Jussi Kasurinen

Orcid: 0000-0001-9454-8664

According to our database1, Jussi Kasurinen authored at least 57 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

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Bibliography

2024
Migrating a Legacy System to a Microservice Architecture.
e Informatica Softw. Eng. J., 2024

State-of-the-Art Review on Current Approaches to Female Inclusiveness in Software Engineering and Computer Science in Higher Education.
IEEE Access, 2024

2023
Becoming an entrepreneur: A study of factors with women from the tech sector.
Inf. Softw. Technol., 2023

What Works in Online Education: Best Practices from Four EU Countries.
Proceedings of the Annual Symposium of Computer Science 2023 co-located with The International Conference on Evaluation and Assessment in Software Engineering (EASE 2023), 2023

Tools to Assist Large Scale Introductory Programming Courses.
Proceedings of the Annual Symposium of Computer Science 2023 co-located with The International Conference on Evaluation and Assessment in Software Engineering (EASE 2023), 2023

Gamers' Attitudes Toward Free-To-Play Revenue Model - Initial Findings From A Global Survey.
Proceedings of the Conference on Technology Ethics 2023 - Tethics 2023, 2023

Using Hobbies as Proxy for Gamification Player Types.
Proceedings of the 46th MIPRO ICT and Electronics Convention, 2023

2022
The Application Domains of Systematic Mapping Studies: A Mapping Study of the First Decade of Practice With the Method.
IEEE Access, 2022

Theory on Non-Technical Characteristics Affecting Process Adoption in Small Software Companies: A Grounded Theory Study.
IEEE Access, 2022

Detecting Code Smells with AI: a Prototype Study.
Proceedings of the 45th Jubilee International Convention on Information, 2022

ASPA: A Static Analyser to Support Learning and Continuous Feedback on Programming Courses. An Empirical Validation.
Proceedings of the 44th IEEE/ACM International Conference on Software Engineering: Software Engineering Education and Training, 2022

Organizational governance: Resolving insufficient practice and quality expectation in Small Software Companies.
Proceedings of the 3rd European Symposium on Software Engineering, 2022

Software Practice in Small Software Companies: Development Context Constraints on Process Adoption.
Proceedings of the 3rd European Symposium on Software Engineering, 2022

2021
Software Engineering in Small Software Companies: Consolidating and Integrating Empirical Literature Into a Process Tool Adoption Framework.
IEEE Access, 2021

A Study of Factors on Women from the Tech Sector and Entrepreneurship.
Proceedings of the Software Business - 12th International Conference, 2021

Software Development Practice: How Organisation Dynamics Inhibit the Utilization of Process Tools in Small Software Companies.
Proceedings of the ICSIE 2021: 10th International Conference on Software and Information Engineering, Cairo, Egypt, November 12, 2021

Software Development in Small Software Companies: Exploring the Usage of Procedures, Techniques, Methods and Models in Practice.
Proceedings of the ESSE 2021: 2nd European Symposium on Software Engineering, Larissa, Greece, November 19, 2021

2019
A process for designing algorithm-based personalized gamification.
Multim. Tools Appl., 2019

Strategy for Data: Open it or Hack it?
J. Theor. Appl. Electron. Commer. Res., 2019

Smart Tools in Software Engineering: A Systematic Mapping Study.
Proceedings of the 42nd International Convention on Information and Communication Technology, 2019

Designing Early Testing Course Curricula with Activities Matching the V-Model Phases.
Proceedings of the 42nd International Convention on Information and Communication Technology, 2019

The Role of the Customer in an Agile Project: A Multi-case Study.
Proceedings of the Software Business - 10th International Conference, 2019

Analysis of Advertising in E-Sports Broadcasts.
Proceedings of 3rd Workshop on Games-Human Interaction (GHItaly19) in conjunction with CHITALY 2019, 2019

2018
Views on Open Data Business from Software Development Companies.
J. Theor. Appl. Electron. Commer. Res., 2018

Publication trends in gamification: A systematic mapping study.
Comput. Sci. Rev., 2018

