Marc Salvati

According to our database1, Marc Salvati authored at least 11 papers between 2004 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
The use of CG in Japanese animation.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Courses, Vancouver, British Columbia, Canada, August 7, 2022

2020
Flexible Eye Design for Japanese Animation.
Proceedings of the SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
Generating Stochastic Wall Patterns On-the-fly with Wang Tiles.
Comput. Graph. Forum, 2019

Efficient mask expansion for green-screen keying using color distributions.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2018
Blur algorithms for cartoon animation.
Proceedings of the SIGGRAPH Asia 2018 Posters, Tokyo, Japan, December 04-07, 2018, 2018

2017
Procedural Wang Tile Algorithm for Stochastic Wall Patterns.
CoRR, 2017

2011
Developing tools for 2D/3D conversion of Japanese animations.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

2009
Physics-driven Multi Dimensional Keyframe Animation for Artist-directable Interactive Character.
Comput. Graph. Forum, 2009

2007
"Do Like Me", "Do Like This": Creating Animations by Teaching a Virtual Human.
Proceedings of the 2007 International Conference on Shape Modeling and Applications (SMI 2007), 2007

2006
Human-scale haptic interaction with a reactive virtual human in a real-time physics simulator.
Comput. Entertain., 2006

2004
A Generic Method for Geometric Contraints Detection.
Proceedings of the 25th Annual Conference of the European Association for Computer Graphics, 2004


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