Manuel Ninaus

Orcid: 0000-0002-4664-8430

According to our database1, Manuel Ninaus authored at least 57 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Game elements enhance engagement and mitigate attrition in online learning tasks.
Comput. Hum. Behav., December, 2023

Alessandro De Gloria: 1955 - 2023.
Int. J. Serious Games, April, 2023

Theory-based approach for assessing cognitive load during time-critical resource-managing human-computer interactions: an eye-tracking study.
J. Multimodal User Interfaces, March, 2023

Does the emotional design of scaffolds enhance learning and motivational outcomes in game-based learning?
J. Comput. Assist. Learn., February, 2023

Efficacy of the 4F Feedback Model: A Game-Based Assessment in University Education.
Inf., February, 2023

Cross-Task and Cross-Participant Classification of Cognitive Load in an Emergency Simulation Game.
IEEE Trans. Affect. Comput., 2023

The strength and direction of the difficulty adaptation affect situational interest in game-based learning.
Comput. Educ., 2023

Making the Transition to Text-Based Programming: The Pilot Evaluation of a Computational Thinking Intervention for Primary School Students.
Proceedings of the 18th WiPSCE Conference on Primary and Secondary Computing Education Research, 2023

Collectible Content - Towards a Modular Ecosystem of Intrinsically Integrated Gameplay: The Case of Fractions.
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023

Are Game Elements Fueling Learners' Motivation via Positive Affect?
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023

2022
Neural Correlates of Cognitive Load While Playing an Emergency Simulation Game: A Functional Near-Infrared Spectroscopy (fNIRS) Study.
IEEE Trans. Games, 2022

A cognitive definition of computational thinking in primary education.
Comput. Educ., 2022

The role of situational interest in game-based learning.
Proceedings of the 6th International GamiFIN Conference, Tampere, Finland, April 26-29, 2022, 2022

Effects of a Game-Based Fraction Estimation Task on Math Anxiety.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022

2021
Facial and Bodily Expressions of Emotional Engagement: How Dynamic Measures Reflect the Use of Game Elements and Subjective Experience of Emotions and Effort.
Proc. ACM Hum. Comput. Interact., 2021

Flow Experience and Situational Interest in Game-Based Learning: Cousins or Identical Twins.
Int. J. Serious Games, 2021

When the brain comes into play: Neurofunctional correlates of emotions and reward in game-based learning.
Comput. Hum. Behav., 2021

No Pain, no Gain? Investigating motivational mechanisms of game elements in cognitive tasks.
Comput. Hum. Behav., 2021

Using a Multi-step Research Approach to Inform the Development of a Graph Literacy Game.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021

2020
To Add or Not to Add Game Elements? Exploring the Effects of Different Cognitive Task Designs Using Eye Tracking.
IEEE Trans. Learn. Technol., 2020

Introduction to the GaLA Conf 2019 Special Issue.
Int. J. Serious Games, 2020

Different performance, full experience: a learning game applied throughout adulthood.
Int. J. Serious Games, 2020

Investigating the effects of beat and deictic gestures of a lecturer in educational videos.
Comput. Educ., 2020

Teaching primary school children about computer viruses: preliminary results of an intervention study.
Proceedings of the WiPSCE '20: Workshop in Primary and Secondary Computing Education, 2020

Fostering Knowledge of Computer Viruses among Children: The Effects of a Lesson with a Cartoon Series.
Proceedings of the Koli Calling '20: 20th Koli Calling International Conference on Computing Education Research, 2020

SCAPA: Development of a Questionnaire Assessing Self-Concept and Attitudes Toward Programming.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020

Motivational Potential of Leaderboards in a Team-Based Math Game Competition.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

Flow Experience and Situational Interest in an Adaptive Math Game.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

2019
Increased emotional engagement in game-based learning - A machine learning approach on facial emotion detection data.
Comput. Educ., 2019

Cognitive Correlates of Computational Thinking: Evaluation of a Blended Unplugged/Plugged-In Course.
Proceedings of the 14th Workshop in Primary and Secondary Computing Education, 2019

Development of a Questionnaire on Self-concept, Motivational Beliefs, and Attitude Towards Programming.
Proceedings of the 14th Workshop in Primary and Secondary Computing Education, 2019

Predicting Cognitive Load in an Emergency Simulation Based on Behavioral and Physiological Measures.
Proceedings of the International Conference on Multimodal Interaction, 2019

Intrinsic integration in rational number games - A systematic literature review.
Proceedings of the 3rd International GamiFIN Conference, Levi, Finland, April 8-10, 2019., 2019

A Pilot Study on the Feasibility of Dynamic Difficulty Adjustment in Game-Based Learning Using Heart-Rate.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

Lifelong Learning with a Digital Math Game: Performance and Basic Experience Differences Across Age.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

Sensor Based Adaptive Learning - Lessons Learned.
Proceedings of the DeLFI 2019, 2019

2018
Training Computational Thinking through board games: The case of Crabs & Turtles.
Int. J. Serious Games, 2018

How to train your syllable stress awareness.
Int. J. Serious Games, 2018

Exploring the Educational Potential of a Game-Based Math Competition.
Int. J. Game Based Learn., 2018

Evaluating the effectiveness of a game-based rational number training - In-game metrics as learning indicators.
Comput. Educ., 2018

Towards the development of a tablet-based screening for cognitive symptoms of neuropsychiatric disorders.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

Exploring characteristics of students' emotions, flow and motivation in a math game competition.
Proceedings of the 2nd International GamiFIN Conference, Pori, Finland, May 21-23, 2018., 2018

Board Games for Training Computational Thinking.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

Extending a Digital Fraction Game Piece by Piece with Physical Manipulatives.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

A Fun-Accuracy Trade-Off in Game-Based Learning.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

Validity and Player Experience of a Mobile Game for German Dyslexic Children.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Design Rationales of a Mobile Game-Based Intervention for German Dyslexic Children.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

2017
Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience.
Int. J. Serious Games, 2017

Assessing fraction knowledge by a digital game.
Comput. Hum. Behav., 2017

Data-Driven Design Decisions to Improve Game-Based Learning of Fractions.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017

2016
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games.
Comput. Educ., 2016

A Game-Based Approach to Examining Students' Conceptual Knowledge of Fractions.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

2015
Game elements improve performance in a working memory training task.
Int. J. Serious Games, 2015

Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods.
Int. J. Serious Games, 2015

2014
The Potential Use of Neurophysiological Signals for Learning Analytics.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

Free Your Brain a Working Memory Training Game.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

A Conceptual Model Towards the Scaffolding of Learning Experience.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014


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