Maik Beege

Orcid: 0000-0001-5335-3174

According to our database1, Maik Beege authored at least 14 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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PhD thesis 
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Bibliography

2023
Exploring the effects of content-related segmentations and metacognitive prompts on learning with whiteboard animations.
Comput. Educ., 2023

2022
The impact of video lecturers' nonverbal communication on learning - An experiment on gestures and facial expressions of pedagogical agents.
Comput. Educ., 2022

How instructors influence learning with instructional videos - The importance of professional appearance and communication.
Comput. Educ., 2022

2021
Correction to: The effect of signaling in dependence on the extraneous cognitive load in learning environments.
Cogn. Process., 2021

The effect of signaling in dependence on the extraneous cognitive load in learning environments.
Cogn. Process., 2021

2020
Does the effect of enthusiasm in a pedagogical Agent's voice depend on mental load in the Learner's working memory?
Comput. Hum. Behav., 2020

Investigating the effects of beat and deictic gestures of a lecturer in educational videos.
Comput. Educ., 2020

2019
Boundary conditions of the politeness effect in online mathematical learning.
Comput. Hum. Behav., 2019

Social entities in educational videos: Combining the effects of addressing and professionalism.
Comput. Hum. Behav., 2019

2018
Mood-affect congruency. Exploring the relation between learners' mood and the affective charge of educational videos.
Comput. Educ., 2018

2017
Ageism - Age coherence within learning material fosters learning.
Comput. Hum. Behav., 2017

Leaderboards within educational videogames: The impact of difficulty, effort and gameplay.
Comput. Educ., 2017

2016
The higher the score, the higher the learning outcome? Heterogeneous impacts of leaderboards and choice within educational videogames.
Comput. Hum. Behav., 2016

One for all?! Simultaneous examination of load-inducing factors for advancing media-related instructional research.
Comput. Educ., 2016


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