Kyungeun Cho

According to our database1, Kyungeun Cho authored at least 69 papers between 1998 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2018
Multimedia System for Real-Time Photorealistic Nonground Modeling of 3D Dynamic Environment for Remote Control System.
Symmetry, 2018

Genetic Algorithm-Based Motion Estimation Method using Orientations and EMGs for Robot Controls.
Sensors, 2018

Convergent application for trace elimination of dynamic objects from accumulated lidar point clouds.
Multimedia Tools Appl., 2018

A Deep Belief Network for Electricity Utilisation Feature Analysis of Air Conditioners Using a Smart IoT Platform.
JIPS, 2018

2017
Predicting the next turn at road junction from big traffic data.
The Journal of Supercomputing, 2017

Location-based big data analytics for guessing the next Foursquare check-ins.
The Journal of Supercomputing, 2017

Design of hand gesture interaction framework on clouds for multiple users.
The Journal of Supercomputing, 2017

3D Reconstruction Framework for Multiple Remote Robots on Cloud System.
Symmetry, 2017

Training Classifiers with Shadow Features for Sensor-Based Human Activity Recognition.
Sensors, 2017

Motion-based skin region of interest detection with a real-time connected component labeling algorithm.
Multimedia Tools Appl., 2017

Real-time single camera natural user interface engine development.
Multimedia Tools Appl., 2017

Development of simulator for invoked reality environmental design.
Multimedia Tools Appl., 2017

Design and implementation of a same-user identification system in invoked reality space.
Multimedia Tools Appl., 2017

A Fast Ground Segmentation Method for 3D Point Cloud.
JIPS, 2017

Simulation framework of ubiquitous network environments for designing diverse network robots.
Future Generation Comp. Syst., 2017

On Recognizing Abnormal Human Behaviours by Data Stream Mining with Misclassified Recalls.
Proceedings of the 26th International Conference on World Wide Web Companion, 2017

Fast point cloud segmentation based on flood-fill algorithm.
Proceedings of the 2017 IEEE International Conference on Multisensor Fusion and Integration for Intelligent Systems, 2017

Real-time 3D scene modeling using dynamic billboard for remote robot control systems.
Proceedings of the 2017 IEEE International Conference on Multisensor Fusion and Integration for Intelligent Systems, 2017

2016
Gesture Recognition Method Using Sensing Blocks.
Wireless Personal Communications, 2016

A collaborative client participant fusion system for realistic remote conferences.
The Journal of Supercomputing, 2016

Improvised methods for tackling big data stream mining challenges: case study of human activity recognition.
The Journal of Supercomputing, 2016

A time series pre-processing methodology with statistical and spectral analysis for classifying non-stationary stochastic biosignals.
The Journal of Supercomputing, 2016

Towards implementation of residual-feedback GMDH neural network on parallel GPU memory guided by a regression curve.
The Journal of Supercomputing, 2016

GPU-enabled back-propagation artificial neural network for digit recognition in parallel.
The Journal of Supercomputing, 2016

Reactive virtual agent learning for NUI-based HRI applications.
Multimedia Tools Appl., 2016

Atmospheric pattern recognition of human activities on ubiquitous sensor network using data stream mining algorithms.
IJSNet, 2016

Automatic agent generation for IoT-based smart house simulator.
Neurocomputing, 2016

Adaptive swarm cluster-based dynamic multi-objective synthetic minority oversampling technique algorithm for tackling binary imbalanced datasets in biomedical data classification.
BioData Mining, 2016

Real-Time Stream Mining Electric Power Consumption Data Using Hoeffding Tree with Shadow Features.
Proceedings of the Advanced Data Mining and Applications - 12th International Conference, 2016

2015
Persim 3D: Context-Driven Simulation and Modeling of Human Activities in Smart Spaces.
IEEE Trans. Automation Science and Engineering, 2015

Real-time terrain reconstruction using 3D flag map for point clouds.
Multimedia Tools Appl., 2015

Automated Space Classification for Network Robots in Ubiquitous Environments.
J. Sensors, 2015

A real-time interactive data mining and visualization system using parallel computing.
Proceedings of the Tenth International Conference on Digital Information Management, 2015

2014
Calibration between Color Camera and 3D LIDAR Instruments with a Polygonal Planar Board.
Sensors, 2014

Traversable Ground Surface Segmentation and Modeling for Real-Time Mobile Mapping.
IJDSN, 2014

Context activity selection and scheduling in context-driven simulation.
Proceedings of the 2014 Spring Simulation Multiconference, 2014

