Rafael P. Torchelsen

Orcid: 0000-0003-2240-5183

According to our database1, Rafael P. Torchelsen authored at least 26 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.



In proceedings 
PhD thesis 


Online presence:

On csauthors.net:


Foreword to the special section on SIBGRAPI 2022 tutorials.
Comput. Graph., 2024

Efficient Position-Based Deformable Colon Modeling for Endoscopic Procedures Simulation.
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024

An enhanced interactive endoscope model based on position-based dynamics and Cosserat rods for colonoscopy simulation.
Comput. Graph., November, 2023

Immersive Visualization Interface for Endoscopy Analytics and Debriefing.
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023

Real-Time Cartoon Shaded Smoke Rendered with Transparency and Silhouette.
Proceedings of the 36th SIBGRAPI Conference on Graphics, Patterns and Images, 2023

How to improve the quality of GAN-based map generators.
Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, 2023

The effects of VR in training simulators: Exploring perception and knowledge gain.
Comput. Graph., 2022

Phys-Sketch: Sketching 3D Dynamic Objects in Immersive Virtual Reality.
Proceedings of the Advances in Computer Graphics, 2019

An Analysis of VR Technology Used in Immersive Simulations with a Serious Game Perspective.
IEEE Computer Graphics and Applications, 2018

Heat-based bidirectional phase shifting simulation using position-based dynamics.
Comput. Graph., 2018

Efficient Surgical Cutting with Position-Based Dynamics.
IEEE Computer Graphics and Applications, 2017

Foreword to the Special Section on SIBGRAPI 2017.
Comput. Graph., 2017

Visual analysis of bike-sharing systems.
Comput. Graph., 2016

A Levels-of-Precision Approach for Simulating Multiple Physics-Based Soft Tissues.
Proceedings of the 29th SIBGRAPI Conference on Graphics, Patterns and Images, 2016

Real-Time Local Unfolding for Agents Navigation on Arbitrary Surfaces.
Proceedings of the 28th SIBGRAPI Conference on Graphics, Patterns and Images, 2015

Memory-optimized order-independent transparency with Dynamic Fragment Buffer.
Comput. Graph., 2014

Visualizing Running Races through the Multivariate Time-Series of Multiple Runners.
Proceedings of the XXVI Conference on Graphics, Patterns and Images, 2013

Hybrid transparency.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

Transparency and Anti-Aliasing Techniques for Real-Time Rendering.
Proceedings of the 25th SIBGRAPI Conference on Graphics, Patterns and Images - Tutorials, 2012

Memory-Efficient Order-Independent Transparency with Dynamic Fragment Buffer.
Proceedings of the 25th SIBGRAPI Conference on Graphics, Patterns and Images, 2012

Geodesic-driven visual effects over complex surfaces.
Vis. Comput., 2011

A survey of raster-based transparency techniques.
Comput. Graph., 2011

Utilizando o espaço paramétrico para computação eficiente.
PhD thesis, 2010

Geotextures: A Multi-source Geodesic Distance Field Approach for Procedural Texturing of Complex Meshes.
Proceedings of the SIBGRAPI 2010, 2010

Real-time multi-agent path planning on arbitrary surfaces.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

Approximate on-Surface Distance Computation using Quasi-Developable Charts.
Comput. Graph. Forum, 2009