David Geerts

Orcid: 0000-0003-3933-9266

According to our database1, David Geerts authored at least 78 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Every word you say: algorithmic mediation and implications of data-driven scholarly communication.
AI Soc., April, 2023

2022
Towards Tangible Algorithms: Exploring the Experiences of Tangible Interactions with Movie Recommender Algorithms.
Proc. ACM Hum. Comput. Interact., 2022

Trespassing the gates of research: identifying algorithmic mechanisms that can cause distortions and biases in academic social media.
Online Inf. Rev., 2022

Using provocative design to foster electronic informed consent innovation.
BMC Medical Informatics Decis. Mak., 2022

RHETORiC: an Audience Conversation Tool that Restores Civility in News Comment Sections.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
From Initial Encounter With Mid-Air Haptic Feedback to Repeated Use: The Role of the Novelty Effect in User Experience.
IEEE Trans. Haptics, 2021

Exploring Tangible Algorithmic Imaginaries in Movie Recommendations.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Challenges in Designing Inclusive Immersive Technologies.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Improving the Debate: Interface Elements that Enhance Civility and Relevance in Online News Comments.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Depicting Recommendations in Academia: How ResearchGate Communicates with Its Users (via Design or upon Request) About Recommender Algorithms.
Proceedings of the Data and Information in Online Environments, 2021

2020
Foregrounding Algorithms: Preparing Users for Co-design with Sensitizing Activities.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Combining Auditory and Mid-Air Haptic Feedback for a Light Switch Button.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020

Discriminating Between Intensities and Velocities of Mid-Air Haptic Patterns.
Proceedings of the Haptics: Science, Technology, Applications, 2020

User-Defined Mid-Air Haptic Sensations for Interacting with an AR Menu Environment.
Proceedings of the Haptics: Science, Technology, Applications, 2020

Better Because It's New: The Impact of Perceived Novelty on the Added Value of Mid-Air Haptic Feedback.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Meaningful interactions lab (Mintlab).
Interactions, 2019

Viewers' Visions of the Future.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

Augmented Fast-Forwarding: Can we Improve Advertising Impact by Enriching Fast-forwarded Commercials?
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

"I Really Don't Know What 'Thumbs Up' Means": Algorithmic Experience in Movie Recommender Algorithms.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

You Can't Go Your Own Way: Social Influences on Travelling Behavior.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Invisible Touch: How Identifiable are Mid-Air Haptic Shapes?
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Tell Me What You Know: GDPR Implications on Designing Transparency and Accountability for News Recommender Systems.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Grasping the Future: Identifying Potential Applications for Mid-Air Haptics in the Home.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
The 'Self' as Barrier for Self-Management Technologies in Healthcare?
Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2018

A Roadmap for User Interface Design of Interactive Systems: An Approach Based on a Triad of Patterns.
Proceedings of the Design, User Experience, and Usability: Theory and Practice, 2018

Synchronization for Secondary Screens and Social TV: User Experience Aspects.
Proceedings of the MediaSync, Handbook on Multimedia Synchronization., 2018

2017
Appropriating virtual learning environments: A study of teacher tactics.
J. Vis. Lang. Comput., 2017

Social experiences within the home using second screen TV applications.
Multim. Tools Appl., 2017

The GLID method: Moving from design features to underlying values in co-design.
Int. J. Hum. Comput. Stud., 2017

2016
The Tactics of Everyday Practice: A Semiotic Approach to Appropriation.
IxD&A, 2016

Playing educational math games at home: The Monkey Tales case.
Entertain. Comput., 2016

The Speaker's Staff: Supporting Remote Multidisciplinary Team Meetings in Hospitals.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Interaction Design for Online Video and Television.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

A Video is Worth a Million Words? Comparing a Documentary with a Scientific Paper to Communicate Design Research.
Proceedings of the International Conference on ENTERprise Information Systems/International Conference on Project MANagement/International Conference on Health and Social Care Information Systems and Technologies, 2016

