Leonard A. Annetta

Orcid: 0000-0003-0426-8832

According to our database1, Leonard A. Annetta authored at least 10 papers between 2009 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
How STEM Game Design Participants Discuss Their Project Goals and Their Success Differently.
Proceedings of the Advances in Quantitative Ethnography - Third International Conference, 2021

2020
Cognitive Modeling of Learning Using Big Data From a Science-Based Game Development Environment.
Int. J. Game Based Learn., 2020

2019
Teaching Technology Design: Practicing Teachers Designing Serious Educational Games.
Proceedings of the Learning in a Digital World, 2019

2018
A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations.
Comput. Hum. Behav., 2018

2015
Game immersion experience: its hierarchical structure and impact on game-based science learning.
J. Comput. Assist. Learn., 2015

2014
Safe science classrooms: Teacher training through serious educational games.
Inf. Sci., 2014

Cognitive diagnostic like approaches using neural-network analysis of serious educational videogames.
Comput. Educ., 2014

2013
The gorilla in the room: The impacts of video-game play on visual attention.
Comput. Hum. Behav., 2013

2010
Measuring Student Perceptions: Designing an Evidenced Centered Activity Model for a Serious Educational Game Development Software.
Int. J. Gaming Comput. Mediat. Simulations, 2010

2009
Investigating the impact of video games on high school students' engagement and learning about genetics.
Comput. Educ., 2009


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