Kristin A. Searle

Orcid: 0000-0002-3465-4366

According to our database1, Kristin A. Searle authored at least 32 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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On csauthors.net:

Bibliography

2023
Affordances and limitations of teachers instructional styles when teaching computer science and computational thinking.
Comput. Sci. Educ., 2023

2022
Understanding the Behavior, Challenges, and Privacy Risks in Digital Technology Use by Nursing Professionals.
Proc. ACM Hum. Comput. Interact., 2022

2021
Examining the materiality and spatiality of design scaffolds in computational making.
Int. J. Child Comput. Interact., 2021

Computing for all?: Examining critical biases in computational tools for learning.
Br. J. Educ. Technol., 2021

2020
Diversifying Computational Tools: How Technology Affords and Constrains Indigenous Youths' Design Agency.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Making changes: Counteracting Latina Young Women's Negative STEM Experiences Through Culturally Responsive Physical Computing.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Measuring Contextual Shifts in Multidimensional Identity in Makerspaces.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Using Circuit Playground Express and Maps To Visualize Population Migration Data.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

ESCAPE Puzzles: Bringing Physics to Fruition Through Classroom-Based Making.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

2019
Toward an Anti-Racist Theory of Computational Curricula.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

2018
Professional Development for Secondary Science Teachers: A Faded Scaffolding Approach to Preparing Teachers to Integrate Computing.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Cultural Repertoires: Indigenous youth creating with place and story.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

2017
Connecting Space and Narrative in Culturally Responsive Making in ARIS with Indigenous Youth.
Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education, 2017

Sustaining Making in the Era of Accountability: STEM Integration Using E-Textiles Materials in a High School Physics Class.
Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education, 2017

Supporting Interactive Youth Maker Programs in Public and School Libraries: Design Hypotheses and First Implementations.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Perceptions of Productive Failure in Design Projects: High School Students' Challenges in Making Electronic Textiles.
Proceedings of the Transforming Learning, 2016

The E-Textiles Bracelet Hack: Bringing Making to Middle School Classrooms.
Proceedings of the 6th Annual Conference on Creativity and Fabrication in Education, 2016

Deconstruction Kits for Learning: Students' Collaborative Debugging of Electronic Textile Designs.
Proceedings of the 6th Annual Conference on Creativity and Fabrication in Education, 2016

2015
Boys' Needlework: Understanding Gendered and Indigenous Perspectives on Computing and Crafting with Electronic Textiles.
Proceedings of the eleventh annual International Conference on International Computing Education Research, 2015

Culturally Responsive Making with American Indian Girls: Bridging the Identity Gap in Crafting and Computing with Electronic Textiles.
Proceedings of the Third Conference on GenderIT, 2015

2014
A Crafts-Oriented Approach to Computing in High School: Introducing Computational Concepts, Practices, and Perspectives with Electronic Textiles.
ACM Trans. Comput. Educ., 2014

Ethnocomputing with electronic textiles: culturally responsive open design to broaden participation in computing in American indian youth and communities.
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

Diversifying high school students' views about computing with electronic textiles.
Proceedings of the International Computing Education Research Conference, 2014

2013
Cupcake cushions, scooby doo shirts, and soft boomboxes: e-textiles in high school to promote computational concepts, practices, and perceptions.
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

2012
Beyond Freedom of Movement: Boys Play in a Tween Virtual World.
Games Cult., 2012

Debuggems to assess student learning in e-textiles (abstract only).
Proceedings of the 43rd ACM technical symposium on Computer science education, 2012

Making Technology Visible: Connecting the Learning of Crafts, Circuitry and Coding in Etextiles by Youth Designers.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

Functional Aesthetics for Learning: Creative Tensions in Youth e-Textile Designs.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

2011
Articulating creativity in a new domain: expert insights from the field of e-textiles.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

Everyday creativity in novice e-textile designs.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

2010
Multi-Modal Investigations of Relationship Play in Virtual Worlds.
Int. J. Gaming Comput. Mediat. Simulations, 2010

2009
Boys' Play in the Fourth Space: Freedom of Movements in a Tween Virtual World.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009


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