Software testing: Survey of the industry practices.
Proceedings of the 41st International Convention on Information and Communication Technology, 2018

Aligning Software Testing Activities to V-Model Phases.
Proceedings of the 18th Koli Calling International Conference on Computing Education Research, 2018

Guidelines for software testing education objectives from industry practices with a constructive alignment approach.
Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018

2017
Defining an Iterative ISO/IEC 29110 Deployment Package for Game Developers.
Int. J. Inf. Technol. Syst. Approach, 2017

Plagiarism networks: finding instances of copied answers in an online introductory programming environment.
Proceedings of the 17th Koli Calling Conference on Computing Education Research, 2017

What Concerns Game Developers? A Study on Game Development Processes, Sustainability and Metrics.
Proceedings of the 8th IEEE/ACM Workshop on Emerging Trends in Software Metrics, 2017

Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments.
Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, 2017

Learning System User Interface Preferences: An Exploratory Survey.
Proceedings of the Doctoral Consortium, 2017

2016
Current status and the future directions of open data: perceptions from the finnish industry.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

Games as Software: Similarities and Differences between the Implementation Projects.
Proceedings of the 17th International Conference on Computer Systems and Technologies, 2016

Improving the Length of Customer Relationships on the Mobile Computer Game Business.
Proceedings of the Advanced Information Systems Engineering, 2016

2014
Is Requirements Engineering Useless in Game Development?
Proceedings of the Requirements Engineering: Foundation for Software Quality, 2014

The Role of Business Model and Its Elements in Computer Game Start-ups.
Proceedings of the Software Business. Towards Continuous Value Delivery, 2014

What do game developers test in their products?
Proceedings of the 2014 ACM-IEEE International Symposium on Empirical Software Engineering and Measurement, 2014

2013
How Applicable Is ISO/IEC 29110 in Game Software Development?
Proceedings of the Product-Focused Software Process Improvement, 2013

Computer science students making games: a study on skill gaps and requirement.
Proceedings of the 13th Koli Calling International Conference on Computing Education Research, 2013

What do game developers expect from development and design tools?
Proceedings of the 17th International Conference on Evaluation and Assessment in Software Engineering, 2013

2012
Exploring the Perceived End-Product Quality in Software-Developing Organizations.
Int. J. Inf. Syst. Model. Des., 2012

Software Organizations and Test Process Development.
Adv. Comput., 2012

2011
Trade-off between automated and manual software testing.
Int. J. Syst. Assur. Eng. Manag., 2011

A Motivation Guided Holistic Rehabilitation of the First Programming Course.
ACM Trans. Comput. Educ., 2011

Exploring perceived quality in software organizations.
Proceedings of the Fifth IEEE International Conference on Research Challenges in Information Science, 2011

How Test Organizations Adopt New Testing Practices and Methods?
Proceedings of the Fourth IEEE International Conference on Software Testing, 2011

A Self-assessment Framework for Finding Improvement Objectives with ISO/IEC 29119 Test Standard.
Proceedings of the Systems, Software and Service Process Improvement, 2011

2010
Software Test Automation in Practice: Empirical Observations.
Adv. Softw. Eng., 2010

A study on agility and testing processes in software organizations.
Proceedings of the Nineteenth International Symposium on Software Testing and Analysis, 2010

Elaborating Software Test Processes and Strategies.
Proceedings of the Third International Conference on Software Testing, 2010

Test case selection and prioritization: risk-based or design-based?
Proceedings of the International Symposium on Empirical Software Engineering and Measurement, 2010

2009
Estimating programming knowledge with Bayesian knowledge tracing.
Proceedings of the 14th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2009

Improving the Technical Infrastructure of a Programming Course.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

Analysis of Problems in Testing Practices.
Proceedings of the 16th Asia-Pacific Software Engineering Conference, 2009

2008
A Study of Visualization in Introductory Programming.
Proceedings of the 20th Annual Workshop of the Psychology of Programming Interest Group, 2008


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