Licia Calvi

According to our database1, Licia Calvi authored at least 48 papers between 1995 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2022
A Framework for Stakeholders' Involvement in Digital Productions for Cultural Heritage Tourism.
Multimodal Technol. Interact., 2022

2021
Augmented Reality as a Mediator for Emotionally Engaging Stories: A case study for AR-based stories related to World War II.
Proceedings of the ECCE 2021: European Conference on Cognitive Ergonomics 2021, 2021

2020
What do we know about AR Storytelling?
Proceedings of the GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Good, 2020

2019
Relevance by Play: An Integrated Framework for Designing Museum Experiences.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2017
Enabling Augmented Sense-Making (and Pure Experience) with Wearable Technology.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2017

A VR game to teach underwater sustainability while diving.
Proceedings of the 2017 Sustainable Internet and ICT for Sustainability, 2017

2016
Playing under threat. Examining stereotype threat in female game players.
Comput. Hum. Behav., 2016

Triggers to entice an audience to 'perform as interface' in an interactive installation.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

The Oculus Rift Film Experience: A Case Study on Understanding Films in a Head Mounted Display.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016

Involving the Crowd in Future Museum Experience Design.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
The Role of Embarrassment to Shape Public Interactions.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

2014
Improving level design through game user research: A comparison of methodologies.
Entertain. Comput., 2014

Experiencing Van Gogh's Heritage: A Case Study.
Proceedings of the Electronic Visualisation and the Arts, 2014

2013
Subliminal advertising in shooter games: recognition effects of textual and pictorial brand logos.
Int. J. Arts Technol., 2013

A framework for biometric playtesting of games.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Comparing Game User Research Methodologies for the Improvement of Level Design in a 2-D Platformer.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
How psychophysiology can aid the design process of casual games: a tale of stress, facial muscles, and paper beasts.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

Game user research.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Always On: Museums in the Mobile Communication Era.
Proceedings of the Digital Publishing and Mobile Technologies, 2011

Biometric design for casual games: a case study on measuring facial responses in casual games.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Stimulating community building using mobile 2.0 technology.
Int. J. Web Based Communities, 2010

Enhancing users' experience: a content analysis of 12 university libraries facebook profiles.
Proceedings of the Publishing in the networked world: Transforming the Nature of Communication, 2010

2009
Self-regulated and Informal Learning: Understanding How New Digital Contexts Support Autonomous Learning Processes.
IxD&A, 2009

Personal networks as a case for online communities: two case studies.
Int. J. Web Based Communities, 2009

Usability Evaluation of a Multimedia Archive: B@bele.
Proceedings of the Research and Advanced Technology for Digital Libraries, 2009

2008
Implications of the socio-physical contexts when interacting with mobile media.
Pers. Ubiquitous Comput., 2008

2006
Design Guidelines for E-Learning Systems.
Proceedings of the WEBIST 2006, 2006

Using Laddering and Association Techniques to Develop a User-Friendly Mobile (City) Application.
Proceedings of the On the Move to Meaningful Internet Systems 2006: OTM 2006 Workshops, 2006

Virtual Individual Networks: A Case Study.
Proceedings of the On the Move to Meaningful Internet Systems 2006: OTM 2006 Workshops, 2006

Investigating new user experience challenges in iTV: mobility & sociability.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Mobile iTV: new challenges for the design of pervasive multimedia systems.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2004
Adaptivity in hyperfiction.
Proceedings of the HYPERTEXT 2004, 2004

2003
The Three Layers of Adaptation Granularity.
Proceedings of the User Modeling 2003, 2003

2002
Towards Generic Adaptive Systems: Analysis of a Case Study.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2002

2001
Cultural Heritage in the Age of the Web: How New Media Can Affect Art Fruition.
Proceedings of the International Cultural Heritage Informatics Meeting: Proceedings from ICHIM 2001. Politechnico di Milano, Milan, Italy, September 3-7, 2001, 2001

Hypertext and comics: towards an aesthetics of hypertext.
Proceedings of the HYPERTEXT 2001, 2001

2000
Text and hypertext: always a binary relationship?
Proceedings of the HYPERTEXT 2000, Proceedings of the 11th ACM Conference on Hypertext and Hypermedia, May 30, 2000

Formative Evaluation of Adaptive CALLware: A Case Study.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2000

1999
"Lector in Rebus": The Role of the Reader and the Characteristics of Hyperreading.
Proceedings of the HYPERTEXT '99, 1999

1998
AHA! An open Adaptive Hypermedia Architecture.
New Rev. Hypermedia Multim., 1998

A flexible hypertext courseware on the Web based on a dynamic link structure.
Interact. Comput., 1998

2L670: A Flexible Adaptive Hypertext Courseware System.
Proceedings of the HYPERTEXT '98. Proceedings of the Ninth ACM Conference on Hypertext and Hypermedia: Links, Objects, Time and Space, 1998

1997
Proficiency-Adapted Information Browsing and Filtering in Hypermedia Educational Systems.
User Model. User Adapt. Interact., 1997

Creating Adaptive Hyperdocuments for and on the Web.
Proceedings of WebNet 97, 1997

Improving the Usability of Hypertext Courseware through Adaptive Linking.
Proceedings of the Hypertext 97, 1997

1996
Beyond space (abstract).
SIGWEB Newsl., 1996

Model-oriented visual interface design.
Proceedings of the workshop on Advanced visual interfaces 1996, 1996

1995
Are User Models Necessary in Hypermedia Design?
Proceedings of the Hypermedia Design, 1995


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