2015
Contextual aspects of typical viewing situations: a new perspective for recommending television and video content.
Pers. Ubiquitous Comput., 2015

Online video and interactive TV experiences.
Interactions, 2015

Editorial for the CHB special issue on MMOGs.
Comput. Hum. Behav., 2015

Designing TV Recommender Interfaces for Specific Viewing Experiences.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015

Broadcast, Video-on-Demand, and Other Ways to Watch Television Content: A Household Perspective.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015

Learning Lessons for Second Screen from Board Games.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015

Sleep monitoring tools at home and in the hospital: Bridging quantified self and clinical sleep research.
Proceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare, 2015

Playful Experiences and Game Concepts for Multi-screen Environments.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Oh, What a Night! Effortless Sleep Monitoring at Home.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

TUIkit: Evaluating Physical and Functional Experiences of Tangible User Interface Prototypes.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Interaction Design for Online Video and Television.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

The Fun and the Serious in an Educational Game: The Monkey Tales Case.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
In front of and behind the second screen: viewer and producer perspectives on a companion app.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2014

LocaLudo: card-based workshop for interactive architecture.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Video games in therapy: a therapist's perspective.
Int. J. Arts Technol., 2013

MUSST: workshop on multi-user services for social TV.
Proceedings of the 11th European Conference on Interactive TV and Video, 2013

Researching user interpretation beyond designer intentions.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Designing and evaluating sociability in online video games.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2011
Introduction: Ready for use? An old medium in new times.
Telematics Informatics, 2011

From IPTV to synchronous shared experiences challenges in design: Distributed media synchronization.
Signal Process. Image Commun., 2011

Guest editorial: Networked television.
Multim. Syst., 2011

Introduction to user experience design for TV Apps.
Entertain. Comput., 2011

A study on interpersonal relationships for social interactive television.
Proceedings of the 9th International Interactive TV&Video Conference, 2011

Are we in sync?: synchronization requirements for watching online video together.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Past, present, and future of social TV: A categorization.
Proceedings of the 2011 IEEE Consumer Communications and Networking Conference, 2011

2010
The Sociability of Mobile TV.
Proceedings of the Mobile TV: Customizing Content and Experience, 2010

Comparing user interaction with low and high fidelity prototypes of tabletop surfaces.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Videogames in therapy: a therapist's perspective.
Proceedings of the Fun and Games, 2010

2009
Sociability Heuristics for Interactive TV. Supporting the Social Uses of Television.
PhD thesis, 2009

Fragment, tag, enrich, and send: Enhancing social sharing of video.
ACM Trans. Multim. Comput. Commun. Appl., 2009

EuroITV2009 conference focuses on networked television.
SIGWEB Newsl., 2009

Is the Social Television Experience Similar to the Social Online Video Experience? Extending Domain-Specific Sociability Heuristics to a New Domain.
Proceedings of the User Centric Media - First International Conference, 2009

Innovation in Online Communities - Towards Community-Centric Design.
Proceedings of the User Centric Media - First International Conference, 2009

Supporting the social uses of television: sociability heuristics for social tv.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Sociability Heuristics for Evaluating Social Interactive Television Systems.
Proceedings of the Social Interactive Television, 2009

2008
Implications of the socio-physical contexts when interacting with mobile media.
Pers. Ubiquitous Comput., 2008

Coupling the Users: The Benefits of Paired User Testing for iDTV.
Int. J. Hum. Comput. Interact., 2008

The implications of program genres for the design of social television systems.
Proceedings of the Proceeding of the 1st International Conference on Designing Interactive User Experiences for TV and Video, 2008

Enhancing social sharing of videos: fragment, annotate, enrich, and share.
Proceedings of the 16th International Conference on Multimedia 2008, 2008

Design for creating, uploading and sharing user generated content.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Supporting non-professional users in the new media landscape.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Comparing voice chat and text chat in a communication tool for interactive television.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

Investigating new user experience challenges in iTV: mobility & sociability.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Mobile iTV: new challenges for the design of pervasive multimedia systems.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006


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