Heather Desurvire

According to our database1, Heather Desurvire authored at least 17 papers between 1991 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2018
Are Game Design and User Research Guidelines Specific to Virtual Reality Effective in Creating a More Optimal Player Experience? Yes, VR PLAY.
Proceedings of the Design, User Experience, and Usability: Theory and Practice, 2018

2015
User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles.
Proceedings of the Game User Experience Evaluation, 2015

2014
Games and entertainment community SIG: reaching beyond CHI.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Game Analytics for Game User Research, Part 1: A Workshop Review and Case Study.
IEEE Computer Graphics and Applications, 2013

Methods for Game User Research: Studying Player Behavior to Enhance Game Design.
IEEE Computer Graphics and Applications, 2013

Game principles: choice, change & creativity: making better games.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Game user research.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2010
User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles.
Proceedings of the Evaluating User Experience in Games - Concepts and Methods, 2010

2009
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration.
Proceedings of the Online Communities and Social Computing, 2009

How Applicable is Your Evaluation Methods - Really? Analysis and Re-design of Evaluation Methods for Fun and Entertainment.
Proceedings of the Second International Conference on Advances in Computer-Human Interaction, 2009

2008
Master of the game: assessing approachability in future game design.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2004
Using heuristics to evaluate the playability of games.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

1996
The HCI professional as consultant.
ACM SIGCHI Bull., 1996

1993
Comparative design review: an exercise in parallel design.
Proceedings of the Human-Computer Interaction, 1993

1992
Usability testing vs. heuristic evaluation: was there a contest?
ACM SIGCHI Bull., 1992

What is gained and lost when using methods other than empirical testing.
Proceedings of the Posters and Short Talks of the 1992 SIGCHI Conference on Human Factors in Computing Systems, 1992

1991
Empiricism versus Judgement: Comparing User Interface Evaluation Methods on a New telephone-based Interface.
ACM SIGCHI Bull., 1991


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