Marc Chevaldonné

According to our database1, Marc Chevaldonné authored at least 14 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2023
An efficient ir approach based semantic segmentation.
Multim. Tools Appl., March, 2023

2022
Leveraging semantic segmentation for hybrid image retrieval methods.
Neural Comput. Appl., 2022

Deep Learning for Robust Information Retrieval System.
Proceedings of the Computational Collective Intelligence - 14th International Conference, 2022

A New CBIR Model Using Semantic Segmentation and Fast Spatial Binary Encoding.
Proceedings of the Computational Collective Intelligence - 14th International Conference, 2022

2021
Robust Visual Vocabulary Based On Grid Clustering.
Proceedings of the Intelligent Decision Technologies, 2021

2020
Geometric-visual descriptor for improved image based localization.
Proceedings of the 2020 IEEE International Conference on Visual Communications and Image Processing, 2020

A Hybrid Approach for Improved Image Similarity Using Semantic Segmentation.
Proceedings of the Advances in Visual Computing - 15th International Symposium, 2020

2017
LMA: A generic and efficient implementation of the Levenberg-Marquardt Algorithm.
Softw. Pract. Exp., 2017

2015
Real-time SLAM for static multi-objects learning and tracking applied to augmented reality applications.
Proceedings of the 2015 IEEE Virtual Reality, 2015

DCSLAM: A dynamically constrained real-time slam.
Proceedings of the 2015 IEEE International Conference on Image Processing, 2015

MCSLAM: a Multiple Constrained SLAM.
Proceedings of the British Machine Vision Conference 2015, 2015

2007
Critères de vision pour la simplification de maillages Etude, implémentation et évaluation.
Tech. Sci. Informatiques, 2007

2006
Field-of-view tests for a virtual cockpit application.
J. Electronic Imaging, 2006

2004
Digital Mock-up database simplification with the help of view and application dependent criteria for industrial Virtual Reality application.
Proceedings of the 10th Eurographics Symposium on Virtual Environments, 2004


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