Mario Costa Sousa

Orcid: 0000-0002-4347-0884

According to our database1, Mario Costa Sousa authored at least 122 papers between 1999 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Geo-Sketcher: Rapid 3D Geological Modeling using Geological and Topographic Map Sketches.
CoRR, 2023

2020

Designing External Automotive Displays: VR Prototypes and Analysis.
Proceedings of the AutomotiveUI '20: 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2020

2019
Decal-Lenses: Interactive Lenses on Surfaces for Multivariate Visualization.
IEEE Trans. Vis. Comput. Graph., 2019

VRSpineSim: Applying Educational Aids Within A Virtual Reality Spine Surgery Simulator.
Proceedings of the Advances in Computer Graphics, 2019

2018
Illustrative Multivariate Visualization for Geological Modelling.
Comput. Graph. Forum, 2018

Contour-aware 3D reconstruction of side-view sketches.
Comput. Graph., 2018

An ROI Visual-Analytical Approach for Exploring Uncertainty in Reservoir Models.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2018

A Visual Analytics Framework for Exploring Uncertainties in Reservoir Models.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

2017
Decal-Maps: Real-Time Layering of Decals on Surfaces for Multivariate Visualization.
IEEE Trans. Vis. Comput. Graph., 2017

PipeVis: Interactive Visual Exploration of Pipeline Incident Data.
Proceedings of the 8th International EuroVis Workshop on Visual Analytics, 2017

ReflectiveSpineVR: an immersive spine surgery simulation with interaction history capabilities.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Visibility perception and dynamic viewsheds for topographic maps and models.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Duopography: using back-of-device multi-touch input to manipulate spatial data on mobile tangible interactive topography.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

Multivariate Visualization of Oceanography Data Using Decals.
Proceedings of the 5th Workshop on Visualisation in Environmental Sciences, 2017

'Maker' within Constraints: Exploratory Study of Young Learners using Arduino at a High School in India.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

ReflectiveHUD: Designing Spatial Interaction History.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

2016
Interactive cutaways of oil reservoirs.
Graph. Model., 2016

Rethinking temporospatiality in everyday virtual environments.
Proceedings of the 2nd IEEE Workshop on Everyday Virtual Reality, 2016

Engaging 'At-Risk' Students through Maker Culture Activities.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Exploring Immersive Interfaces for Well Placement Optimization in Reservoir Models.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Playing the 'trust game' with robots: Social strategies and experiences.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016

2015
Balanced multiresolution for symmetric/antisymmetric filters.
Graph. Model., 2015

Sketch-based modeling and adaptive meshes.
Comput. Graph., 2015

Facing the high-dimensions: Inverse projection with radial basis functions.
Comput. Graph., 2015

PLANWELL: spatial user interface for collaborative petroleum well-planning.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

And he built a crooked camera: a mobile visualization tool to view four-dimensional geometric objects.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

Exploded View Diagrams of 3D Grids.
Proceedings of the 28th SIBGRAPI Conference on Graphics, Patterns and Images, 2015

JackVR: A Virtual Reality Training System for Landing Oil Rigs.
Proceedings of the Advances in Visual Computing - 11th International Symposium, 2015

ReservoirBench: An Interactive Educational Reservoir Engineering Workbench.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Flying Frustum: A Spatial Interface for Enhancing Human-UAV Awareness.
Proceedings of the 3rd International Conference on Human-Agent Interaction, 2015

2014
A Sketch-Based Modeling Framework Based on Adaptive Meshes.
Proceedings of the 27th SIBGRAPI Conference on Graphics, Patterns and Images, 2014

3D geological modeling using sketches and annotations from geologic maps.
Proceedings of the 11th International Symposium on Sketch-Based Interfaces and Modeling, 2014

VACI: Towards visual analytics for criminal investigation.
Proceedings of the 9th IEEE Conference on Visual Analytics Science and Technology, 2014

Ningyo of the CAVE: robots as social puppets of static infrastructure.
Proceedings of the second international conference on Human-agent interaction, 2014

Information visualization techniques for exploring oil well trajectories in reservoir models.
Proceedings of the Graphics Interface 2014, 2014

Shvil: collaborative augmented reality land navigation.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Multidimensional Projection with Radial Basis Function and Control Points Selection.
Proceedings of the IEEE Pacific Visualization Symposium, 2014

