Aaron Marcus

According to our database1, Aaron Marcus authored at least 146 papers between 1978 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Online presence:

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Bibliography

2023
Rockets, Robots, and AI: Lessons Learned from Science-Fiction Movies and TV for HCI/UX.
Proceedings of the ACM SIGGRAPH 2023 Courses, 2023

2022
'It changed my life': stories of SIGCHI's influence.
Interactions, 2022

2021
Pasigraphy: Universal Visible Languages.
Proceedings of the Design, User Experience, and Usability: UX Research and Design, 2021

2019
Seven HCI Grand Challenges.
Int. J. Hum. Comput. Interact., 2019

2017
Gamifying HPE Service Manager to Improve IT Service Desks' Knowledge Contribution.
Proceedings of the 10th EAI International Conference on Simulation Tools and Techniques, 2017

2016
Extremes of user experience and design thinking: beards and mustaches.
Interactions, 2016

PAZ: In-Vehicle Personalized Audio Zones.
IEEE Multim., 2016

Cuteness Design in the UX: An Initial Analysis.
Proceedings of the Design, User Experience, and Usability: Novel User Experiences, 2016

2015
HCI and User-Experience Design - Fast-Forward to the Past, Present, and Future
Human-Computer Interaction Series, Springer, ISBN: 978-1-4471-6744-0, 2015

Mobile Persuasion Design - Changing Behaviour by Combining Persuasion Design with Information Design
Human-Computer Interaction Series, Springer, ISBN: 978-1-4471-4324-6, 2015

The past 100 years of the future: HCI and user-experience design in science-fiction movies and television.
Proceedings of the SIGGRAPH Asia 2015 Courses, Kobe, Japan, November 2-6, 2015, 2015

Cross-cultural user-experience design, including Asia.
Proceedings of the SIGGRAPH Asia 2015 Courses, Kobe, Japan, November 2-6, 2015, 2015

Gamification and Persuasion of HP IT Service Management to Improve Performance and Engagement.
Proceedings of the HCI in Business - Second International Conference, 2015

Chinese User-Experience Design: An Initial Analysis.
Proceedings of the Design, User Experience, and Usability: Users and Interactions, 2015

The Marriage Machine: Mobile Persuasion/Behavior Change.
Proceedings of the Design, User Experience, and Usability: Design Discourse, 2015

2014
The past 100 year of the future: CHI/HCI/UX in sci-Fi movies and television.
Proceedings of the SIGGRAPH Asia 2014 Courses, Shenzhen, China, December 3-6, 2014, 2014

Cross-cultural user-experience design for work, home, play, and on the way.
Proceedings of the SIGGRAPH Asia 2014 Courses, Shenzhen, China, December 3-6, 2014, 2014

User-Experience for Personal Sustainability Software: Applying Design Philosophy and Principles.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services, 2014

The Happiness Machine: Mobile Behavior Change.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014

2013
The history of the future: sci-fi movies and HCI.
Interactions, 2013

Mobile user-experience design trends.
Proceedings of the SIGGRAPH Asia 2013, Hong Kong, China, November 19-22, 2013, Courses, 2013

The Travel Machine: Mobile UX Design That Combines Information Design with Persuasion Design.
Proceedings of the Design, User Experience, and Usability. Web, Mobile, and Product Design, 2013

The Learning Machine: Mobile UX Design That Combines Information Design with Persuasion Design.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013

The Innovation Machine: Mobile UX Design Combining Information and Persuasion Design to Change Behavior.
Proceedings of the Design, User Experience, and Usability. Web, Mobile, and Product Design, 2013

Heuristic Evaluation of iCalamityGuide Application.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

The Driving Machine: Mobile UX Design That Combines Information Design with Persuasion Design.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

User-Experience and Science-Fiction in Chinese, Indian, and Japanese Films.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013

Semiotics of Interaction: Towards a UI Alphabet.
Proceedings of the Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments, 2013

2012
Creating great user experience: facing the challenges ahead.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Moody mobile TV: adding emotion to personalized playlists.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Science Fiction and HCI/CHI: Past, Present, and Future.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011

Culture-Centered Design: Culture Audit of Screen Designs for Educational Software in Saudi Arabia.
Proceedings of the Internationalization, Design and Global Development, 2011

User-Experience for Personal Sustainability Software: Determining Design Philosophy and Principles.
Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011

The Health Machine: Mobile UX Design That Combines Information Design with Persuasion Design.
Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011

Company Culture Audit to Improve Development Team's Collaboration, Communication, and Cooperation.
Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011

Moody Mobile TV: Exploring TV Clips with Personalized Playlists.
Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011

2010
Conclusion (The Mobile Future).
Proceedings of the Mobile TV: Customizing Content and Experience, 2010

Mobile TV: Customizing Content and Experience.
Proceedings of the Mobile TV: Customizing Content and Experience, 2010

m-YouTube Mobile UI: Video Selection Based on Social Influence.
Proceedings of the Mobile TV: Customizing Content and Experience, 2010

m-LoCoS UI: A Universal Visible Language for Global Mobile Communication.
Proceedings of the Mobile TV: Customizing Content and Experience, 2010

