Marco Granato

Orcid: 0000-0002-7322-4350

According to our database1, Marco Granato authored at least 16 papers between 2016 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

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Bibliography

2020
An empirical study of players' emotions in VR racing games based on a dataset of physiological data.
Multim. Tools Appl., 2020

Stairway to Elders: Bridging Space, Time and Emotions in Their Social Environment for Wellbeing.
Proceedings of the 9th International Conference on Pattern Recognition Applications and Methods, 2020

A Quantitative Evaluation Framework of Video De-Identification Methods.
Proceedings of the 25th International Conference on Pattern Recognition, 2020

2019
Emotions recognition in video game players using physiological information.
PhD thesis, 2019

A process for designing algorithm-based personalized gamification.
Multim. Tools Appl., 2019

2018
Multi-agent simulations for the evaluation of Looting Systems design in MMOG and MOBA games.
Simul. Model. Pract. Theory, 2018

Consumer-oriented Head Mounted Displays: Analysis and Evaluation of Stereoscopic Characteristics and User Preferences.
Mob. Networks Appl., 2018

Feature Extraction and Selection for Real-Time Emotion Recognition in Video Games Players.
Proceedings of the 14th International Conference on Signal-Image Technology & Internet-Based Systems, 2018

Improving Performances in League of Legends by Exploiting Inter-Operator Peering.
Proceedings of the 29th IEEE Annual International Symposium on Personal, 2018

Software and Hardware Setup for Emotion Recognition During Video Game Fruition.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018

2017
Emotions Detection Through the Analysis of Physiological Information During Video Games Fruition.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017

Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments.
Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, 2017

Evolution of Game Controllers: Toward the Support of Gamers with Physical Disabilities.
Proceedings of the Computer-Human Interaction Research and Applications, 2017

A Touch-based Configurable Gamepad for Gamers with Physical Disabilities.
Proceedings of the International Conference on Computer-Human Interaction Research and Applications, 2017

2016
Analysis of Stereoscopic Visualization in a Consumer-Oriented Head Mounted Display.
Proceedings of the Smart Objects and Technologies for Social Good, 2016

Effect of Different Looting Systems on the Behavior of Players in a MMOG: Simulation with Real Data.
Proceedings of the eHealth 360°, 2016


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