interaction.
Proceedings of the Eye Tracking Research & Application Symposium, 2004

Preface.
Proceedings of the Eye Tracking Research & Application Symposium, 2004

An eye for an eye: a performance evaluation comparison of the <i>LC technologies and Tobii</i> eye trackers.
Proceedings of the Eye Tracking Research & Application Symposium, 2004

Attentive display: paintings as attentive user interfaces.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Eye contact sensing glasses for attention-sensitive wearable video blogging.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Using mental load for managing interruptions in physiologically attentive user interfaces.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Introduction.
Commun. ACM, 2003

Interacting with groups of computers.
Commun. ACM, 2003

GAZE-2: conveying eye contact in group video conferencing using eye-controlled camera direction.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

AuraMirror: artistically visualizing attention.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

EyePliances: attention-seeking devices that respond to visual attention.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

Establishing remote conversations through eye contact with physical awareness proxies.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
What do the eyes behold for human-computer interaction?
Proceedings of the Eye Tracking Research & Application Symposium, 2002

Designing attentive interfaces.
Proceedings of the Eye Tracking Research & Application Symposium, 2002

Explaining effects of eye gaze on mediated group conversations: : amount or synchronization?
Proceedings of the CSCW 2002, 2002

GAZE-2: an attentive video conferencing system.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

Designing attentive cell phone using wearable eyecontact sensors.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

2001
Tangible bits and malleable atoms in the design of a computer music instrument.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

Eye gaze patterns in conversations: there is more the conversational agents than meets the eyes.
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001

2000
Effects of Gaze on Multiparty Mediated Communication.
Proceedings of the Graphics Interface 2000 Conference, 2000

Why conversational agents should catch the eye.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

1999
Designing Awareness with Attention-based Groupware.
Proceedings of the Human-Computer Interaction INTERACT '99: IFIP TC13 International Conference on Human-Computer Interaction, 1999

The SensOrg: Time-complexity and the Design of a Musical Cyberinstrument.
Proceedings of the 1999 International Computer Music Conference, 1999

The GAZE Groupware System: Mediating Joint Attention in Multiparty Communication and Collaboration.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

1998
The SensOrg: a musical cyberinstrument with a cognitive ergonomic touch.
Proceedings of the IEEE International Conference on Systems, Man and Cybernetics, 1998

Look who's talking: the GAZE groupware system.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

Looking for sound?: selling perceptual space in hierarchically nested boxes.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

1997
Catching the eye: management of joint attention in cooperative work.
ACM SIGCHI Bull., 1997

Conversational Awareness in Multiparty VMC.
Proceedings of the Human Factors in Computing Systems, 1997

1996
Comparison of Input Devices in an ISEE Direct Timbre Manipulation Task.
Interact. Comput., 1996

Towards a Musician's Cockpit: Transducers, Feedback and Musical Function.
Proceedings of the 1996 International Computer Music Conference, 1996

1995
Network issues in the growth and adoption of networked CSCW services.
ACM SIGCHI Bull., 1995

The Sentograph: Input Devices and the Communication of Bodily Expression.
Proceedings of the 1995 International Computer Music Conference, 1995

The Standard Instrument Space Libraries: Demonstrating the Power of ISEE.
Proceedings of the 1995 International Computer Music Conference, 1995

1994
Intuitive Human Interfaces for an Audio-database.
Proceedings of the Interfaces to Database Systems (IDS94), 1994


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