2009
International and Intercultural User Interfaces.
Proceedings of the Universal Access Handbook., 2009

Visible Language for Global Mobile Communication.
Proceedings of the Universal Access Handbook., 2009

Cross-Cultural Analysis of Social Network Services in Japan, Korea, and the USA.
Proceedings of the Internationalization, 2009

The Impact of Culture on the Design of Arabic Websites.
Proceedings of the Internationalization, 2009

Validating a Standardized Usability/User-Experience Maturity Model: A Progress Report.
Proceedings of the Human Centered Design, 2009

A Survey of User-Experience Development at Enterprise Software Companies.
Proceedings of the Human Centered Design, 2009

User-Experience Development.
Proceedings of the Human Centered Design, 2009

2007
The sun rises in the east.
Interactions, 2007

Am I pushing your buttons?
Interactions, 2007

Fun! fun! fun! in the user experience we just wanna have fun...don't we?
Interactions, 2007

Big spaces, big lives, big challenges.
Interactions, 2007

Happy birthday!: CHI at 25.
Interactions, 2007

Taxonomies to tax the couch-potato's cortex.
Interactions, 2007

m-YouTube Mobile UI: Video Selection Based on Social Influence.
Proceedings of the Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments, 2007

User Validation of Cultural Dimensions of a Website Design.
Proceedings of the Usability and Internationalization. Global and Local User Interfaces, 2007

m-LoCoS UI: A Universal Visible Language for Global Mobile Communication.
Proceedings of the Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments, 2007

2006
Almost dead on arrival: a case study of non-user-centered design for a police emergency-response system.
Interactions, 2006

SeniorCHI: the geezers are coming!
Interactions, 2006

From KidCHI to BabyCHI.
Interactions, 2006

Wit and wisdom: where do we turn for advice?
Interactions, 2006

CHI at the movies and on tv.
Interactions, 2006

Visualizing the future of information visualization.
Interactions, 2006

Dashboards in your future.
Interactions, 2006

Cross-Cultural User-Experience Design.
Proceedings of the Diagrammatic Representation and Inference, 4th International Conference, 2006

International usability evaluation SIG: issues and strategies.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Remote from reality: the out-of-box home experience.
Ubiquity, 2005

When in Rome, do as the Romans do: HCII 2005 recap.
Interactions, 2005

What would an ideal CHI education look like?
Interactions, 2005

Usability grows up: the great debate.
Interactions, 2005

The out-of-box home experience: remote from reality.
Interactions, 2005

Dreaming of robots: an interview with Bruce Sterling.
Interactions, 2005

User-centered design in the enterprise.
Interactions, 2005

2004
It's about time.
Interactions, 2004

Branding 101.
Interactions, 2004

Insights on outsourcing.
Interactions, 2004

User-experience planning for corporate success.
Interactions, 2004

Patterns within patterns.
Interactions, 2004

The next revolution: vehicle user interfaces.
Interactions, 2004

A Practical Set of Culture Dimensions for Global User-Interface Development.
Proceedings of the Computer Human Interaction, 6th Asia Pacific Conference, 2004

2003
The emotion commotion.
Interactions, 2003

When is a user not a user?: Who are we? What do we do?
Interactions, 2003

What do UI designers think about protecting their designs?
Interactions, 2003

Icons, symbols, and signs: visible languages to facilitate communication.
Interactions, 2003

Universal, ubiquitous, user-interface design for the disabled and elderly.
Interactions, 2003

User-interface design and China: a great leap forward.
Interactions, 2003

User Interface Design vs. Culture.
Proceedings of the Designing for Global Markets 5, 2003

Cross-Cultural Communication in User Interface Design for Work, Home, Play and On the Way.
Proceedings of the Designing for Global Markets 5, 2003

Consultants' forum: successful adaptation during tough economic times.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

Culture issues and mobile UI design.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

The next revolution: vehicle user-interfaces and the global rider/driver experience.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Information visualization for advanced vehicle displays.
Inf. Vis., 2002

Designing the PDA of the future.
Interactions, 2002

The cult of cute: the challenge of user experience design.
Interactions, 2002

Dare we define user-interface design?
Interactions, 2002

CHI as a cross-tribal community.
Interactions, 2002

Culture class vs. culture clash.
Interactions, 2002

Metaphors and user interfaces in the 21st Century.
Interactions, 2002

User-interface design, culture, and the future.
Proceedings of the Working Conference on Advanced Visual Interfaces, 2002

Cross-cultural UI design: for home, work, and on the way.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

2001
Cross-cultural user-interface design for work, home, play, and on the way.
Proceedings of the Nineteenth Annual International Conference of Computer Documentation: Communicating in the New Millennium, 2001

Cross-Cultural Web User-Interface Design.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

