Luis de Marcos

Orcid: 0000-0003-0718-8774

According to our database1, Luis de Marcos authored at least 77 papers between 2006 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2022
Applying usability recommendations when developing mobile instant messaging applications.
IET Softw., 2022

2021
An Experiment to Discover Usability Guidelines for Designing Mobile Tourist Apps.
Wirel. Commun. Mob. Comput., 2021

Access Control beyond Authentication.
Secur. Commun. Networks, 2021

Interconnection Between Darknets.
IEEE Internet Comput., 2021

Malware Detection Inside App Stores Based on Lifespan Measurements.
IEEE Access, 2021

Improving Accessibility in Online Education: Comparative Analysis of Attitudes of Blind and Deaf Students Toward an Adapted Learning Platform.
IEEE Access, 2021

Security and privacy issues of data-over-sound technologies used in IoT healthcare devices.
Proceedings of the IEEE Globecom 2021 Workshops, Madrid, Spain, December 7-11, 2021, 2021

2020
Accessibility in video games: a systematic review.
Univers. Access Inf. Soc., 2020

Academic influence and invisible colleges through editorial board interlocking in communication sciences: a social network analysis of leading journals.
Scientometrics, 2020

Measuring the effects on learning performance and engagement with a gamified social platform in an MSc program.
Comput. Appl. Eng. Educ., 2020

JBCA: Designing an Adaptative Continuous Authentication Architecture.
Proceedings of the Advances in Physical Agents II, 2020

Effects of Competitive and Cooperative Classroom Response Systems on Quiz Performance and Programming Skills in a Video Game Programming Course.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020

A Framework for BYOD Continuous Authentication: Case Study with Soft-Keyboard Metrics for Healthcare Environment.
Proceedings of the Applied Informatics - Third International Conference, 2020

2019
Effects of New Supportive Technologies for Blind and Deaf Engineering Students in Online Learning.
IEEE Trans. Educ., 2019

Distributed correlation-based feature selection in spark.
Inf. Sci., 2019

Distributed Correlation-Based Feature Selection in Spark.
CoRR, 2019

2018
Identifying Usability Issues in Instant Messaging Apps on iOS and Android Platforms.
Mob. Inf. Syst., 2018

Distributed ReliefF-based feature selection in Spark.
Knowl. Inf. Syst., 2018

2017
A Systematic Evaluation of Mobile Applications for Instant Messaging on iOS Devices.
Mob. Inf. Syst., 2017

Validation of navigation guidelines for improving usability in the mobile web.
Comput. Stand. Interfaces, 2017

Development of a Social Gamified Platform for e-Learning.
Proceedings of the Information Systems Development: Advances in Methods, Tools and Management, 2017

Mobile Instant Messaging Apps: Usability Evaluation on iOS and Android Platforms and Recommendations for Developers.
Proceedings of the Information Systems Development: Advances in Methods, Tools and Management, 2017

2016
Social network analysis of a gamified e-learning course: Small-world phenomenon and network metrics as predictors of academic performance.
Comput. Hum. Behav., 2016

On the effectiveness of game-like and social approaches in learning: Comparing educational gaming, gamification & social networking.
Comput. Educ., 2016

2015
Comparing Zooming Methods in Mobile Devices: Effectiveness, Efficiency, and User Satisfaction in Touch and Nontouch Smartphones.
Int. J. Hum. Comput. Interact., 2015

An empirical study on m-learning adaptation: Learning performance and learning contexts.
Comput. Educ., 2015

Framework for Development Triages through Mobile Applications.
Proceedings of the Information Systems Development: Transforming Healthcare through Information Systems, 2015

2014
Adapting Learning Contents to Mobile Devices and Context to Improve Students' Learning Performance: A Case Study.
J. Univers. Comput. Sci., 2014

An empirical study comparing gamification and social networking on e-learning.
Comput. Educ., 2014

Analyzing the Importance of Marking Links to Special Targets in Mobile Web.
Proceedings of the Information Systems Development: Transforming Organisations and Society through Information Systems, 2014

2013
Gamifying learning experiences: Practical implications and outcomes.
Comput. Educ., 2013

Usability Guidelines for Mobile Devices: Length of Hyperlinks.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

2012
Collaborative Network Development for an Embedded Framework.
Proceedings of the 7th International Conference on Knowledge Management in Organizations: Service and Cloud Computing, 2012

Development of an Application for Mobile Devices to Record Learner Interactions with Web-Based Learning Objects.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

A Critical Analysis of EU-Funded eParticipation.
Proceedings of the Empowering Open and Collaborative Governance, 2012

2011
Assessment design: A step towards interoperability.
Comput. Appl. Eng. Educ., 2011

A system for usable unification of interfaces of learning objects in m-learning.
Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2011

Adaptation of educational contents to mobile devices.
Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2011

A System for Adaptation of Educational Contents to Learners and their Mobile Device.
Proceedings of the ICALT 2011, 2011

