Cristina Manresa-Yee

Orcid: 0000-0002-8482-7552

According to our database1, Cristina Manresa-Yee authored at least 68 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Special Issue: Advanced human-computer interfaces for promoting inclusive communication and social interaction.
Univers. Access Inf. Soc., March, 2024

Automated facial recognition system using deep learning for pain assessment in adults with cerebral palsy.
CoRR, 2024

Evaluating the Feasibility of Standard Facial Expression Recognition in Individuals with Moderate to Severe Intellectual Disabilities.
CoRR, 2024

Unveiling the Human-like Similarities of Automatic Facial Expression Recognition: An Empirical Exploration through Explainable AI.
CoRR, 2024

Local Agnostic Video Explanations: a Study on the Applicability of Removal-Based Explanations to Video.
CoRR, 2024

Deep Learning for Computer Vision based Activity Recognition and Fall Detection of the Elderly: a Systematic Review.
CoRR, 2024

2023
Mobile learning for hearing-impaired children: Review and analysis.
Univers. Access Inf. Soc., June, 2023

DIJS: Methodology for the Design and Development of Digital Educational Serious Games.
IEEE Trans. Games, June, 2023

Explainable Facial Expression Recognition for People with Intellectual Disabilities.
Proceedings of the XXIII International Conference on Human Computer Interaction, 2023

Impact of Explanations for Trustworthy and Transparent Artificial Intelligence.
Proceedings of the XXIII International Conference on Human Computer Interaction, 2023

Explainable activity recognition for the elderly.
Proceedings of the XXIII International Conference on Human Computer Interaction, 2023

2022
A Novel Approach to Cross dataset studies in Facial Expression Recognition.
Multim. Tools Appl., November, 2022

Facial Expression Recognition: Impact of Gender on Fairness and Expressions∗.
Proceedings of the Interacción 2022: XXII International Conference on Human Computer Interaction, Teruel, Spain, September 7, 2022

2021
APRehab: a methodology for serious games design oriented to psychomotor rehabilitation in children with hearing impairments.
Univers. Access Inf. Soc., 2021

Computing technologies for wellness.
Univers. Access Inf. Soc., 2021

Assessing Gender Bias in Predictive Algorithms using eXplainable AI.
Proceedings of the Interacción '21: XXI International Conference on Human Computer Interaction, 2021

2020
Multimedia and human-computer interaction (Interacción 2018) [SI 1141T].
Multim. Tools Appl., 2020

2019
Mobile accessibility: natural user interface for motion-impaired users.
Univers. Access Inf. Soc., 2019

Towards a Model for Implicit Evaluation in the Wild on a Large Scale.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

Therapeutic Exercise Based on Videogames to Improve Neck Pain.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

Everybody Rock Your Equity: Experiences of Organizing a Women in Computing Event with Role Models for Diversity and Inclusion.
Proceedings of the Digital Transformation for a Sustainable Society in the 21st Century, 2019

2018
Vibrotactile and vibroacoustic communications: pairs in interaction and play - an interactive structure and bodies in an urban environment.
Univers. Access Inf. Soc., 2018

Vibrotactile and vibroacoustic interventions into health and well-being.
Univers. Access Inf. Soc., 2018

Scoping Review of Systems to Train Psychomotor Skills in Hearing Impaired Children.
Sensors, 2018

Ley de Fitts: Sobre el Cálculo del Rendimiento y Tareas No ISO.
Rev. Colomb. de Computación, 2018

Juego serio para entrenar habilidades auditivas en niños con discapacidad auditiva.
Rev. Colomb. de Computación, 2018

Head-tracking interfaces on mobile devices: Evaluation using Fitts' law and a new multi-directional corner task for small displays.
Int. J. Hum. Comput. Stud., 2018

Reflections on ESM in the Wild: the Case of a Mobile Head-Gesture Game.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

Validation of methodological proposal for serious games design oriented to psychomotor rehabilitation in children with hearing impairment.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

Sensations on the Body: Varying Duration, Overlap, Ratios and Placement on Dynamic Vibrotactile Patterns.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

