Deborah A. Fields

Orcid: 0000-0003-1627-9512

According to our database1, Deborah A. Fields authored at least 72 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Understanding Growth Mindset Practices in an Introductory Physical Computing Classroom: High School Students' Engagement with Debugging by Design Activities.
CoRR, 2024

Failure Artifact Scenarios to Understand High School Students' Growth in Troubleshooting Physical Computing Projects.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Enduring Lessons from 'Computer Science for All' for AI Education in Schools.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

2023
Connecting Beliefs, Mindsets, Anxiety, and Self-Efficacy in Computer Science Learning: An Instrument for Capturing Secondary School Students' Self-Beliefs.
CoRR, 2023

Designing Bugs or Doing Another Project: Effects on Secondary Students' Self-Beliefs in Computer Science.
CoRR, 2023

2022
Advancing Opportunities for CS Teachers: How To Best Support Professional Development for Experienced Teachers in K-12 CS Education.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

2021
Communicating about computational thinking: understanding affordances of portfolios for assessing high school students' computational thinking and participation practices.
Comput. Sci. Educ., 2021

Debugging by design: A constructionist approach to high school students' crafting and coding of electronic textiles as failure artefacts.
Br. J. Educ. Technol., 2021

Learner-Centered Pedagogies for Equity and Inclusion in K-12 Introductory Programming.
Proceedings of the 2021 Conference on Research in Equitable and Sustained Participation in Engineering, 2021

Designing the Virtual SPIKEY-20 Epidemic: Engaging Youth in Seeking Information and Using Personal Protection.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Communicating computational concepts and practices within high school students' portfolios of making electronic textiles.
Interact. Learn. Environ., 2020

Leveraging local resources and contexts for inclusive computer science classrooms: Reflections from experienced high school teachers implementing electronic textiles.
Comput. Sci. Educ., 2020

Looking Ahead: Professional Development Needs for Experienced CS Teachers.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Turning Bugs into Learning Opportunities: Understanding Debugging Processes, Perspectives, and Pedagogies.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Pair Debugging of Electronic Textiles Projects: Analyzing Think-Aloud Protocols for High School Students' Strategies and Practices While Problem Solving.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

A Redesigned Reconstruction Kit for Rapid Collaborative Debugging and Designing of E-Textiles.
Proceedings of the FabLearn '20: FabLearn 2020 - 9th Annual Conference on Maker Education, New York, NY, USA, April 4, 2020

2019
Stitching the Loop with Electronic Textiles: Promoting Equity in High School Students' Competencies and Perceptions of Computer Science.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Rethinking Debugging as Productive Failure for CS Education.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Student Maker Portfolios: Promoting Computational Communication and Reflection in Crafting E-Textiles.
Proceedings of FabLearn 2019, New York, NY, USA, March 09-10, 2019, 2019

Bugs as a Nexus for Emergent Peer Collaborations: Contextual and Classroom Supports for Solving Problems in Electronic Textiles.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019


2018
Design Considerations for Capturing Computational Thinking Practices in High School Students' Electronic Textile Portfolios.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

2017
Youth Computational Participation in the Wild: Understanding Experience and Equity in Participating and Programming in the Online Scratch Community.
ACM Trans. Comput. Educ., 2017

Plagues and people: engineering player participation and prevention in a virtual epidemic.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Teaching Practices for Making E-Textiles in High School Computing Classrooms.
Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education, 2017

Designing for Massive Engagement in a Tween Community: Participation, Prevention, and Philanthropy in a Virtual Epidemic.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Combining Big Data and Thick Data Analyses for Understanding Youth Learning Trajectories in a Summer Coding Camp.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Connected Making: Designing for Youth Learning in Online Maker Communities In and Out of Schools.
Proceedings of the Transforming Learning, 2016

Deconstruction Kits for Learning: Students' Collaborative Debugging of Electronic Textile Designs.
Proceedings of the 6th Annual Conference on Creativity and Fabrication in Education, 2016

Studying situated learning in a constructionist programming camp: A multimethod microgenetic analysis of one girl's learning pathway.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
The programmers' collective: fostering participatory culture by making music videos in a high school Scratch coding workshop.
Interact. Learn. Environ., 2015

"I have a tutorial for this": the language of online peer support in the scratch programming community.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
A Crafts-Oriented Approach to Computing in High School: Introducing Computational Concepts, Practices, and Perspectives with Electronic Textiles.
ACM Trans. Comput. Educ., 2014