2000
Crosscurrents: cultural dimensions and global Web user-interface design.
Interactions, 2000

User-Interface Design for Medical Informatics: A Case Study of Kaiser Permanente.
Proceedings of the 33rd Annual Hawaii International Conference on System Sciences (HICSS-33), 2000

Cross-cultural user-interface design: what? so what? now what?
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

1999
Toward an Information Society for All: HCI Challenges and R&D Recommendations.
Int. J. Hum. Comput. Interact., 1999

Globalization and user-interface design for the Web.
Proceedings of the Designing for Global Markets 1, 1999

Global User-Interface Design.
Proceedings of the Human-Computer Interaction: Communication, 1999

User-Interface Development: Lessons for the Future from two Past Projects.
Proceedings of the Human-Computer Interaction: Ergonomics and User Interfaces, 1999

Vehicle-Navigation User-Interface Design: Lessons for Consumer Devices.
Proceedings of the Human-Computer Interaction: Ergonomics and User Interfaces, 1999

Good Things in Small Packages: User-Interface Design for Baby Faces in Devices and Appliances for Y2K and Beyond.
Proceedings of the Human-Computer Interaction: Ergonomics and User Interfaces, 1999

User-Interface Design for Online Transactions: Planet SABRE Air-Travel Booking.
Proceedings of the Human-Computer Interaction: Ergonomics and User Interfaces, 1999

You don't have to be Jewish to Design Bagel.com, but it Helps... and Other Matters.
Proceedings of the Human-Computer Interaction: Ergonomics and User Interfaces, 1999

Opening pleanary: sci-fi @ CHI-99: science-fiction authors predict future user interfaces.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

Visual design for E-commerce and performance tools.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

SIG on one size fits all?: cultural diversity in user interface design.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

The consultants' forum.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

1998
Baby faces: user-interface design for small displays.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

Metaphor design for user interfaces.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

1997
Software Visualization for Debugging.
Commun. ACM, 1997

History Lesson: The Web Discovers User Interface Design.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

International User-Interface Standards for Information Superhighways: Some Design Issues.
Proceedings of the Design of Computing Systems: Cognitive Considerations, 1997

Cultural Diversity for User Interface Design: A Progress Report.
Proceedings of the Design of Computing Systems: Cognitive Considerations, 1997

Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively.
Proceedings of the Human Factors in Computing Systems, 1997

1995
Creative prototyping tools: what interaction designers really need to produce advanced user interface concepts.
Proceedings of the Human Factors in Computing Systems, 1995

Metaphor design in user interfaces: how to effectively manage expectation, surprise, comprehension, and delight.
Proceedings of the Human Factors in Computing Systems, 1995

1994
Metaphor mayhem: mismanaging expectation and surprise.
Interactions, 1994

Designing for diverse users: will just a better interface do?
Proceedings of the Conference on Human Factors in Computing Systems, 1994

Managing Metaphors for Advanced User Interfaces.
Proceedings of the Workshop on Advanced Visual Interfaces, 1994

1993
Human Communications Issues in Advanced UIs.
Commun. ACM, 1993

Metaphor Design and Cultural Diversity in Advanced User Interfaces.
Proceedings of the Human-Computer Interaction: Applications and Case Studies, 1993

1992
Sci-fi at CHI: Cyberpunk novelists predict future user interfaces.
Proceedings of the Conference on Human Factors in Computing Systems, 1992

Graphic design for electronic documents and user interfaces.
ACM Press tutorial series, ACM, ISBN: 978-0-201-54364-3, 1992

1991
User-Interface Developments for the Nineties.
Computer, 1991

1990
Human factors and typography for more readable programs.
Addison-Wesley, ISBN: 978-0-201-10745-6, 1990

1989
Color in user interface design: functionally and aesthetics.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1989

1988
Chi+gi '87 poster Session Papers and Abstracts.
ACM SIGCHI Bull., 1988

1987
An Icon Design Manual Page for the User Interface of a CAD/CAM/CAE Workstation.
ACM SIGCHI Bull., 1987

1986
Design principles for the enhanced presentation of computer program source text.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1986

1984
Corporate identity for iconic interface design: The graphic design perspective.
IEEE Computer Graphics and Applications, 1984

1983
Computer graphics and visual designers (Panel Session).
Proceedings of the 10th Annual Conference on Computer Graphics and Interactive Techniques, 1983

On enhancing the interface to the source code of computer programs.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1983

1982
Typographic design for interfaces of information systems.
Proceedings of the 1982 Conference on Human Factors in Computing Systems, 1982

1981
The graphic design of friendly faces for information management (abstract only).
Proceedings of the Joint Conference on Easier and More Productive Use of Computer Systems, 1981

1980
Special session on effective information presentation techniques.
Proceedings of the 7th Annual Conference on Computer Graphics and Interactive Techniques, 1980

Computer-assisted chart making from the graphic designer's perspective.
Proceedings of the 7th Annual Conference on Computer Graphics and Interactive Techniques, 1980

1978
A computer graphics course for the two cultures.
Comput. Graph., 1978


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