2017
Validation of navigation guidelines for improving usability in the mobile web.
Comput. Stand. Interfaces, 2017

Evaluating fitts' law performance with a non-ISO task.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

Game to develop rhythm and coordination in children with hearing impairments.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

Proposal of a model for the analysis of requirements and activities for the design of interactive experiences aimed at the psychomotor rehabilitation of children with hearing impairments.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

Serious game to train auditory discrimination and identification in children with hearing impairments.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

2016
Designing an accessible low-cost interactive multi-touch surface.
Univers. Access Inf. Soc., 2016

A Robust Camera-Based Interface for Mobile Entertainment.
Sensors, 2016

Interactive Systems Proposal for Psychomotor Rehabilitation in Hearing Impaired Children.
Proceedings of the New Technologies to Improve Patient Rehabilitation - 4th Workshop, 2016

Review of systems to train psychomotor skills in hearing impaired children.
Proceedings of the 4th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2016

Mobile Accessibility: A Head-tracker for Users with Motor Disabilities.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

Principles of Design for Serious Games to Teaching of Literacy for Children with Hearing Disabilities.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

Evaluation of a Mobile Head-Tracker Interface for Accessibility.
Proceedings of the Computers Helping People with Special Needs, 2016

The impact of training approaches on experimental setup and design of wearable vibrotactiles for hunting dogs.
Proceedings of the Third International Conference on Animal-Computer Interaction, 2016

The Humming Wall: Vibrotactile and Vibroacoustic Interactions in an Urban Environment.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Vibrotactile Vest and The Humming Wall: "I like the hand down my spine".
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

CamScan, an Application to Identify Everyday Objects for Users with Vision Impairments.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

Designing a Vibrotactile Language for a Wearable Vest.
Proceedings of the Design, User Experience, and Usability: Users and Interactions, 2015

Face Me! Head-Tracker Interface Evaluation on Mobile Devices.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

First Insights with a Vibrotactile Interface for Children with Multiple Disabilities.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Design recommendations for camera-based head-controlled interfaces that replace the mouse for motion-impaired users.
Univers. Access Inf. Soc., 2014

Let me Listen to Poetry, Let me See Emotions.
J. Univers. Comput. Sci., 2014

Observing the use of an input device for rehabilitation purposes.
Behav. Inf. Technol., 2014

Analyzing the Importance of Marking Links to Special Targets in Mobile Web.
Proceedings of the Information Systems Development: Transforming Organisations and Society through Information Systems, 2014

A Usability Study Case of a Vision-Based Gesture Interface.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

A Vibrotactile Interface to Motivate Movement for Children with Severe to Profound Disabilities.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

From a Serious Training Simulator for Ship Maneuvering to an Entertainment Simulator.
Proceedings of the Articulated Motion and Deformable Objects, 2014

2013
Finding Optimal Strategies in tennis from Video Sequences.
Int. J. Pattern Recognit. Artif. Intell., 2013

A motion-based interface to control environmental stimulation for children with severe to profound disabilities.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
A study of the human-system interface complexity sources in wastewater treatment plants.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012

An Avatar Acceptance Study for Home Automation Scenarios.
Proceedings of the Articulated Motion and Deformable Objects, 2012

A Tennis Training Application Using 3D Gesture Recognition.
Proceedings of the Articulated Motion and Deformable Objects, 2012

2010
User experience to improve the usability of a vision-based interface.
Interact. Comput., 2010

2009
Hand Tracking and Gesture Recognition for Human-Computer Interaction.
Proceedings of the Progress in Computer Vision and Image Analysis, 2009

Advanced and natural interaction system for motion-impaired users.
PhD thesis, 2009

2008
Hands-free vision-based interface for computer accessibility.
J. Netw. Comput. Appl., 2008

Experiences using a hands-free interface.
Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility, 2008

2007
Real-Time Facial Expression Recognition for Natural Interaction.
Proceedings of the Pattern Recognition and Image Analysis, Third Iberian Conference, 2007

2006
Towards Hands-Free Interfaces Based on Real-Time Robust Facial Gesture Recognition.
Proceedings of the Articulated Motion and Deformable Objects, 4th International Conference, 2006


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