'Explorances' or why (some) physical entities help us be more creative.
Proceedings of the ACM Symposium on Applied Perception, 2014

Poster: Superhumans: A 3DUI design metaphor.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Navigating and annotating 3D geological outcrops through multi-touch interaction.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

SkyHunter: a multi-surface environment for supporting oil and gas exploration.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

From small screens to big displays: understanding interaction in multi-display environments.
Proceedings of the 18th International Conference on Intelligent User Interfaces, 2013

FractVis: Visualizing Microseismic Events.
Proceedings of the Advances in Visual Computing - 9th International Symposium, 2013

Integrating a robot in a tabletop reservoir engineering application.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013

Interacting with microseismic visualizations.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Eliciting usable gestures for multi-display environments.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Sketch Modeling of Seismic Horizons from Uncertainty.
Proceedings of the 9th International Symposium on Sketch-Based Interfaces and Modeling, 2012

iLAMP: Exploring high-dimensional spacing through backward multidimensional projection.
Proceedings of the 7th IEEE Conference on Visual Analytics Science and Technology, 2012

Seamless mixed reality tracking in tabletop reservoir engineering interaction.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

2011
Sketch-based warping of RGBN images.
Graph. Model., 2011

Shape and tone depiction for implicit surfaces.
Comput. Graph., 2011

<i>"Point it, split it, peel it, view it"</i>: techniques for interactive reservoir visualization on tabletops.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Sketch-Based Adaptive Mesh Augmentation Using Stellar Operators.
Proceedings of the 24th SIBGRAPI Conference on Graphics, 2011

Designing Snakey: A Tangible User Interface Supporting Well Path Planning.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Social comics: a casual authoring game.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

Sketch-based Modeling and Assembling with Few Strokes.
Proceedings of the Sketch-based Interfaces and Modeling, 2011

2010
Hybrid visibility compositing and masking for illustrative rendering.
Comput. Graph., 2010

Touching the depths: introducing tabletop interaction to reservoir engineering.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

A work-efficient GPU algorithm for level set segmentation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Sketching Variational Hermite-RBF Implicits.
Proceedings of the 7th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2010

Sample-Based Synthesis of Illustrative Patterns.
Proceedings of the 18th Pacific Conference on Computer Graphics and Applications, 2010

A few good samples: shape & tone depiction for Hermite RBF implicits.
Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, 2010

A work-efficient GPU algorithm for level set segmentation.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2010, 2010

2009
Fluid-based hatching for tone mapping in line illustrations.
Vis. Comput., 2009

Sketch-based modeling: A survey.
Comput. Graph., 2009

Sketch-based parameterization of L-systems using illustration-inspired construction lines and depth modulation.
Comput. Graph., 2009

Stippling by Example.
Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering, 2009

Style Nodes and Repolygonization for Hierarchical Tree-Based Implicit Surface Modelling.
Proceedings of the 5th International Symposium on Computational Aesthetics in Graphics, 2009

2008
GPU-based point radiation for interactive volume sculpting and segmentation.
Vis. Comput., 2008

Measuring Stipple Aesthetics in Hand-Drawn and Computer-Generated Images.
IEEE Computer Graphics and Applications, 2008

Napkin sketch: handheld mixed reality 3D sketching.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Using Multi-agent Systems for Sampling and Rendering Implicit Surfaces.
Proceedings of the SIBGRAPI 2008, 2008

Sketch-based Parameterization of L-systems using Illustration-inspired Construction Lines.
Proceedings of the 5th Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2008

Three dimensional tangible user interface for controlling a robotic team.
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction, 2008

Suggestive Contours Over Point-Set Implicits.
Proceedings of the GRAPP 2008, 2008

A Taxonomy of Modeling Techniques using Sketch-Based Interfaces.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

Interactive Tools for Scientific and Medical Illustration Composition.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

2007
Capturing and Re-Using Artistic Styles with Reverse Subdivision-Based Multiresolution Methods.
Int. J. Image Graph., 2007

Polygonal silhouette error correction: a reverse subdivision approach.
Int. J. Comput. Sci. Eng., 2007

Introduction.
Comput. Graph., 2007

Sampling Point-Set Implicits.
Proceedings of the 4th Symposium on Point Based Graphics, 2007

