Luiz Ricardo Nakamura

According to our database1, Luiz Ricardo Nakamura authored at least 25 papers between 2006 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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Bibliography

2020
Linear mixed-effects models for the analysis of high-density electromyography with application to diabetic peripheral neuropathy.
Medical Biol. Eng. Comput., 2020

3D visualization of temporal data: exploring Visual Attention and Machine Learning.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

Machine Learning in Information Visualization: Using Rule-based Learning Algorithms to Personalize Interfaces.
Proceedings of the 2020 International Conference on Systems, Signals and Image Processing, 2020

Proposal of Method for Converting a Physical Card Game to Digital for Logical Reasoning Competencies on the Data Structure Subject.
Proceedings of the IEEE Frontiers in Education Conference, 2020

Exploring Visual Attention and Machine Learning in 3D Visualization of Medical Temporal Data.
Proceedings of the 33rd IEEE International Symposium on Computer-Based Medical Systems, 2020

2019
PAD: a perceptual application-dependent metric for quality assessment of segmentation algorithms.
Multim. Tools Appl., 2019

2018
Personality Traits Impacts in Virtual Reality's User Experience.
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018

2015
The MiTable Multi-Touch Gestures Engine.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Local 3D Pose Estimation of Feature Points Based on RGB-D Information for Object Based Augmented Reality.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015

Influence of a head-mounted display on user experience and performance in a virtual reality-based sports application.
Proceedings of the Latin American Conference on Human Computer Interaction, 2015

2014
A Survey on Multi-touch Gesture Recognition and Multi-touch Frameworks.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Immersive Interactive Narratives in Augmented Reality Games.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014

Service-oriented Platform for Virtual Reality Application Development.
Proceedings of the ENASE 2014, 2014

2013
Fusion4D: 4D Unencumbered Direct Manipulation and Visualization.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

A Marker-Free Calibration and Registration Process for Multiple Depth Maps from Structured Light Sensors and its Application in Video Avatar Systems.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

Architectural Model for VR and AR Applications in the Cloud.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

Objective assessment of video segmentation quality for augmented reality.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo, 2013

2011
Comprehensive Model and Image-Based Recognition of Hand Gestures for Interaction in 3D Environments.
Int. J. Virtual Real., 2011

A Technique for Collision Detection and 3D Interaction Based on Parallel GPU and CPU Processing.
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011

2010
Non-photorealistic rendering in stereoscopic 3D visualization.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

3PI experiment: immersion in third-person view.
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010

2009
Integrating the Wii controller with enJine: 3D interfaces extending the frontiers of a didactic game engine.
Comput. Entertain., 2009

Non-photorealistic 3D video-avatar.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Design and Implementation of a Flexible Hand Gesture Command Interface for Games Based on Computer Vision.
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009

2006
Teaching introductory computer graphics using java 3D, games and customized software: a Brazilian experience.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006


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