Programming in the wild: trends in youth computational participation in the online scratch community.
Proceedings of the 9th Workshop in Primary and Secondary Computing Education, 2014

Motivating and Broadening Participation: Competitions, Contests, Challenges, and Circles for Supporting STEM Learning.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

The Programmers' Collective: Connecting Collaboration and Computation in a High School Scratch Mashup Coding Workshop.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

"So, I think I'm a Programmer Now": Developing Connected Learning for Adults in a University Craft Technologies Course.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Diversifying high school students' views about computing with electronic textiles.
Proceedings of the International Computing Education Research Conference, 2014

Novice Programmers Talking about Projects: What Automated Text Analysis Reveals about Online Scratch Users' Comments.
Proceedings of the 47th Hawaii International Conference on System Sciences, 2014

2013
Cupcake cushions, scooby doo shirts, and soft boomboxes: e-textiles in high school to promote computational concepts, practices, and perceptions.
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

A cascading mentoring pedagogy in a CS service learning course to broaden participation and perceptions.
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

Understanding Collaborative Practices in the Scratch Online Community: Patterns of Participation Among Youth Designers.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Researching Productive Connective Sites Where Interest, Learning, and Identity Intersect.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Hybrid Shmybrid: Using Collaborative Structure to Understand the Relationship between Virtual and Tangible Elements of a Computational Craft.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

2012
Debuggems to assess student learning in e-textiles (abstract only).
Proceedings of the 43rd ACM technical symposium on Computer science education, 2012

Connecting play: understanding multimodal participation in virtual worlds.
Proceedings of the International Conference on Multimodal Interaction, 2012

Making Technology Visible: Connecting the Learning of Crafts, Circuitry and Coding in Etextiles by Youth Designers.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

Functional Aesthetics for Learning: Creative Tensions in Youth e-Textile Designs.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

From tools to communities: designs to support online creative collaboration in scratch.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

2011
The Role of Different Narratives in Recognizing Peer Expertise in Collaborative Programming Projects.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

Crafting Identities: E-Textile Artifacts as Mediators in High Tech Communities.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

Articulating creativity in a new domain: expert insights from the field of e-textiles.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

Everyday creativity in novice e-textile designs.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

2010
Entering the Clubhouse: Case Studies of Young Programmers Joining the Online Scratch Communities.
J. Organ. End User Comput., 2010

Multi-Modal Investigations of Relationship Play in Virtual Worlds.
Int. J. Gaming Comput. Mediat. Simulations, 2010

Your Second Selves: Player-Designed Avatars.
Games Cult., 2010

''Blacks Deserve Bodies Too!'': Design and Discussion About Diversity and Race in a Tween Virtual World.
Games Cult., 2010

Knowing and Throwing Mudballs, Hearts, Pies, and Flowers: A Connective Ethnography of Gaming Practices.
Games Cult., 2010

''Stealing From Grandma'' or Generating Cultural Knowledge?: Contestations and Effects of Cheating in a Tween Virtual World.
Games Cult., 2010

From home to school and back again: intersecting trajectories of identification in a student's development as a writer.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

2009
A connective ethnography of peer knowledge sharing and diffusion in a tween virtual world.
Int. J. Comput. Support. Collab. Learn., 2009

Transgressive Gender Play: Profiles and Portraits of Girl Players in a Tween Virtual World.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

What Videogame Making Can Teach Us About Access and Ethics in Participatory Culture.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

From outcast to expert: identities as a conceptual lens for studying learning through design across spaces.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

Understanding identities across social spaces.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

2008
Culturally relevant mathematics: students' cultural engagement with statistics.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

2007
Your Second Selves: Resources, Agency, and Constraints in Avatar Designs and Identity Play in a Tween Virtual World.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

"Blacks Deserve Bodies Too!" Design and Discussion about Diversity and Race in a Tween Online World.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

Stealing from Grandma or Generating Cultural Knowledge? Contestations and Effects of Cheats in a Tween Virtual World.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

Tracing insider knowledge across time and spaces: a connective ethnography in a teen online game world.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

Illegitimate practices as legitimate participation: game cheat sites in a teen virtual world.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

2006
Identities and Astronomy Camp: How Individual Campers Make Meaning of Science Experiences.
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006


  Loading...