ShapeShop: sketch-based solid modeling with BlobTrees.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Single camera flexible projection.
Proceedings of the 5th International Symposium on Non-Photorealistic Animation and Rendering, 2007

Fast stroke matching by angle quantization.
Proceedings of the 1st International ICST Conference on Immersive Telecommunications & Workshops, 2007

Composition Principles for Quality Depiction and Aesthetics.
Proceedings of the 3rd International Symposium on Computational Aesthetics in Graphics, 2007

Aesthetics of Hand-Drawn vs. Computer-Generated Stippling.
Proceedings of the 3rd International Symposium on Computational Aesthetics in Graphics, 2007

Purple crayon: from sketches to interactive environment.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
Real-Time Super Resolution Contextual Close-up of Clinical Volumetric Data.
Proceedings of the 8th Joint Eurographics - IEEE VGTC Symposium on Visualization, 2006

Smarticles for Sampling and Rendering Implicit Models.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2006

The 3D Tractus: A Three-Dimensional Drawing Board.
Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2006), 2006

Focus of attention+context and smart visibility in visualization.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Overview of NPR for computerized illustration.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Modeling Plant Variations through 3D Interactive Sketches.
Proceedings of the 3rd Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2006

Transformation Strokes.
Proceedings of the 3rd Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2006

Sketch-based Volumetric Seeded Region Growing.
Proceedings of the 3rd Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2006

Non-Photorealistic Rendering in Context: An Observational Study.
Proceedings of the 4th International Symposium on Non-Photorealistic Animation and Rendering, 2006

Modeling plant structures using concept sketches.
Proceedings of the 4th International Symposium on Non-Photorealistic Animation and Rendering, 2006

Terrain synthesis by-example.
Proceedings of the GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, 2006

Illustrative Visualization for Medicine and Science.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

NPAR by Example: Line Drawing Facial Animation from Photographs.
Proceedings of the Third International Conference on Computer Graphics, 2006

2005
Modelling Plant Variation Through Growth.
Comput. Graph. Forum, 2005

Pen-and-Ink for BlobTree Implicit Models.
Comput. Graph. Forum, 2005

Illustrative Visualization.
Proceedings of the 16th IEEE Visualization Conference, 2005

Sketch-based modeling with the blob tree.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Computer-generated medical, technical, and scientific illustration.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Sketch-based modeling with few strokes.
Proceedings of the Spring Conference on Computer Graphics, 2005

Sketch-Based Mesh Augmentation.
Proceedings of the 2nd Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2005

Sketch Based Construction and Rendering of Implicit Models.
Proceedings of the 1st Eurographics Workshop on Computational Aesthetics in Graphics, 2005

Illustrative Scientific Visualization Framework.
Proceedings of the 1st Eurographics Workshop on Computational Aesthetics in Graphics, 2005

Illustrative Visualization for Medical Training.
Proceedings of the 1st Eurographics Workshop on Computational Aesthetics in Graphics, 2005

Breaking the Pixel Barrier.
Proceedings of the 1st Eurographics Workshop on Computational Aesthetics in Graphics, 2005

2004
MIBlob: a tool for medical visualization and modelling using sketches.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Silhouette rendering based on stability measurement.
Proceedings of the 20th Spring Conference on Computer Graphics, 2004

Reverse Subdivision Multiresolution for Polygonal Silhouette Error Correction.
Proceedings of the Computational Science and Its Applications, 2004

Depicting Shape Features with Directional Strokes and Spotlighting.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
A Few Good Lines: Suggestive Drawing of 3D Models.
Comput. Graph. Forum, 2003

Precise Ink Drawing of 3D Models.
Comput. Graph. Forum, 2003

2000
Observational Models of Graphite Pencil Materials.
Comput. Graph. Forum, 2000

The edge buffer: a data structure for easy silhouette rendering.
Proceedings of the 1st International Symposium on Non-Photorealistic Animation and Rendering, 2000

1999
Computer-Generated Graphite Pencil Rendering of 3D Polygonal Models.
Comput. Graph. Forum, 1999

Observational Model of Blenders and Erasers in Computer-Generated Pencil Rendering.
Proceedings of the Graphics Interface 1999 Conference, 1999


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