Steve Nebel

Orcid: 0000-0001-5831-8140

According to our database1, Steve Nebel authored at least 16 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Exploring the effects of content-related segmentations and metacognitive prompts on learning with whiteboard animations.
Comput. Educ., 2023

2021
Correction to: The effect of signaling in dependence on the extraneous cognitive load in learning environments.
Cogn. Process., 2021

The effect of signaling in dependence on the extraneous cognitive load in learning environments.
Cogn. Process., 2021

2020
Does the effect of enthusiasm in a pedagogical Agent's voice depend on mental load in the Learner's working memory?
Comput. Hum. Behav., 2020

Investigating the effects of beat and deictic gestures of a lecturer in educational videos.
Comput. Educ., 2020

2019
Social entities in educational videos: Combining the effects of addressing and professionalism.
Comput. Hum. Behav., 2019

2018
Mood-affect congruency. Exploring the relation between learners' mood and the affective charge of educational videos.
Comput. Educ., 2018

2017
Ageism - Age coherence within learning material fosters learning.
Comput. Hum. Behav., 2017

Leaderboards within educational videogames: The impact of difficulty, effort and gameplay.
Comput. Educ., 2017

2016
Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research.
J. Educ. Technol. Soc., 2016

The negative impact of saturation on website trustworthiness and appeal: A temporal model of aesthetic website perception.
Comput. Hum. Behav., 2016

From duels to classroom competition: Social competition and learning in educational videogames within different group sizes.
Comput. Hum. Behav., 2016

The higher the score, the higher the learning outcome? Heterogeneous impacts of leaderboards and choice within educational videogames.
Comput. Hum. Behav., 2016

One for all?! Simultaneous examination of load-inducing factors for advancing media-related instructional research.
Comput. Educ., 2016

2015
Mind your Ps and Qs! How polite instructions affect learning with multimedia.
Comput. Hum. Behav., 2015

Introducing the familiarity mechanism: A unified explanatory approach for the personalization effect and the examination of youth slang in multimedia learning.
Comput. Hum. Behav., 2015


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