William Goddard

According to our database1, William Goddard authored at least 8 papers between 2014 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
Towards Genre as a Game Design Research Approach.
Proceedings of the 2017 DiGRA International Conference, 2017

2016
Interactive dome experiences: designing astrosurf.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

First-Person Walkers: Understanding the Walker Experience through Four Design Themes.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

Designing Unconventional Use of Conventional Displays in Games: Some Assembly Required.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

Designing for social play in co-located mobile games.
Proceedings of the Australasian Computer Science Week Multiconference, 2016

2015
Playful Hacking within Research-through-Design.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

A context-based design process for future use cases of autonomous driving: prototyping AutoGym.
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

2014
Playful Game Jams: Guidelines for Designed Outcomes.
Proceedings of the 2014 Conference on Interactive Entertainment, 2014


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