R. Benjamin Shapiro

According to our database1, R. Benjamin Shapiro authored at least 30 papers between 2002 and 2020.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020

Youth making machine learning models for gesture-controlled interactive media.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Introduction to the Special Section: Launching an Agenda for Research on Learning Machine Learning.
ACM Trans. Comput. Educ., 2019

Sports and machine learning: How young people can use data from their own bodies to learn about machine learning.
XRDS, 2019

Youth Learning Machine Learning through Building Models of Athletic Moves.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

A Broad View of Wearables as Learning Technologies: Current and Emerging Applications.
Proceedings of the Learning in a Digital World, 2019

2018
BlockyTalky: New programmable tools to enable students' learning networks.
Int. J. Child Comput. Interact., 2018

How machine learning impacts the undergraduate computing curriculum.
Commun. ACM, 2018

ARcadia: A Rapid Prototyping Platform for Real-time Tangible Interfaces.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Tangible Distributed Computer Music for Youth.
Comput. Music. J., 2017

Growing Their Own: Legitimate Peripheral Participation for Computational Learning in an Online Fandom Community.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

2016
The growth of computing education doctoral research.
ACM SIGCSE Bull., 2016

Beyond blocks: syntax and semantics.
Commun. ACM, 2016

BlockyTalky: A Physical and Distributed Computer Music Toolkit for Kids.
Proceedings of the 16th International Conference on New Interfaces for Musical Expression, 2016

2015
K12 CS Teaching Methods Courses (Abstract Only).
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

Using Distributed Cognition Theory to Analyze Collaborative Computer Science Learning.
Proceedings of the eleventh annual International Conference on International Computing Education Research, 2015

2014
Metaphors we teach by.
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

Collaborative spatial classification.
Proceedings of the Learning Analytics and Knowledge Conference 2014, 2014

Designing futures for peer-to-peer learning @ CSCW.
Proceedings of the Computer Supported Cooperative Work, 2014

2013
CSCW and education: viewing education as a site of work practice.
Proceedings of the Computer Supported Cooperative Work, 2013

CyberSTEM: Making Discovery Visible Through Digital Games.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Ethics for Design-Based Research on Online Social Networks.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Gameplay as Assessment: Analyzing Event-Stream Player Data and Learning Using GBA (A Game-Based Assessment Model).
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Studio K: Tools for Game Design and Computational Thinking.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

2010
Understanding formative instruction by design.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

2008
SPACE: online tools for supporting formative instruction.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

Computational Infrastructures for School Improvement: A Way to Move Forward.
Proceedings of the Educational Data Mining 2008, 2008

2004
ActiveCampus: Experiments in Community-Oriented Ubiquitous Computing.
Computer, 2004

2003
The Activeclass Project: Experiments in Encouraging Classroom Participation.
Proceedings of the Designing for Change in Networked Learning Environments, 2003

2002
User activity histories.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002


  Loading...