Marcelo Walter

Orcid: 0000-0002-5634-8765

According to our database1, Marcelo Walter authored at least 64 papers between 1997 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2022
A Biologically Inspired Hair Aging Model.
ACM Trans. Graph., 2022

Quantitative descriptors for a range of visual biologic pigmentation patterns.
Proceedings of the 35th SIBGRAPI Conference on Graphics, Patterns and Images, 2022

A texture-driven model for male baldness.
Proceedings of the 35th SIBGRAPI Conference on Graphics, Patterns and Images, 2022

A Temporally Coherent Background Model for DIBR View Synthesis.
Proceedings of the 2022 IEEE International Conference on Image Processing, 2022

2021
A Hierarchical Superpixel-Based Approach for DIBR View Synthesis.
IEEE Trans. Image Process., 2021

Fast and accurate superpixel algorithms for 360∘ images.
Signal Process., 2021

2020
The leopard never changes its spots: realistic pigmentation pattern formation by coupling tissue growth with reaction-diffusion.
ACM Trans. Graph., 2020

Assessing similarity in handwritten texts.
Pattern Recognit. Lett., 2020

A Usability Assessment of Augmented Situated Visualization.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

A Bucket LBVH Construction and Traversal Algorithm for Volumetric Sparse Data.
Proceedings of the 33rd SIBGRAPI Conference on Graphics, Patterns and Images, 2020

A Practical Male Hair Aging Model.
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020

Augmented Situated Visualization for Spatial and Context-Aware Decision-Making.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

2019
Appearance Modelling of Living Human Tissues.
Comput. Graph. Forum, 2019

On the Performance of DIBR Methods When Using Depth Maps from State-of-the-art Stereo Matching Algorithms.
Proceedings of the IEEE International Conference on Acoustics, 2019

Synthesis and Validation of Virtual Woodcuts Generated with Reaction-Diffusion.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2019

Reaction-diffusion Woodcuts.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

2018
An Artifact-Type Aware DIBR Method for View Synthesis.
IEEE Signal Process. Lett., 2018

A survey of the contents in introductory Computer Graphics courses.
Comput. Graph., 2018

A Procedural Model for Snake Skin Texture Generation.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

2017
Estudo e Modelagem dos Efeitos da Forma e do Crescimento em Processos de Formação de Padrões de Pelagem via Reação-Difusão.
RITA, 2017

A laparoscopy-based method for BRDF estimation from in vivo human liver.
Medical Image Anal., 2017

Synthesis of Human Skin Pigmentation Disorders.
Comput. Graph. Forum, 2017

Handwriting Synthesis from Public Fonts.
Proceedings of the 30th SIBGRAPI Conference on Graphics, Patterns and Images, 2017

Pattern formation through minimalist biologically inspired cellular simulation.
Proceedings of the 43rd Graphics Interface Conference 2017, 2017

What we are teaching in Introduction to Computer Graphics.
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017

2016
Spatial sorting: An efficient strategy for approximate nearest neighbor searching.
Comput. Graph., 2016

2015
From Sprints to Lean Flow: Management Strategies for Agile Improvement.
Proceedings of the Agile Processes, in Software Engineering, and Extreme Programming, 2015

Simple and Efficient Approximate Nearest Neighbor Search Using Spatial Sorting.
Proceedings of the 28th SIBGRAPI Conference on Graphics, Patterns and Images, 2015

Selective hole-filling for depth-image based rendering.
Proceedings of the 2015 IEEE International Conference on Acoustics, 2015

2013
Realistic Modeling of Self-Adapted Spider Orb-Webs in Real-Time.
Proceedings of the XXVI Conference on Graphics, Patterns and Images, 2013

2012
Preface: SIBGRAPI-T 2012.
Proceedings of the 25th SIBGRAPI Conference on Graphics, Patterns and Images - Tutorials, 2012

Texture Synthesis of Contrasting Natural Patterns.
Proceedings of the 25th SIBGRAPI Conference on Graphics, Patterns and Images, 2012

2011
Geodesic-driven visual effects over complex surfaces.
Vis. Comput., 2011

Visual Patterns in the Plant Kingdom.
Proceedings of the 24th SIBGRAPI Conference on Graphics, 2011

A Hybrid Geometry and Billboard-Based Model for Trees.
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011

2010
Highlights on weathering effects.
Vis. Comput., 2010

Geotextures: A Multi-source Geodesic Distance Field Approach for Procedural Texturing of Complex Meshes.
Proceedings of the SIBGRAPI 2010, 2010

Compression of Synthesized Textures.
Proceedings of the SIBGRAPI 2010, 2010

Sample-Based Synthesis of Illustrative Patterns.
Proceedings of the 18th Pacific Conference on Computer Graphics and Applications, 2010

2009
3D virtual mosaics: <i>Opus Palladium</i> and <i>mixed</i> styles.
Vis. Comput., 2009

Synthesis and Transfer of Time-Variant Material Appearance on Images.
Proceedings of the SIBGRAPI 2009, 2009

Automatic Sprite Shading.
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009

A Comparison Study: Sketch-Based Interfaces versus WIMP Interfaces in Three Dimensional Modeling Tasks.
Proceedings of the 2009 Latin American Web Congress, 2009

Modeling and Rendering the Growth of Speleothems in Real-time.
Proceedings of the GRAPP 2009, 2009

2008
3D mosaics with variable-sized tiles.
Vis. Comput., 2008

Simulation and Rendering of Opus Palladium 3D Mosaics.
Proceedings of the SIBGRAPI 2008, 2008

2007
Direct texture synthesis of feather pigmentation patterns.
Proceedings of the GRAPP 2007, 2007

Virtual woodcuts from images.
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007

2006
Prefácio dos Editores Convidados.
RITA, 2006

A Randomized Approach for Patch-based Texture Synthesis using Wavelets.
Comput. Graph. Forum, 2006

2005
Texture metamorphosis driven by texton masks.
Comput. Graph., 2005

Patch-Based Texture Synthesis Using Wavelets.
Proceedings of the 18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2005), 2005

2004
Morphing Textures with Texton Masks.
Proceedings of the XVII Brazilian Symposium on Computer Graphics and Image Processing, 2004

2002
Towards Local Control for Image-Based Texture Synthesis.
Proceedings of the 15th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2002), 2002

A Flexible Model for Simulation of Mammalian Coats.
Proceedings of the 15th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2002), 2002

Procedural Butterfly Wing Patterns.
Proceedings of the 15th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2002), 2002

Modeling and Rendering of Individual Feathers.
Proceedings of the 15th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2002), 2002

2001
Integrating shape and pattern in mammalian models.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

GLFurry - An Interactive 3D Fur Modeling System.
Proceedings of the 14th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2001), 2001

Modeling the Structure of Feathers.
Proceedings of the 14th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2001), 2001

A Comparative Study of Algorithms for 3D Morphing.
Proceedings of the 14th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2001), 2001

2000
Fast Customization of Geometric Models.
Proceedings of the 13th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2000), 2000

1998
Clonal Mosaic Model for the Synthesis of Mammalian Coat Patterns.
Proceedings of the Graphics Interface 1998 Conference, 1998

1997
Growing and Animating Polygonal Models of Animals.
Comput. Graph. Forum, 1997


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