Mads Møller Jensen

Orcid: 0000-0001-8463-4999

According to our database1, Mads Møller Jensen authored at least 17 papers between 2013 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2018
Physical Versus Digital Sticky Notes in Collaborative Ideation.
Comput. Support. Cooperative Work., 2018

A postphenomenological method for HCI research.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Remediating a Design Tool: Implications of Digitizing Sticky Notes.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Strive: exploring assistive haptic feedback on the run.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

2016
ACTIVITY RECOGNITION ON SMART DEVICES: Dealing with diversity in the wild.
GetMobile Mob. Comput. Commun., 2016

ChillFish: A Respiration Game for Children with ADHD.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Designing for social play in co-located mobile games.
Proceedings of the Australasian Computer Science Week Multiconference, 2016

Evaluating the ChillFish Biofeedback Game with Children with ADHD.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

Design Strategies for Balancing Exertion Games: A Study of Three Approaches.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Designing training games for soccer.
Interactions, 2015

Smart Devices are Different: Assessing and MitigatingMobile Sensing Heterogeneities for Activity Recognition.
Proceedings of the 13th ACM Conference on Embedded Networked Sensor Systems, 2015

Keepin' it Real: Challenges when Designing Sports-Training Games.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Interactive Football-Training Based on Rebounders with Hit Position Sensing and Audio-Visual Feedback.
Int. J. Comput. Sci. Sport, 2014

Running with technology: where are we heading?
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Race By Hearts - Using Technology to Facilitate Enjoyable and Social Workouts.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014

Design sensitivities for interactive sport-training games.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Exploring Opponent Formats - Game Mechanics for Computer-Supported Physical Games.
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013


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