Davide Gadia

According to our database1, Davide Gadia
  • authored at least 27 papers between 2004 and 2018.
  • has a "Dijkstra number"2 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Homepage:

On csauthors.net:

Bibliography

2018
Multi-agent simulations for the evaluation of Looting Systems design in MMOG and MOBA games.
Simulation Modelling Practice and Theory, 2018

Consumer-oriented Head Mounted Displays: Analysis and Evaluation of Stereoscopic Characteristics and User Preferences.
MONET, 2018

2017
Procedural content generation for platformers: designing and testing FUN PLEdGE.
Multimedia Tools Appl., 2017

Believable group behaviours for NPCs in FPS games.
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017

Emotions Detection Through the Analysis of Physiological Information During Video Games Fruition.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017

Monsters of Darwin: A Strategic Game Based on Artificial Intelligence and Genetic Algorithms.
Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, 2017

FUN PLEdGE 2.0: a FUNny Platformers LEvels GEnerator (Rhythm Based).
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017

GHItaly 2017: Game-Computer Interaction in Research.
Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, 2017

GHItaly'17: 1st Workshop on Games-Human Interaction.
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017

GHOST: a GHOst STory-writer.
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017

2016
Unsupervised digital movie restoration with spatial models of color.
Multimedia Tools Appl., 2016

Semiotics of virtual reality as a communication process.
Behaviour & IT, 2016

Analysis of Stereoscopic Visualization in a Consumer-Oriented Head Mounted Display.
Proceedings of the Smart Objects and Technologies for Social Good, 2016

2015
Ant Colony for Locality Foraging in Image Enhancement.
Proceedings of the Multi-objective Swarm Intelligence, 2015

Participatory Action Design Research in Archaeological Context.
Proceedings of the Human Work Interaction Design, 2015

N.O.T.E.: Note Over The Edge.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

2014
Assessing stereo blindness and stereo acuity on digital displays.
Displays, 2014

2013
Tuning a computer based stereo blindness assessment.
Proceedings of the 8th International Symposium on Image and Signal Processing and Analysis, 2013

YACCD2: yet another color constancy database updated.
Proceedings of the Color Imaging XVIII: Displaying, 2013

2012
Virtual reality as a communication process.
Virtual Reality, 2012

2011
Designing Virtual Reality Reconstructions of Etruscan Painted Tombs.
Proceedings of the Multimedia for Cultural Heritage - First International Workshop, 2011

2010
New experiments on color in context and organic-based artificial photoreceptors.
Proceedings of the 5th European Conference on Colour in Graphics, 2010

2008
Investigation on the relationship between cone sensitivities and color in context for an organic-based artificial retina.
Proceedings of the Color Imaging XIII: Processing, Hardcopy, and Applications, San Jose, 2008

2007
Random Spray Retinex: A New Retinex Implementation to Investigate the Local Properties of the Model.
IEEE Trans. Image Processing, 2007

2006
Analysis of tristimulus interdifference and contextual color correction.
J. Electronic Imaging, 2006

2005
Spectral information and spatial color computation.
Proceedings of the Color Imaging X: Processing, Hardcopy, and Applications, San Jose, 2005

2004
Tuning Retinex for HDR Images Visualization.
Proceedings of the Second European Conference on Colour in Graphics, Imaging, and Vision, 2004


  Loading...