Comparing the performance of evolutionary algorithms for permutation constraint satisfaction.
Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference, 2011

2010
An experiment for improving students performance in secondary and tertiary education by means of m-learning auto-assessment.
Comput. Educ., 2010

Turisbook: Social Network of Tourism with Geographical Information.
Proceedings of the Knowledge Management, Information Systems, E-Learning, and Sustainability Research, 2010

LONS: Learning Object Negotiation System.
Proceedings of the Knowledge Management, Information Systems, E-Learning, and Sustainability Research, 2010

A Review of the Role of Document Engineers in Information Systems Development.
Proceedings of the 2010 International Conference on Software Engineering Research & Practice, 2010

A mobile learning tool to deliver online questionnaires.
Proceedings of the 15th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2010

Lecturing about the phenomenology of databases.
Proceedings of the 15th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2010

Modeling with Plato: the unified modeling language in a cultural context.
Proceedings of the 15th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2010

A Proposal to Improve the Simple Query Interface (SQI) of Learning Objects Repositories.
Proceedings of the ICALT 2010, 2010

Tool for Generation IMS-QTI v2.1 Files with Java Server Faces.
Proceedings of the ICALT 2010, 2010

A New Tool to Improve Learners? Performance by Means of Mobile Assessment.
Proceedings of the 2010 International Conference on E-Learning, 2010

Courseware Sequencing Using Heuristic and Local Search.
Proceedings of the 2010 International Conference on E-Learning, 2010

Experience in Mobile Technologies: A Game-Based Learning Framework.
Proceedings of the 2010 International Conference on E-Learning, 2010

An adaptation of the parliamentary metaheuristic for permutation constraint satisfaction.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010

2009
SISCOVET: Control System of Transport Vehicle Drivers Using GPS Location and Identification through the Electronic ID Card.
Proceedings of the Visioning and Engineering the Knowledge Society. A Web Science Perspective, 2009

CICERON-e: Interactive Tourism for SMEs.
Proceedings of the Best Practices for the Knowledge Society. Knowledge, 2009

The Cost of Development of a New System to Control Drivers using GPS Location and Identification Through the Electronic ID Card.
Proceedings of the 2009 International Conference on Software Engineering Research & Practice, 2009

The two states of the mind to teach UML.
Proceedings of the 14th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2009

Automatic E-learning contents composition by using gap analysis techniques.
Proceedings of the 14th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2009

Evaluating Simple Query Interface Compliance in Public Repositories.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

Requirements to Ensure Interoperability Between Learning Object Repositories.
Proceedings of the 2009 International Conference on E-Learning, 2009

A new sequencing method in Web-based education.
Proceedings of the IEEE Congress on Evolutionary Computation, 2009

2008
An Evolutionary Approach for Domain Independent Learning Object Sequencing.
Proceedings of the Open Knowlege Society. A Computer Science and Information Systems Manifesto, 2008

Particle Swarms for Competency-Based Curriculum Sequencing.
Proceedings of the Emerging Technologies and Information Systems for the Knowledge Society, 2008

Advanced Tool to Develop the Assessment Process in Collaborative e-Learning Environments.
Proceedings of the Open Knowlege Society. A Computer Science and Information Systems Manifesto, 2008

Evolutionary approaches for curriculum sequencing.
Proceedings of the 13th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2008

A multidisciplinary computer science master program.
Proceedings of the 13th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2008

An interoperable assessment language proposal.
Proceedings of the 13th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2008

The integration of SQI in a reusable learning objects system: advantages and disadvantages.
Proceedings of the iiWAS'2008, 2008

Competency-Based Intelligent Curriculum Sequencing Using Particle Swarms.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

Competency-Based Intelligent Curriculum Sequencing: Comparing Two Evolutionary Approaches.
Proceedings of the 2008 IEEE/WIC/ACM International Conference on Web Intelligence and International Conference on Intelligent Agent Technology, 2008

An Ims-Learning Design Player Based On Coppercore Engine.
Proceedings of the IADIS International Conference e-Learning 2008, 2008

An evolutionary approach for competency-based curriculum sequencing.
Proceedings of the Genetic and Evolutionary Computation Conference, 2008

Swarm intelligence in e-learning: a learning object sequencing agent based on competencies.
Proceedings of the Genetic and Evolutionary Computation Conference, 2008

Implementing Standard Reference Models for e-learning Systems.
Proceedings of the 2008 International Conference on E-Learning, 2008

2007
Digital Rights and e-Payment in e-Learning - Completing the Learning Object Lifecycle.
Proceedings of the WEBIST 2007, 2007

Competency-Based Learning Object Sequencing Using Particle Swarms.
Proceedings of the 19th IEEE International Conference on Tools with Artificial Intelligence (ICTAI 2007), 2007

2006
Implementing Learning Objects Repositories for Mobile Devices.
Proceedings of the I. International Conference on Ubiquitous Computing: Applications, 2006


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