2013
Q-learning Reward Propagation Method for Reducing the Transmission Power of Sensor Nodes in Wireless Sensor Networks.
Wireless Personal Communications, 2013

Numerical Analysis of Air Flows for Korean Traditional House.
Wireless Personal Communications, 2013

Data generation and representation method for 3D video conferencing using programming by demonstration.
Multimedia Tools Appl., 2013

Human-Robot Interaction Learning Using Demonstration-Based Learning and Q-Learning in a Pervasive Sensing Environment.
IJDSN, 2013

Identifying Optimal Spatial Groups for Maximum Coverage in Ubiquitous Sensor Network by Using Clustering Algorithms.
IJDSN, 2013

Context-Driven Control Algorithms for Scalable Simulation of Human Activities in Smart Homes.
Proceedings of the 2013 IEEE 10th International Conference on Ubiquitous Intelligence and Computing and 2013 IEEE 10th International Conference on Autonomic and Trusted Computing, 2013

Bayesian-based scenario generation method for human activities.
Proceedings of the SIGSIM Principles of Advanced Discrete Simulation, 2013

A context-driven approach to scalable human activity simulation.
Proceedings of the SIGSIM Principles of Advanced Discrete Simulation, 2013

Gesture-Based NUI Application for Real-Time Path Modification.
Proceedings of the IEEE 11th International Conference on Dependable, 2013

UbiSim: Multiple Sensors Mounted Smart House Simulator Development.
Proceedings of the IEEE 11th International Conference on Dependable, 2013

2012
A Development Architecture for Serious Games Using BCI (Brain Computer Interface) Sensors.
Sensors, 2012

Intuitive Terrain Reconstruction Using Height Observation-Based Ground Segmentation and 3D Object Boundary Estimation.
Sensors, 2012

Complete Scene Recovery and Terrain Classification in Textured Terrain Meshes.
Sensors, 2012

A Framework for Processing Brain Waves Used in a Brain-computer Interface.
JIPS, 2012

A Method for Learning Macro-Actions for Virtual Characters Using Programming by Demonstration and Reinforcement Learning.
JIPS, 2012

Collaborative programming by demonstration in a virtual environment.
IEEE Intelligent Systems, 2012

Development and evaluation of wireless 3D video conference system using decision tree and behavior network.
EURASIP J. Wireless Comm. and Networking, 2012

3D Modeling and Simulation of Human Activities in Smart Spaces.
Proceedings of the 9th International Conference on Ubiquitous Intelligence and Computing and 9th International Conference on Autonomic and Trusted Computing, 2012

Improved Method for Action Modeling Using Bayesian Probability Theory.
Proceedings of the International Conference on IT Convergence and Security, 2012

A BCI Contents Development Method Based Templates.
Proceedings of the International Conference on IT Convergence and Security, 2012

Enhanced Reinforcement Learning by Recursive Updating of Q-values for Reward Propagation.
Proceedings of the International Conference on IT Convergence and Security, 2012

Thermal Performance in Ecological Korean House.
Proceedings of the International Conference on IT Convergence and Security, 2012

2011
An Automatic Behavior Toolkit for a Virtual Character.
Proceedings of the Multimedia, Computer Graphics and Broadcasting, 2011

A Gestural Modification System for Emotional Expression by Personality Traits of Virtual Characters.
Proceedings of the Multimedia, Computer Graphics and Broadcasting, 2011

Development of Real-Time Markerless Augmented Reality System Using Multi-thread Design Patterns.
Proceedings of the Multimedia, Computer Graphics and Broadcasting, 2011

2009
A reward field model generation in Q-learning by dynamic programming.
Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, 2009

Design of memory architecture for autonomous virtual characters using visual attention and quad-graph.
Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, 2009

2007
Gaussian Distribution for NPC Character in Real-Life Simulation.
Proceedings of the 2007 International Conference on Intelligent Pervasive Computing, 2007

A Production Technique for a Q-table with an Influence Map for Speeding up Q-learning.
Proceedings of the 2007 International Conference on Intelligent Pervasive Computing, 2007

2006
An Extraction Technique of Optimal Interest Points for Shape-Based Image Classification.
Proceedings of the Multimedia Content Representation, 2006

Inferring Stochastic Regular Grammar with Nearness Information for Human Action Recognition.
Proceedings of the Image Analysis and Recognition, Third International Conference, 2006

2004
Human Action Recognition by Inference of Stochastic Regular Grammars.
Proceedings of the Structural, 2004

1998
Erkennung von Körperbewegungsmustern durch Automaten.
Proceedings of the Mustererkennung 1998, 20. DAGM-Symposium, Stuttgart, 29. September, 1998


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