James Minogue

Orcid: 0000-0002-1644-7697

According to our database1, James Minogue authored at least 26 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

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Links

On csauthors.net:

Bibliography

2023
Supporting Upper Elementary Students in Multidisciplinary Block-Based Narrative Programming.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

Multimodal CS Education Using a Scaffolded CSCL Environment.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2, 2023

Integrating Storytelling and Making: A Case Study in Elementary School.
Proceedings of the Interactive Storytelling, 2023

Fostering Interdisciplinary Learning for Elementary Students Through Developing Interactive Digital Stories.
Proceedings of the Interactive Storytelling, 2023

2021
Promoting Computational Thinking in Elementary School: A Narrative-Centered Learning Approach.
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.2, Virtual Event, Germany, June 26, 2021

The Impact of Prior Knowledge on the Effectiveness of Haptic and Visual Modalities for Teaching Forces.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021

What's Fair is Fair: Detecting and Mitigating Encoded Bias in Multimodal Models of Museum Visitor Attention.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021

Supporting Interactive Storytelling with Block-Based Narrative Programming.
Proceedings of the Interactive Storytelling, 2021

Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation.
Proceedings of the 14th International Conference on Educational Data Mining, 2021

Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021

2020
Augmenting Physics Education with Haptic and Visual Feedback.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

The Impact of Haptic and Visual Feedback on Teaching.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Designing Block-Based Programming Language Features to Support Upper Elementary Students in Creating Interactive Science Narratives.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Early Prediction of Visitor Engagement in Science Museums with Multimodal Learning Analytics.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020

Anchoring Computational Thinking in Upper Elementary Physical Science Through Problem-Centered Storytelling and Play.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Toward a Block-Based Programming Approach to Interactive Storytelling for Upper Elementary Students.
Proceedings of the Interactive Storytelling, 2020

Investigating Visitor Engagement in Interactive Science Museum Exhibits with Multimodal Bayesian Hierarchical Models.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020

2016
Tracing the Development of a Haptically-enhanced Simulation for Teaching Phase Change.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

2014
Designing game-based learning environments for elementary science education: A narrative-centered learning perspective.
Inf. Sci., 2014

Safe science classrooms: Teacher training through serious educational games.
Inf. Sci., 2014

ASPECT: sinking and floating haptics for elementary school students.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

ASPECT sinking and floating: an interactive playable simulation for teaching buoyancy concepts.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

2010
Abstraction and re-representation in visualizations: understanding where the learning occurs.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

2009
Haptic feedback and students' learning about levers: Unraveling the effect of simulated touch.
Comput. Educ., 2009

Investigating the impact of video games on high school students' engagement and learning about genetics.
Comput. Educ., 2009

2006
The impact of haptic augmentation on middle school students' conceptions of the animal cell.
Virtual Real., 2006


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