Hironori Mitake

Orcid: 0000-0001-6681-8532

According to our database1, Hironori Mitake authored at least 48 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Avatar Tracking Control with Featherstone's Algorithm and Newton-Euler Formulation for Inverse Dynamics.
Proceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games, 2023

2022
Implementation of Tension-Based Compact Necklace-Type Haptic Device Achieving Widespread Transmission of Low-Frequency Vibrations.
IEEE Trans. Haptics, 2022

Gaze Capture based Considerate Behaviour Control of Virtual Guiding Agent.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Task-oriented Robot Control User Interface Designer for Cable-Driven Soft Robots Without Kinematic Models.
Proceedings of the 5th IEEE International Conference on Soft Robotics, 2022

2021
Avatar Tracking Control with Generations of Physically Natural Responses on Contact to Reduce Performers' Loads.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

2020
TEllipsoid: Ellipsoidal Display for Videoconference System Transmitting Accurate Gaze Direction.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Archery shots visualization by clustering and comparing from angular velocities of bows.
Proceedings of the Augmented Humans International Conference, 2020

2019
Continuous Collision Detection for Virtual Proxy Haptic Rendering of Deformable Triangular Mesh Models.
IEEE Trans. Haptics, 2019

Neck strap haptics: an algorithm for non-visible VR information using haptic perception on the neck.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2018
Makeup Creativity Enhancement with an Augmented Reality Face Makeup System.
Comput. Entertain., 2018

Unsupervised embrace pose recognition method for stuffed-toy robot.
Adv. Robotics, 2018

Gum-gum shooting: inducing a sense of arm elongation via forearm skin-stretch and the change in the center of gravity.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
Stable posture control for planar hyper-redundant arms using selective control points.
Adv. Robotics, 2017

Hapbeat: single DOF wide range wearable haptic display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Unsupervised embrace pose recognition using K-means clustering.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017

Enabling two finger virtual grasping on a single grasp 6-DOF interface, by using just one force sensor.
Proceedings of the 2017 IEEE World Haptics Conference, 2017

Conversational Agent Learning Natural Gaze and Motion of Multi-Party Conversation from Example.
Proceedings of the 5th International Conference on Human Agent Interaction, 2017

The Development of an Augmented Virtuality for Interactive Face Makeup System.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Haptic Music Player - Synthetic audio-tactile stimuli generation based on the notes' pitch and instruments' envelope mapping.
Proceedings of the 16th International Conference on New Interfaces for Musical Expression, 2016

Tension-Based Wearable Vibroacoustic Device for Music Appreciation.
Proceedings of the Haptics: Perception, Devices, Control, and Applications, 2016

Natural Interaction in Asymmetric Teleconference using Stuffed-toy Avatar Robot.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016

Hapbeat: Tension-Based Wearable Vibroacoustic Device.
Proceedings of the Haptic Interaction, 2016

Virtual Two-Finger Haptic Manipulation Method.
Proceedings of the Haptic Interaction, 2016

2015
VibroSkate: a locomotion interface with the exact haptics and kinesthesia.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Force controlled stuffed toy robot.
Proceedings of the SIGGRAPH Asia 2015 Haptic Media And Contents Design, 2015

Soft! squishy! touch with more soft-bunnies!
Proceedings of the SIGGRAPH Asia 2015 Haptic Media And Contents Design, 2015

A teleoperated bottom wiper.
Proceedings of the 6th Augmented Human International Conference, 2015

2014
SprBlender: creation environment for touchable characters.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Haptic rendering based on finite element simulation of vibration.
Proceedings of the IEEE Haptics Symposium, 2014

Vibration and Subsequent Collision Simulation of Finger and Object for Haptic Rendering.
Proceedings of the Haptics: Neuroscience, Devices, Modeling, and Applications, 2014

Intention expression in stuffed-toy robots based on force control.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2012
Stuffed toys alive!: cuddly robots from fantasy world.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Realtime sonification of the center of gravity for skiing.
Proceedings of the 3rd Augmented Human International Conference, 2012

2011
Reactive Virtual Creatures for Dexterous Physical Interactions.
Proceedings of the Motion in Games - 4th International Conference, 2011

2010
A development environment for designing interactive characters with sensorimotor models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2009
Physics-driven Multi Dimensional Keyframe Animation for Artist-directable Interactive Character.
Comput. Graph. Forum, 2009

Virtual Reality in Physical Mirrors.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Pliant motion: integration of virtual trajectory control into LCP based physics engines.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Interactive cooking simulator: to understand cooking operation deeply.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Haptic ring: touching virtual creatures in mixed reality environments.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Wearable haptic device to present contact sensation based on cutaneous sensation using thin wire.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
Heaven's mirror: mirror illusion realised outside of the mirror.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Heaven's mirror: mirror illusion realized outside of the mirror.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Perception-based high definition haptic rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Culinary art designer.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Reactive Virtual Human with Bottom-up and Top-down Visual Attention for Gaze Generation in Realtime Interactions.
Proceedings of the IEEE Virtual Reality Conference, 2007

2006
Human-scale haptic interaction with a reactive virtual human in a real-time physics simulator.
Comput. Entertain., 2006

2005
Kobito: virtual brownies.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005


  Loading...