According to our database1, Lin-Lin Chen authored at least 22 papers between 1993 and 2019.
Legend:Book In proceedings Article PhD thesis Other
Call Me by My Name: Exploring Roles of Sci-fi Voice Agents.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Peekaboo Cam: Designing an Observational Camera for Home Ecologies Concerning Privacy.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
Design Vocabulary for Human-IoT Systems Communication.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Explorations on Reciprocal Interplay in Things Ecology.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018
Designing the Expressive Point Lights to Enhance User's Situated Awareness of Smart Systems.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017
"Interview with Things": A First-thing Perspective to Understand the Scooter's Everyday Socio-material Network in Taiwan.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017
Challenges and opportunities for designing new technology to reveal early warning signs in acute psychiatric units.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016
Envisioning a smart home that can learn and negotiate the needs of multiple users.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015
Transdisciplinary Interaction Design in Design Education.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Development and comparison of a full-scale car display and communication system by applying Augmented Reality.
Computer-based rating method for evaluating multiple visual stimuli on multiple scales.
Computers in Human Behavior, 2008
Mass customization: 2-D projection of high dimensional data.
IEEE Trans. Systems, Man, and Cybernetics, Part A, 2003
Affective product shapes through image morphing.
Proceedings of the 2003 International Conference on Designing Pleasurable Products and Interfaces, 2003
Designing multiuser voice control interface for home entertainment systems.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001
Development of an Interface for Computing and Analyzing Multidimensional Perceptual Space.
Proceedings of the Human-Computer Interaction: Ergonomics and User Interfaces, 1999
An algorithm for reducing tool retractions in zigzag pocket machining.
Computer-Aided Design, 1998
Determining fabrication orientations for rapid prototyping with Stereolithography apparatus.
Computer-Aided Design, 1997
Computing planar swept polygons under translation.
Computer-Aided Design, 1997
Computing spanning line segments in three dimensions.
The Visual Computer, 1996
Scallop hull and its offset.
Computer-Aided Design, 1994
Separating and Intersecting Spherical Polygons: Computing Machinability on Three-, Four-, and Five-axis Numerically Controlled Machines.
ACM Trans. Graph., 1993
Parting directions for mould and die design.
Computer-Aided Design, 1993